The landrush updates have been applied and the server will be coming online at 2:15 pm UTC (in about 5 minutes)!

Some maps have been added to the wiki page https://wiki.shardsofbritannia.com/en/housing#housing-allowed-areas to reveal what areas are Housing Allowed for each region.

After next restart, two new Necromancy spells have been added:

  • Ghost Blade (6th circle) - increases your effective Tactics melee damage bonus, scaled up based on your Spirit Speak skill.
  • Vampiric Touch (7th circle) - a chance to siphon some health from your enemy on a melee hit if the hit is successful. Its effectiveness is scaled up based upon your Spirit Speak skill.

Bone Armor (existing spell), Ghost Blade, and Vampiric Touch are exclusive- only one of these may be active at a time.

https://wiki.shardsofbritannia.com/en/necronomicon

We've got an update regarding the landrush announced earlier this month https://shardsofbritannia.com/news/housing-plan

The landrush will begin at 2:00 pm UTC on 1/1/22 and to see this in your time zone please see the time listed on the Discord Event: https://discord.gg/CuwaP9sbep?event=919129668781748256 as it is reflected in your local time.

At 2:00 pm UTC on 1/1/22 we will restart the server with the update to allow housing around Britain, Minoc & Cove.

We hope this accommodates most people's time zones and you're able to attend and secure the spot of your dreams!

Fixed an issue causing Escorts to not recognize that they have reached their destination in several cases

The 3 year veteran reward hitching post and ankh have had a couple bugs patched- they now properly obey their owner and the ankh's placement issues have been resolved.

Some have reported that you cannot bless the Reindeer Mask with a Clothing Bless Deed: Head Slot, this is because the Reindeer Mask fits in the Mask slot and not the Head slot. Sorry for the confusion.

A bug allowing use of the Necronomicon when not considered Undead has been patched. As a result, the Necronomicon now requires a minimum of 60.1 in Forensic Evaluation, Spirit Speak, and Magery to use.

  • A bone armor dye tub has been added in game, as an ultra rare drop.
  • The Dark Guardian summon has had its damage output increased a bit.
  • Fixed an issue with Santa Claus not handing out presents
  • Fixed an issue with presents sometimes not giving any items
  • Fixed an issue with Meditation not working at all

We'd like to welcome the newest member of the team, Wize! He has extensive software development and unity experience, and will be focusing primarily on Unity for the moment (as we heard some of you wanted to see the map expand....). Please give him a warm welcome!

Pending a nightly restart, the following changes have been made:

Bone Crafting has been introduced! This will allow players to harvest bones and ethereal bones from gravedigging, and craft bone armor, as well as bone crafting stations for their houses. Bone Armor will become more useful, as players with > 80 Forensic Evaluation (e.g. Necromancers) may meditate in Bone Armor and will enjoy the benefit of the passive mana regen being cut in half compared to non-necro players. Bone items require both Tailoring and Forensic Evaluation skill to craft.

Additionally the following changes have been made:

A bug allowing players to actively meditate in armor heavier than leather has been patched. The Necromancer spell Death Ward now lasts 5 minutes, with a one minute cooldown.

Happy holidays from the Shards of Britannia staff!

Twelve days of Xmas is about to commence. Santa has set up shop outside of Britain in Paws town. For naughty Britannians, Evil Santa has set up shop outside of Minoc next to the Buccaneer's Den archway teleporter. You will be able to talk to Santa each day, per account, to receive a gift. There may be appearances of Krampus or other evil holiday spirits throughout the event as well, stay tuned for more updates.

Note: Santa will not start handing out presents until 9am UTC Christmas Morning, but if you are logged in starting at midnight UTC on Christmas Eve you will get a gift to open early! :)

Event details from Discord: https://discord.gg/CuwaP9sbep?event=922085498011398165

  • Some noxious decay bug fixes have been added to avoid the "endless heal" scenario.
  • A bug causing the faction pillar to be a stingy bastard has been fixed.
  • Fey slayers have been removed from crafting tables, as we have very few fey mobs at this time.

As you may have seen, an article was published today announcing a business deal between Citadel Studios and another game company. This was also the first we have heard of this news at Shards of Britannia, as we find out news the same time the general public does. There's been no mention of what this means for the future or if any changes are expected for community servers. Due to that, we are continuing business as usual. We will, of course, keep you updated if we learn of any other news or updates, but for now we don't know anything more than what's been said in the article posted. Rest assured, our work will not stop and we will continue to push forward. That's all for now, thanks for reading!

  • Fixed an issue preventing skeleton keys from receiving their decay timers, this was an unintended side effect of another hotfix recently
  • Fixed an issue with being able to use objects inside of secured containers when you don't have permission to
  • Fixed an issue with being able to open Lottery Boxes when they are not inside your backpack
  • Fixed an issue with not being able to use/decorate locked down objects that are stacked on top of each other due to line-of-sight, you should now be able to use/decorate objects up to the ceiling
  • Fixed an issue causing players to see "you can't do that so quickly" erroneously, as well as preventing players from teleporting in quick succession
  • Tracking distance is now greatly reduced when inside of a Dungeon as part of the ongoing balancing

The server will remain offline for up to 2 hours during the next restart window (9am UTC on 21st December) while we conduct some extended maintenance.

Thanks for your patience.

On Christmas Eve, the gravedigging vendor will cease to sell Santa's Candle, the item used to trigger the Santa Claws boss event. After Christmas Day, he will be gone for good, along with his Ethereal Reindeer.

The Colosseum can now only be reached by using the skiff at Buccaneer's Den docks, or the skiff at Britain's docks south of the bank (the larger docks slightly to the south-east, where the Town Crier calls out the latest gossip). To be clear, skiffs are the smaller boats, not the big ships.

To leave the Colosseum's island, 2 different skiffs are available to take you back, north to Britain, or west to Buccaneer's Den.