⚔️ Faction Challenges Are Here! ⚔️

Tired of random skirmishes? Ready for real faction warfare with actual stakes? Faction Challenges let you call out a rival, defend your base (or hit theirs), fight for a prized chest, and climb the server-wide scoreboard. Stack up enough wins and your whole faction unlocks rare rewards at the Faction Coin Vendor.

The Challenge Stone

Every faction base has a Challenge Stone — this is where it all begins and where you answer when someone else throws down the gauntlet.

Glance at the stone to quickly see what’s happening:

  • Red — A challenge has been issued and is still waiting for someone to accept it.
  • Blue — A challenge was accepted. The fight is live (countdown, chest phase, or full battle window).

You can also open the Challenge Scoreboard directly from the stone to view wins, upcoming faction rewards, and recent results.

Issuing a Challenge

Rally enough of your faction members at your own Challenge Stone.

Choose Start Faction Challenge. The whole server hears about it. A rival faction then has 20 minutes to accept at their stone (not yours).

If nobody accepts in time
The challenge simply expires. You’re not stuck waiting for hours — you can try again whenever you’re ready.

If you want to cancel early
Use Cancel Faction Challenge. Your faction then has a short 5-minute cooldown before you can issue another one.

Accepting a Challenge

When another faction has thrown down the gauntlet, gather enough members at your own Challenge Stone.

Choose Accept Faction Challenge. Everyone gets the news — it’s on. You cannot accept your own faction’s challenge; only a rival can answer the call.

Once accepted, both sides have 10 minutes to prepare before the Faction Challenge Chest appears at the issuing faction’s base.

How the Fight Plays Out

  1. The Call (up to 20 minutes) — One faction issues the challenge. Rival stones glow red while they wait for a response or for time to run out.
  2. The Rally (10 minutes) — Challenge accepted. Stones turn blue. Both factions know the clock is ticking and prepare.
  3. The Chest — A Faction Challenge Chest spawns at the issuing faction’s base. A fresh alert goes out so everyone can converge.
  4. The Hour (60 minutes) — The challenge stays fully active. Stones remain blue for the entire period.
  5. The Finish — Someone claims the chest, or time and chaos decide the outcome.

Who Can Open the Chest?

This is the heart of the fight.

If your faction issued the challenge (Defenders):
You cannot open the reward chest during the first 60 minutes. Your job is to defend your base and stop the other side from looting it. After the hour passes, the restriction lifts — but a fast-moving rival may have already taken everything.

If your faction accepted the challenge (Attackers):
You are the aggressors. During that same first hour you can fight for and open the chest (after its short initial lock period expires to give both sides time to arrive). You do not have to wait the full hour — strike while you have the advantage.

Winning the Chest (and the Scoreboard)

The standard path to a scoreboard win:

  • A member of the accepting faction opens the chest during their allowed window.
  • That faction completely empties the chest (not just a quick peek).

When the chest is emptied, the accepting faction earns the win on the scoreboard, the server announces the victory, and the event ends.

Issuing a challenge and then waiting out the full hour before you can even touch the chest is a gamble — a determined attacking force can often loot it long before your access opens.

Cooldowns in Plain English

  • Nobody accepted your challenge? — No cooldown. You’re free to issue another one whenever you’re ready.
  • You cancelled before anyone accepted? — Short 5-minute faction cooldown, then you can try again.
  • Someone accepted your challenge? — Your faction gets an 8-hour cooldown before it can issue another challenge.
  • Any challenge was accepted on the server? — For the next 1 hour, no faction can start a brand-new challenge. This stops wars from stacking on top of each other.
  • Your faction won and emptied the chest? — The fight ends early so life on the shard can get back to normal sooner.

The Scoreboard

At your Challenge Stone, choose View Challenge Scoreboard to see:

  • How many challenges each faction has won
  • Special Item Unlocks — the progressive rewards your faction can earn at the Faction Coin Vendor as wins add up (you only see the next unlock until the previous one is claimed)
  • Recent history of who challenged whom and who claimed the chest

Worth checking before your next war council.

Rally your people, pick your rivals, and let the challenges begin. Which faction will rise to the top?

Tired of random skirmishes? Ready for real faction warfare with actual stakes? Faction Challenges let you call out a rival, defend your base (or hit theirs), fight for a prized chest, and climb the server-wide scoreboard. Stack up enough wins and your whole faction unlocks rare rewards at the Faction Coin Vendor. The Challenge Stone Every faction base has a Challenge Stone — this is where it all begins and where you answer when someone else throws down the gauntlet. Glance at the stone to quickly see what’s happening:

Red — A challenge has been issued and is still waiting for someone to accept it. Blue — A challenge was accepted. The fight is live (countdown, chest phase, or full battle window).

You can also open the Challenge Scoreboard directly from the stone to view wins, upcoming faction rewards, and recent results. Issuing a Challenge Rally enough of your faction members at your own Challenge Stone. Choose Start Faction Challenge. The whole server hears about it. A rival faction then has 20 minutes to accept at their stone (not yours). If nobody accepts in time The challenge simply expires. You’re not stuck waiting for hours — you can try again whenever you’re ready. If you want to cancel early Use Cancel Faction Challenge. Your faction then has a short 5-minute cooldown before you can issue another one. Accepting a Challenge When another faction has thrown down the gauntlet, gather enough members at your own Challenge Stone. Choose Accept Faction Challenge. Everyone gets the news — it’s on. You cannot accept your own faction’s challenge; only a rival can answer the call. Once accepted, both sides have 10 minutes to prepare before the Faction Challenge Chest appears at the issuing faction’s base. How the Fight Plays Out

The Call (up to 20 minutes) — One faction issues the challenge. Rival stones glow red while they wait for a response or for time to run out. The Rally (10 minutes) — Challenge accepted. Stones turn blue. Both factions know the clock is ticking and prepare. The Chest — A Faction Challenge Chest spawns at the issuing faction’s base. A fresh alert goes out so everyone can converge. The Hour (60 minutes) — The challenge stays fully active. Stones remain blue for the entire period. The Finish — Someone claims the chest, or time and chaos decide the outcome.

Who Can Open the Chest? This is the heart of the fight. If your faction issued the challenge (Defenders): You cannot open the reward chest during the first 60 minutes. Your job is to defend your base and stop the other side from looting it. After the hour passes, the restriction lifts — but a fast-moving rival may have already taken everything. If your faction accepted the challenge (Attackers): You are the aggressors. During that same first hour you can fight for and open the chest (after its short initial lock period expires to give both sides time to arrive). You do not have to wait the full hour — strike while you have the advantage. Winning the Chest (and the Scoreboard) The standard path to a scoreboard win:

A member of the accepting faction opens the chest during their allowed window. That faction completely empties the chest (not just a quick peek).

When the chest is emptied, the accepting faction earns the win on the scoreboard, the server announces the victory, and the event ends. Issuing a challenge and then waiting out the full hour before you can even touch the chest is a gamble — a determined attacking force can often loot it long before your access opens. Cooldowns in Plain English

Nobody accepted your challenge? — No cooldown. You’re free to issue another one whenever you’re ready. You cancelled before anyone accepted? — Short 5-minute faction cooldown, then you can try again. Someone accepted your challenge? — Your faction gets an 8-hour cooldown before it can issue another challenge. Any challenge was accepted on the server? — For the next 1 hour, no faction can start a brand-new challenge. This stops wars from stacking on top of each other. Your faction won and emptied the chest? — The fight ends early so life on the shard can get back to normal sooner.

The Scoreboard At your Challenge Stone, choose View Challenge Scoreboard to see:

How many challenges each faction has won Special Item Unlocks — the progressive rewards your faction can earn at the Faction Coin Vendor as wins add up (you only see the next unlock until the previous one is claimed) Recent history of who challenged whom and who claimed the chest

Worth checking before your next war council. Rally your people, pick your rivals, and let the challenges begin. Which faction will rise to the top?

Couple of minor updates.

  • Sacred rune tomes (40 slot) are available on the donation vendor for 1500 points
  • 50% damage reduction when attacking from stealth with a melee weapon has been removed as this was a bug

Thanks folks

We have pushed a focused Inscription update aimed at improving spell utility and clarifying crafting progression.

What Changed

  • Inscription spell damage bonus remains PvE-focused and activates at 80.0 Inscription.
  • Spell healing receives the GM Inscription synergy in PvE when paired with Healing over 60.
  • Defensive buff duration scaling has been improved for Inscription users.
  • Reactive Armor gains stronger Inscription scaling and can absorb ranged physical damage at 100.0 Inscription.
  • Magic Reflection scaling and cooldown behavior now better reward Inscription investment.

Mage Buckler Update

Mage Buckler crafting has been moved from Inscription to Blacksmithy to allow runic mage bucklers to be crafted for mages.

Current Mage Buckler requirements:

  • 10 Iron Ingot
  • 20 Shard Essence

To officially register your chicken for the Chicken Fighting Tournament of Britannia, please fill out this Google Form:

https://forms.gle/vVHpGXcEkNPvXk5Z8

One registration per player.

Quick Prep Checklist (do this first):

  • Visit the Moonglow Zoo NPC and target your chicken to sign up in-game
  • Necromancers: Buy the Undead Chicken Scroll (10,000 gp)
  • Customize your chicken’s size and color with rescaling and chroma scrolls
  • Buy a Chicken Bonding Deed to protect your champion during training

Get your chicken ready at the NPC, then submit the registration form above!

For updates, strategy, and prize donations, check the #Chicken-Fighting-Tournament channel on Discord.

May the fiercest fowl win! 🐔

Hello everyone, Please be reminded that multiboxing with a PvP (faction) character logged in is not allowed. Any players caught violating this rule will be jailed for 24 hours. We ask that all players take a moment to familiarize themselves with our server rules to ensure fair play for everyone. Ignorance of the rules will not be accepted as an excuse. Thank you for your cooperation and understanding.

Chicken Fighting Tournament of Britannia – Organized by Mooses

Hail, noble citizens of Britannia!

The time has come to prepare for one of the most anticipated spectacles on the shard — the Chicken Fighting Tournament of Britannia!

Mooses, a dedicated player of Shards of Britannia, is organizing and running this grand event. The town criers have already begun spreading the word across the land. Now is the moment to begin training your dastardly and dangerous chicken and register it for glory!

How to Prepare

  • Register your chicken at the Moonglow Zoo NPC (target your feathered companion to sign up — one chicken per player).
  • Necromancers, rejoice! The Moonglow Zoo NPC sells the Undead Chicken Scroll (10,000 gp). Use it to transform your chicken into an undead champion worthy of the arena!
  • Customize your chicken’s size and color with special rescaling and chroma scrolls available from the same NPC.
  • Protect your champion — purchase a Chicken Bonding Deed before training to ensure your little friend survives any unfortunate turns of fate until the big day.

Prize Pool

The prize pool is already shaping up to be legendary!
Players are warmly invited to donate prizes to the growing pool.
Our staff will also be contributing unique and exciting prizes to make this tournament truly unforgettable.

Dates for the main event will be announced soon, but preparations start NOW!

For more discussion, updates, strategy talk, and to coordinate prize donations, check out the dedicated thread in the official Discord channel #Chicken-Fighting-Tournament

Train hard, customize boldly, bond wisely, and may the fiercest fowl claim victory!

Hear ye! Hear ye! The great Chicken Fighting Tournament of Britannia is approaching! Train your chicken and register it at the Moonglow Zoo NPC. See the Discord for more information!

Chicken Fighting Tournament of Britannia – Organized by Mooses

Hail, noble citizens of Britannia!

The time has come to prepare for one of the most anticipated spectacles on the shard — the Chicken Fighting Tournament of Britannia!

Mooses, a dedicated player of Shards of Britannia, is organizing and running this grand event. The town criers have already begun spreading the word across the land. Now is the moment to begin training your dastardly and dangerous chicken and register it for glory!

How to Prepare

  • Register your chicken at the Moonglow Zoo NPC (target your feathered companion to sign up — one chicken per player).
  • Necromancers, rejoice! The Moonglow Zoo NPC sells the Undead Chicken Scroll (10,000 gp). Use it to transform your chicken into an undead champion worthy of the arena!
  • Customize your chicken’s size and color with special rescaling and chroma scrolls available from the same NPC.
  • Protect your champion — purchase a Chicken Bonding Deed before training to ensure your little friend survives any unfortunate turns of fate until the big day.

Prize Pool

The prize pool is already shaping up to be legendary!
Players are warmly invited to donate prizes to the growing pool.
Our staff will also be contributing unique and exciting prizes to make this tournament truly unforgettable.

Dates for the main event will be announced soon, but preparations start NOW!

For more discussion, updates, strategy talk, and to coordinate prize donations, check out the dedicated thread in the official Discord channel #Chicken-Fighting-Competition

Train hard, customize boldly, bond wisely, and may the fiercest fowl claim victory!

Players can now edit an existing reflection instead of deleting and recreating it. Editing a reflection costs 50,000 gold and overwrites that reflection’s saved stats, skills, and related flags with the character’s current build, while keeping the same reflection slot and name.

This change should be live after the next server reboot.

We created a summary of all the exciting stuff that happened between the end of 2023 and spring 2026 for all returning and less-regular players. Happy reading — it’s a lot!

https://wiki.shardsofbritannia.com/en/news-summary2024-11_2026-04

Greetings, adventurers!

We're introducing a new balance feature to the Seeker Raven, the bounty hunters' trusty tool for tracking murderers and orcs.

What's New:

The Seeker Raven now enters a 10-minute cooldown after engaging in harvesting activities or PVE combat. Affected Activities: Harvesting: Mining, lumberjacking and fishing. Combat: PVE fights with monsters (excluding PvP and pets). During the cooldown, attempting to use the Seeker Raven will display a message explaining the restriction. Why This Change: This encourages strategic use of the Seeker Raven, preventing spamming after resource gathering or monster slaying, while maintaining its role as a powerful tracking tool for bounty hunters.

Happy hunting! 🦅

The siege gate fortification is a new feature that allows faction players to temporarily boost their gate’s defenses. Only members of the defending faction with at least 100 blacksmithing skill can perform this action. To fortify a gate, you must have a hammer in your backpack or equipped and 50 valorite ingots in your inventory. Simply walk up to the siege gate and select the “Fortify Gate” option. This consumes the 50 valorite ingots and immediately boosts the gate’s health from 15,000 to 30,000. The gate’s appearance will also change to a fortified valorite hue, and its name will display a countdown timer such as “Siege Gate (Fortified: 3h 45m)”. The initial fortification lasts for 4 hours. To keep the gate fortified, it requires regular maintenance. You can refortify the gate starting 10 minutes before the current fortification expires. Each successful refortification adds another full 4 hours to the timer. If you let the fortification expire without refortifying in time, the gate’s health drops back to normal, its appearance returns to the standard hue, and you will be unable to fortify it again for a full 24-hour cooldown period. For best results, keep an eye on the timer shown in the gate’s name and plan to refortify every 3 to 4 hours. Stock up on valorite ingots and hammers so your faction mates can help maintain the defense. This system adds more strategy and teamwork to faction sieges, as defenders must actively protect and maintain their fortifications during conflicts. If you have any questions, reach out to your faction leaders for assistance!

We're aware that there is currently an issue with the Legends of Aria Account Creation Verification step showing an error. We've alerted the Legends of Aria team and are hoping it will be resolved soon. We'll update this post again when the issue is marked as resolved. Sorry for the inconvenience and thanks for your patience!

Recently there has been an issue with the Discord Support Bot (emergency support threads) giving an error when trying to start a new ticket in some cases. This issue has been resolved and new tickets should be able to be created again immediately. Sorry for the issues! It seems there was an update to the Ticketer bot and we needed to apply some changes to get it working again. Thanks for your patience.

New Additions

  • Added the Undead Pillar Shrine, a house decoration that allows players to convert Souls into Grave Dust, up to 1,000 Souls at a time.

Balance Changes

  • Soul collection now scales based on mob difficulty, up to a maximum of 10 Souls per mob.

  • Torpefy

    • Is now easier to cast.
    • Has a reduced chance to fizzle.
    • This change is intended to better account for its high spell circle and mana cost.
  • Noxious Decay

    • Poison ticks now scale up to 6 ticks if the caster has Spirit Speak above 60.0.
  • Noxious Cloud

    • Improved dispel resistance.
    • Can now be dispelled using Dispel Field (15% Chance).
  • Transfusion

    • Can now heal the caster when used on self, even with the Healing skill.
    • Can heal an ally, but doing so drains some life from the caster.
  • Greater Transfusion

    • Functions similarly to Transfusion, but with stronger effects.
    • If the caster does not have the Healing skill, it also applies a healing-over-time effect for about 20 seconds.
    • Has a 40-second cooldown.

Notes

Please report any bugs if anything does not behave as described above.

We will be temporarily disabling the Minax faction, reducing the game to two active factions: True Britannians and Shadowlords. For the next two weeks, Minax members can leave their faction and instantly join either True Britannians or Shadowlords. To resign, stand outside the front gates of the Minax base and say “I wish to resign from this faction.” A vendor will be added shortly after that will allow you to trade in your Minax faction gear for silver. Once the overall faction player base grows, we will consider reactivating the Minax faction.

Hear Ye, Adventurers! Season 7 is coming to an end soon, and time is running short to collect any missing points before the season closes. Season 8 will begin on May 1st, bringing new rewards (and new visual designs for the reward chests :-) ). Make sure to finish your progress before the season ends!

Runic instruments can now be crafted using a runic dovetail saw :)

The Faction Siege Warfare patch is now live. We will be scheduling the first siege event in the coming weeks.

In the meantime, faction players can begin preparing by harvesting resources to build siege equipment.

Faction players can now mine catapult rocks inside the Faction Dungeon. These rocks can be loaded into catapults and fired at opposing faction players, siege equipment, and protection towers.

GM Alchemists can apply Greater Poison Potions to catapult rocks to create Poison Rocks. These deal initial damage and release poison that affects surrounding players. GM Alchemists can also apply Greater Explosion Potions to create Explosive Rocks, which leave puddles of fire on impact.

Players can now kill pigs and harvest their corpses. These can be fired from catapults. On impact, they cause affected players to start vomiting and the effect is contagious.

Siege bolts can be looted from monsters inside the Faction Dungeon. These bolts are required to craft siege weapons such as battering rams and catapults.

A new boss has been added to the Faction Dungeon. It drops a Magic Scroll that opens a cache filled with siege bolts, as well as Faction Bless Deeds.

Faction bases now have several ballistas installed. These can be used to shoot at battering rams that are attacking the gate.

Ladders have been installed in faction bases. These provide an additional way to enter and exit the base, allowing players to avoid using the main gate during a siege.

Players can craft Battering Ram Kits. These kits can be used at the siege mechanic inside your faction base to purchase a battering ram. Battering rams are used during sieges to smash open the opposing faction’s siege gate and gain entry into their base.

Important note: Battering rams can only take damage from ballistas, catapults, and player weapons. Magic spells and pets cannot damage them.

When a siege event begins, one faction will act as the Defenders while the other faction or factions will be the Attackers. The defending base will have a force field protecting the siege gates, generated by a Protection Tower.

To breach the gate, attackers must destroy the force field by firing catapult rocks at the Protection Tower and destroying it. Once the force field is down, they can use the battering ram to smash open the siege gate.

Defenders can use Siege Repair Tools on the Protection Tower to keep the force field active. All faction players can use the same Siege Repair Tools to repair catapults, ballistas, and battering rams. Defenders can also use the installed ballistas to attack and damage incoming battering rams.

Mages can summon Water Elementals to extinguish fire puddles, which is very useful when trying to repair the Protection Tower. Up to 5 defenders can brace the siege gate at once. This significantly reduces the damage taken from the battering ram.

Recipes for faction bombs can be found in siege warfare rewards and faction pillar rewards. These bombs can be crafted and thrown at enemy siege weapons to inflict damage.

Special items can also be obtained from Siege Warfare rewards and Faction Pillar rewards, including talismans that reduce catapult reload time and a drum that increases the battering ram’s damage output when played.

If the attacking faction breaches the gate and enters the base, they must locate the Faction Chest. It takes 60 seconds to open the chest. Inside is a Key that functions similarly to a sigil. The carrier of the key cannot fast travel and is visible on the minimap. If the key carrier is killed, the key is automatically transferred to the killer.

The first faction to secure the key and return it to their faction’s Siege Warfare Stone wins the event and receives a chest full of loot. This includes the defending faction if they win.

The event lasts 1 hour. If the defenders successfully keep the attackers out for the full hour, they can open the chest inside their own base to claim victory and receive bonus loot for a successful defense.