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17th Feb 2023 patchnote

If you are an Animal Tamer and have Bake Kitsune's please stable them immediately. Combat for these pets is now prevented temporarily, but they will still be able to follow you. Sorry for the inconvenience, we will return them to normal behavior ASAP.


9th Feb 2023 announcement

This is a reminder of our House Vacation Hold policy. If you or someone you know is unable to attend the game for an extended period and you own a house, please contact us. We will be happy to consider your request to put the house(s) on Vacation Hold to prevent decay over a longer time frame.


8th Feb 2023 announcement

There appears to be an unexpected outage with the Legends of Aria login server, preventing players from logging into the game currently. We've alerted Citadel Studios and hope the issue is resolved quickly, thanks for your patience!


6th Feb 2023 patchnote

We've fixed an issue preventing skill gains when practicing combat with Training Dummies (if you still have issues, log out and back in to receive the update)


28th Jan 2023 patchnote

Recent fixes and changes:

  • Combat performance improvements, possible relief from combat-related lag
  • Fixed an issue with being able to report a murder from a blue player that defended themselves against a criminal player, but the criminal player turned blue and died; defenders should no longer be counted as a murderer when criminals die after defensive combat
  • Reduced spammy "Fingers Slipping" while bandaging
  • Prevented Loading Cloak feature for dead players, they are already cloaked and don't need protection when crossing regions
  • Fixed issue with pets seeming to teleport around following the Stablemaster or their owners when in the Cove/Minoc region
  • Resolved issue with players dying and some of the equipment becoming stuck on the corpse preventing looting all of the items
  • Added blank key to Tinker vendors
  • Fixed issue with gold being consumed in fractional amounts when paying Pet Stable fees, also fixes an issue with stacking/working with piles of gold
  • Fixed issue with being able to use an invisibility potion at the same time as casting a spell causing the player to be able to move around while invisible briefly
  • Fixed issue with Animate Horse corpses not decaying properly
  • Fixed a couple of AI issues causing some mobs like Sentinels and Boss mobs to sometimes freeze up and stop responding
  • Added Guild Members List UI, similar to Friends List, use /guild to open it when away from the guild stone
  • Fixed issue with some house decorations not being able to be decorated properly
  • Fixed issue with some house decorations not being able to be placed: Santa's Workshop model, Snowy Holiday Tree
  • Fixed issue with some older house decoration deeds or bags not working when trying to place them
  • Fixed issue with Pet Hunger not being displayed consistently everywhere
  • Changed the Stove craftable to be Iron-only due to the item not inheriting color nicely from materials


21st Jan 2023 patchnote

We're working on a couple of improvements for Factions:

  • Separation of Faction Bases into their own server regions to isolate the Faction fights from Housing in the adjacent areas

  • Guild Faction Assignment:

    • guilds will be required to have a faction assigned, determined by the guildmaster, in order for members of the guild to be part of a faction
    • upon logging in, if you are in a guild and in a faction and your guild does not have one registered or it is registered to a different faction then you will begin the Faction Resignation process and be kicked from your faction after 7 days unless you leave the guild or your faction is assigned to the guild
    • if you are in a guild and trying to join a faction, your guild must be assigned to a faction and you must join the assigned faction
    • only the guildmasters can assign a faction to a guild
    • it's optional for guild members to be in the faction or not, but players wishing to be in a faction must be in the same faction as the guild
    • if you are trying to create a guild while in a faction, you will be warned that the guild will become registered to your current faction when you form the guild - you cannot form the guild with players of another faction

We're giving you some time in advance to prepare for the Guild Faction Assignment changes, so please adjust your characters accordingly to prevent being forcibly removed from your faction later on

These changes are still being worked on and they will be released separately & we'll post patch notes with all of the details when they go live.


14th Jan 2023 announcement

This is a reminder that the following events are coming to an end at 9:00 AM UTC on Jan 15th:

  • Winter Bazaar (vendors next to Windemere bank)
  • Christmas Candy Cane Conundrum (Elf camps & Xmas Paragons)
  • House Decoration Contest (deadline)

If you still have a vendor rented at the Bazaar when the deadline passes, the vendor's equipment, gold & contents will be moved to your account vault, and you will receive a notice in-game to retrieve it.

Santa will remain at his workshop until the end of the month to give players time to wrap up any pending trades & purchases, however, the Elf Camps and Christmas Paragons will no longer spawn.

The staff will take 1 week after the House Deco Contest deadline to vote on the winners & to do a public People's Choice vote, please stay tuned for more about that.

We hope you've enjoyed this season's activities, and thanks to everyone who has participated.


7th Jan 2023 patchnote

Good news, we're extending the deadline for the Xmas Event & House Deco Contest by 1 week, from Jan 8th to Jan 15th. A lot of the team and players have been extra busy through the holiday season and we want to make sure both the staff is prepared and players have had time to participate. We hope you've all had a good holiday season & thanks for spending some of your time with us, cheers to the new year! :)


4th Dec 2022 patchnote

Players entering Faction Events will soon find that they have a random name applied when they enter & guild tag will also be hidden. The random name should appear in all places during the faction event, and once the event ends the name would fall off revealing the character's true name, as well as showing the true name in the Leaderboard. Please let us know if you encounter any issues with the random name not appearing in any cases, like system messages or chat, while it is shown on your character.


2nd Dec 2022 announcement

Autumn has ended & winter has arrived! Bazaar vendor deeds have been placed around Windemere bank, on Dagger Isle, for the Winter Bazaar. Winter Bazaar vendors will be available until 1/15/23. A snowy tunnel has been dug between Windemere and West Britain for easy access throughout the event. Happy trading!


29th Nov 2022 announcement

This is a reminder that the Autumn Bazaar at Britain Bank is ending on December 1st at 9 am UTC. If you have a vendor rented after the deadline passes, the vendor's gold, equipment & backpack contents will be packed up into your account vault for later retrieval. We will continue to do more Bazaar events going forward. Thanks to everyone for participating, see you at the next Bazaar!


28th Nov 2022 patchnote

General:

  • Fixed issue with Perilous Trap not being recognized when trying to craft related recipes
  • Improved Quiver encumbered/capacity limitations
  • Fixed issue with Undead (Necro) characters using Sacred Recall Charge becoming interrupted and causing the caster to become stuck
  • Fixed "deposit all" not working
  • Added skill requirements tooltip to Smoke Bombs, retroactively
  • Prevented using unidentified instruments
  • Fixed Faction Guards spawning as a criminal
  • Fixed issue with kegs not doing anything on double-click in some cases
  • Increased Macro System cooldown to mitigate lag, users have reported being able to loop some common skills in macros that appear to cause lag on the server, this should help mitigate that, but we will continue to improve
  • Corrected horses to drop hides instead of cut leather
  • Fixed issue with house fireplace add-ons not being useable for cooking, not retroactive, will need to re-deed and re-place these
  • Fixed Polar Nightbear mount using incorrect hue
  • Added Stabled Pet indicator to /pets command & added an option to Stablemasters to check your stable slot limit

House Teleporters:

  • Attempted fix to round house teleporter sinking into the ground issue
  • Fixed issue with not being able to re-deed 2-way house teleporters
  • Improved house security for teleporters, house friends should now be able to use Guild-oriented teleporters
  • Improved round house teleporter place-ability outdoors; you should now be able to place the round teleporter outside of the Brick House

House Resource/Gear Chest:

  • Prevented dropping of kegs onto House Resource Chests; please pour potions into bottles before adding them to the resource chest, sorry!
  • Fixed ingots not showing under the Crafting tab in House Resource Chest
  • Fixed issues with color, hue, or other attributes when removing items from the House Resource Chest in some cases
  • Improved line of sight for House Resource Chest
  • Added support for using "Move Contents" on a container and targeting a House Resource/Gear Chest


28th Nov 2022 knownissue

We're aware that some people have dropped kegs onto their House Resource Chests and have lost the potions inside the kegs.

It's not intended to be able to add kegs to the House Resource Chest, instead, please pour potions into bottles before adding them.

Unfortunately, this was not something that came up during the testing phase, but it will be fixed in an upcoming patch to prevent dropping kegs onto the chest.


23rd Nov 2022 announcement

Shards of Britannia is now Free to Play for everyone! Invite your friends and family :)

Due to this change, and in order to keep things fair for everyone, we are now limiting the number of accounts that players are allowed to use, per household, effective immediately. Going forward, players are allowed to use up to 4 accounts per household. Accounts created prior to 11/22/22 should be considered grandfathered and will not be subject to limitations at this time. Patron Benefits will continue to provide the same benefits to the advertised amount of accounts, but we may amend the Patron Benefits in the future to better reflect the new limit, without affecting grandfathered accounts.

In order to determine which accounts you are allowed to use, all of your related accounts are considered by the date in which you first logged into Shards of Britannia. If you log in to a new account or an existing account that is beyond the limit, in order of creation date, you would be prevented from playing any characters on that account.

We will be amending the rules page to reflect this new limit as well. Thanks for playing fair!


11th Nov 2022 patchnote

Recent Fixes:

  • Fixed an issue with using Halloween Costumes saying "you can only use them during Halloween" erroneously, causing players to get flagged as Polymorphed with no way to remove it (note: this issue is fixed, and you can again use the costumes until Dec 1st as intended)
  • Fixed an issue with Old Toby not spawning in Skara Brae, the spawn has been rejuvenated East of Skara Brae, near the farms
  • Fixed an issue with sitting in Stone Thrones not aligning your character properly with the chair in some cases
  • Fixed an issue with not being able to dig sand in the desert
  • Fixed an issue with Stablemasters saying "no pets found" even when pets exist in the world
  • Fixed a display issue with New Character Creation screens preventing new players from seeing their characters
  • Fixed an issue with the Grandfathered Medium Brick house having a public vendor limit of just 1, which has been corrected to the intended value of 4
  • Fixed an issue with not being able to craft some True Britannian faction gear items

Recent Changes:

  • The Ranger's Quiver is now blessed retroactively, but they will still lose durability
  • Improved the New Character Creation menus to be more fluid and fix some layout issues, plus added some additional Character Build presets
  • Turned the Server Alerts for Lottery back on
  • Added a new speech command "house menu" for players to be able to open the house menu from anywhere inside the house, perfect for those in large houses
  • Increased minimum inventory stock for Faction Mage vendors
  • Reduced overall chance for Weather to begin & increased duration for weather once it's started


31st Oct 2022 announcement

We want to wish everyone a Happy Halloween! We hope your trick-or-treating season has been full of adventure and fun. Halloween activities & vendors will be available until Nov 8th at 9am UTC.

Starting today, we have kicked off a new Bazaar at Britain Bank! You can begin renting vendors on top of the West Britain Bank immediately and selling your holiday wares until Dec 1st. There is a new ladder on the NE side of the bank to climb up to the roof.

Don't forget, we've got a Halloween House Decoration contest going, see details and enter here: https://discord.gg/CuwaP9sbep?event=1033998255681437746


22nd Oct 2022 patchnote

General Fixes

  • Corrected the Smoke Bomb crafting recipe to use Iron only, it was not intended to be crafted with other metals
  • Fixed an issue with Halloween bless deed not accepting some Halloween items
  • Fixed an issue with Treasure Map Globes not doing anything when double clicking them & re-added missing Security context option

Boats

  • Fixed an issue with boat collision preventing line of sight in some cases for passengers or beings in the water & should also improve being randomly ejected to land while sailing
  • Fixed an issue with SOS shipwrecks not appearing
  • Added recent combat cooldown & criminal travel prevention to using a ship key's right-click option 'Teleport To Ship'
  • You can now target a ship key with the Recall spell to try to travel to the boat
  • Using Recall on a ship key does not incur the same cooldown as using the right-click option, allowing you to travel more frequently in some cases
  • You can now use the Teleport spell to teleport onto boats you have permission to board, as well as NPC ships (keep an eye out for Ghost ships soon!)

Halloween

  • Reduced the chance for Headless Horseman to spawn on a tameable mount, this was previously higher than intended
  • Added Throwable Pumpkin to the Candy Vendor's buy-back list


10th Oct 2022 announcement

The server is coming back online shortly! Unfortunately, there was an issue we could not recover from and the world-save needs to be rolled back 24 hours to Oct 9th at 9am UTC. We've tried everything in our power to prevent the roll-back, but it was beyond recovery. We apologize for the lost time and appreciate your patience and support through the rough patches.


3rd Oct 2022 knownissue

Halloween Candy Hoarder vendors have been spawned around cemeteries. Soon we will add another vendor, the Halloween Witch, which will take your Blood Candles in exchange for Invasion Spawn activators. We will try to add more activities and goodies throughout the month, stay tuned!

Note: We've fixed an issue preventing players from using Gravedigging in some cases


3rd Oct 2022 patchnote

The Halloween activities are being deployed across Britannia and will be available throughout the month of October!

There will be a Halloween day-of handout & staff-run events as time permits.

Pumpkins & Halloween Gravesites will be randomly scattered across the over-world. Smash the pumpkins and kill the monsters for a chance to get a reward or candy that can be spent at the Halloween Vendors

We're re-using a lot of last year's items and activities, but we've refreshed the prices & appearances of a lot of the items, as well as added several new options. We may continue to add on to the Halloween options throughout the month, stay tuned for future updates.

  • Halloween Vendors:

    • Candy Hoarder Vendor: collect candy by smashing pumpkins and killing Halloween mobs to buy Halloween goodies
      • last year's candy corn can be traded for fresh candy
    • Witch Vendor: collect Blood Candles from smashing pumpkins and killing Halloween mobs to trade for Invasion Spawn activator
    • these vendors will be spawned around cemeteries
  • Halloween Paragons:

    • chance for compatible monsters to spawn as a Halloween Paragon that will have a chance to drop a reward or candy that can be spent at the Candy Vendor
    • Paragons have the highest chance to spawn in the Daily Dungeon, the second-highest chance to spawn in other dungeons, and the third-highest chance to spawn in over-world zones
    • Paragons that spawn in the Daily Dungeon will have a higher chance to drop special items
  • Gravediggers will enjoy chances to obtain more goodies & a chance to spawn the Headless Horseman (even more goodies?)

  • Fishers will enjoy a small chance to find candy as they fish & we will work to add some Fishing related Halloween encounters soon


13th Aug 2022 patchnote

  • Lockpicking Training Boxes now have limited durability causing the lock mechanism to wear out over time
  • Improved Buff/Debuff icon persistence
  • Improved overweight/fatigue mechanics, fixing an issue sometimes causing players to get stuck even after they've dropped some weight
  • Improved resource display text on commodity deeds
  • Removed double Blessed tooltip on bank checks
  • Speech commands will now alert responding town vendors preventing them from wandering around immediately after you interact with them
  • Quick Travel spells now prevent targeting non-Rune/Runebook objects
  • Fixed issue with being unable to change default interaction on Runebook in some cases
  • Added missing Blowpipe to Tinker vendors


12th Aug 2022 patchnote

This patch note includes:

  • Loading Invisibility Updates
  • Quick Travel Improvements
  • General Improvements/Fixes

Loading Invisibility Updates

  • Loading Invisibility cooldown added to prevent abuse from quickly teleporting back and forth between destinations
  • When traveling within the same region, Loading Invisibility will now only apply when you are traveling a distance away that is also an unguarded destination

Quick Travel Improvements

  • Gate Travel is now permitted out of dungeons one-way, so you can leave the dungeon but cannot re-enter
  • Fixed issues with pets sometimes being taken out of bounds during teleports and requiring retrieval from the Stablemaster
  • Quick-travel spells Recall/Mark/Gate Travel will now only consume mana or reagents for valid targets/destinations
  • Moongates from Gate Travel spell will now properly show the destination name on each portal, for example, "Portal to Town: Britain" or "Portal to Shame Level 1"
  • Dispel Field will now dispel both sides of a Moongate
  • Moongates will now only confirm "Do you wish to travel?" when it leads to an Unguarded area when you are inside a Guarded area; so if you step on a red Moongate while outside of town, you don't have to confirm
  • Improved pets/followers teleporting with their owner when traveling through portals within the same region

General Improvements/Fixes

  • Added a kettle container & a couple barrel containers to Tinkering
  • Added Basket-weaving recipes to Tailoring
  • Added Cleverly Locked Box to Tinkering recipes, used for lockpicking training
  • Added Archery Butte to Carpentry recipes
  • Added a 2-day cooldown on re-listing a house for sale after it's been sold
  • Improved open & use restrictions for containers in houses to be more lenient on line of sight
  • Placed mailboxes can now have items dropped into them by anyone as if to deliver mail to you & mailboxes will now honor the Security option on them to decide who can take items out of it
  • Fixed an issue with bonuses to skills, like from the Tailors Apron, not being honored for crafting success chance
  • Fixed an issue with Orc Bombers attacking wearers of an Orcish Kin mask
  • Bulletin Board messages will now be sorted by newest-first & stale messages will be cleared after 30 days
  • Fixed an issue with interrupting Fishing not actually interrupting the reeling process
  • Improved Robe Deed functionality, no longer requires users to log out/in to refresh the appearance of the converted item
  • Fixed issue with Stealing not being prevented on containers with tinker traps on them
  • Improved smelting success of some furniture deeds made by Carpentry
  • Fixed issue with the whole stack of Shimmer Essence being consumed when dropping to mastery books, now it will only consume 1
  • Fixed issue with Lumberjacking not putting logs into the designated Harvest Bag
  • Fixed issue with Auto-Stacking Regs option moving reagents when dropping them to the bank
  • Fixed issue with not being able to trade pets that require no skill to mount & improved controlling these pets
  • Fixed issue with Bulk Order Books for sale on a player vendor being unable to be opened by buyers
  • Improved Fish filet stackable weight
  • Fixed an issue with the Invisibility spell being treated as a healing spell for Undead characters
  • Improved Item ID skill success chance for grandmasters
  • Improved Barber restyle options to preserve hair color when changing hairstyles
  • Fixed issue with default double-click action for secured campsites not being set to "Pitch Tent"
  • Fixed issue with removing a house's trash can playing a wood-sawing sound indefinitely
  • Improved the Relocate option on player vendors to alert users if the purchase failed, previously no error message was shown
  • Added nominal fee to Stablemaster retrieve pet out-of-range option
  • System messages to characters about active skill-gain have been disabled


9th Aug 2022 patchnote

This patch note contains:

  • General Fixes
  • House Contents Packing
  • Weather Addition
  • Taxidermy Additions
  • Glassblowing Additions
  • Stonemasonry Updates

General Fixes

  • Some built-in containers in rental properties are now secured and can be used by renters
  • Fixed issue with durability not being consumed on tools when repairing equipment
  • Fixed an issue with Multi-Crafting not being interrupted by movement
  • Fixed issue with Repair Deed crafting having a 100% failure rate
  • Minor improvements to crafting menu display & sorting

House Contents Packing

  • Houses and Rentals now have an option called Pack & Destroy that will pack all of the house's contents into a deed so that they can be unpacked to another house that you own
  • Using Pack & Destroy on a permanent house will destroy the house and refund you part of the purchase price like normal & using the option on a rental house will cancel your rental agreement
  • When unpacking a house's contents to a new house, all of the items will be moved into the new house's Moving Crate inside of pouches
  • You will have to unpack all of the items from the Moving Crate before being able to Relocate or Pack a house
  • There is a limited amount of time (currently 2 days) allowed to keep a house's contents packed to deed
  • This may put your new house over the storage limit if all of the items don't fit; make sure you are in a position to handle all of the objects once they've been unpacked!
  • You cannot pack a house's contents while vendors are working out of it, they need to be packed up separately by right-clicking the vendor and choosing Relocate Correction: When using the Pack & Demolish option, all vendors that are owned by your account will be automatically packed at no extra charge and deeds placed in your backpack. If there are any vendors working out of the house that you do not own on that account then the vendors will need to be Dismissed or Relocated first. If the vendors are abandoned the owner can use the house's Ban option to forcibly remove vendors if necessary.

Weather Addition

  • Added Seasons & Weather system with effects like rain, storms, wind, & snow to all overland regions
  • Seasons are currently observed following real-world seasons of the Northern Hemisphere
  • Players will not see the effects of weather while Night Sight is active, nor while inside most buildings, nor inside a house, nor in a Faction Event
  • All players will see a Weather Conditions icon while weather is active, even if they are inside a building

Taxidermy Additions

  • Added a Taxidermy Kit for purchase from Tanner vendors
  • Taxidermy Kits can be used by Grandmaster Carpenters and Tinkers to make a trophy from select beings:
    • Dragon
    • Brown Bear
    • Stag (named a great hart, but appears bigger & furrier)
    • Snow Leopard
    • Polar Bear
    • Fish
  • Crafting a taxidermy piece requires 10 boards (any material) and a valid corpse or fish target
  • Fish Taxidermy requires the fish to be of size Gigantic or larger and must be in your backpack
  • Note: Dragon Head taxidermy pieces obtained from the Ice Dragon King are now updated to receive the color of the Ice Dragon King itself, blue; Dragon Heads crafted from Taxidermy Kits will be uncolored

Glassblowing Additions

  • Added Glassblowing recipes
  • Added 'Learn Glassblowing' book to Tinker vendors, requires Grandmaster Tinkering
  • Added 'Learn Harvesting Glass-Quality Sand' book to Miner vendors, requires Grandmaster Mining
  • Glassblowing allows you to work sand into a selection of glassware; currently, items available are chemistry-related decorations, plus a glass Alchemy workbench & a glass Potion Jar (note: empty potion bottles are NOT craftable with Glassblowing at this time)
  • Added new tool: Sand Shovel, available for purchase from Mining vendors & is required to harvest sand in the desert
  • Added new tool: Blowpipe, available for purchase from Tinker Vendors & is required to craft glass items
  • Sand harvesting is currently available in the Compassion Desert

Stonemasonry Updates

  • Prices reduced slightly on 'Learn Stone Masonry' & 'Learn Harvesting Granite' books
  • Added new tool: Stoneworking Mallet, available for purchase from the Carpentry vendors & is required to work with granite & craft stone items
  • The Stoneworking Mallet has limited charges which only consume upon successful crafts, not failures, and do not consume for converting Granite into Slabs
  • High-Quality Granite now needs to be worked into Granite Slabs to use it in crafting stone furniture recipes
  • Fixed issue with some stone items being crafted with Plain Granite not being stone-colored (gray)


1st Aug 2022 announcement

The Moonglow Bazaar has officially ended. Don't worry, we will do more Bazaar events again in the future in different locations.

If you had a vendor rented at the Bazaar, the vendor's equipment & contents will be safely packed into the account vault. See the original announcement for details: https://shardsofbritannia.com/news/moonglow-bazaar

Thanks to those that have participated and made the Moonglow Bazaar a success! See you at the next event.


1st Aug 2022 patchnote

General Improvements

  • Corrected Explosion Potion recipe to use Sulfurous Ash; previously the recipe was using Mandrake Root by mistake

Item Inspection

  • Added a context option to inanimate objects: Inspect Item
  • Using Inspect Item will bring up a window with some details about the object like its name, weight, color, hue & tooltips
  • This can help with identifying the color and hue of an object, and more information may be added to this later

Runes & Gate Travel

  • Marking runes will no longer automatically trigger renaming immediately
  • Default double-click action for Recall Runes is now set to the Rename option instead of attempting to Recall to it
  • Renaming Recall Runes will now use a chat prompt instead of a pop-up window
  • Improved verbiage for Recall Rune & Runebook destination region display text
  • Moongates updated to new artwork eliminating the humming noise when nearby
  • Moongates to unprotected destinations will now appear in the color red, and Moongates to protected destinations will appear blue
  • Event Moongates will now appear in the color grey
  • Moongates to protected destinations no longer ask for confirmation when activating them/standing on them
  • Moongates will no longer immediately trigger activation for players that are nearby when the Moongate is created in order to prevent unwanted or accidental activations


28th Jul 2022 patchnote

Loading Invisibility, a long-awaited and highly-requested feature, is being added! This will help alleviate issues with logging in but not being able to respond in-game for several seconds after your character appears in the world to other players and monsters.

The details:

  • When logging in, teleporting, or switching regions, you will become invisible for a brief period, and other players and monsters will be invisible to you during that time
  • Loading Invisibility will last for 15 seconds for logins/region-switches, or 5 seconds for teleports within the same region, and the effect will end if you move or perform actions
  • Damage from AOE spells and effects should be prevented against people who have Loading Invisibility
  • Evil beings, or monsters, that can see through invisibility will ignore players that have Loading Invisibility

Exceptions:

  • Loading Invisibility will not apply if you are already hidden, or if you are dead
  • If you have been Poisoned, or afflicted with any other kind of Damage Over Time effect, and teleport or switch regions, you will continue to receive damage and Loading Invisibility will automatically expire due to receiving damage
  • When crossing regions on a boat, Loading Invisibility will automatically expire if & when the boat starts to move again


26th Jul 2022 knownissue

UPDATE: The issue preventing SOS treasure maps from deciphering has been resolved.

We're aware that SOS maps are currently not functioning in some or all cases. If using an SOS map states "This map is too damaged to read" then just hang on to the map until we've resolved the issue. We'll post again when it's been resolved.


22nd Jul 2022 patchnote

Player Vendors

  • Player vendor weekly fee amount has been reduced to 1,500gp per week
  • Player vendors will now only charge their weekly fee after the first 7 days of being hired, as well as 7 days after this patch
  • Added "Vendor List" option to house signs, this shows a list of the vendors on the property; clicking a vendor on the list will attempt to open its inventory for viewing
  • Added Vendor Inventory List window when viewing the contents of vendors from longer distances, due to a client limitation preventing containers from showing when too far away

Crafting & Repair Deeds

  • Added "Recently Crafted" list to the Crafting menu, recently crafted recipes will be added to the top of this list for convenience
  • Repair deed crafting has been moved to traditional recipes under each skill's recipe list; this allows the use of the Craft Single/Multi/All options for convenience
  • Crafting repair deeds no longer requires being in a town shop
  • Repair deeds are now stackable with other repair deeds of matching skill, retroactively
  • Updated repair deed names "A Repair Service Contract", retroactively


20th Jul 2022 patchnote

Accidental Vendor Dismissals from Demolishing House

Demolishing a house is now prevented while there are vendors working out of it in order to prevent accidental dismissal of vendors and potential loss of items

Some Missing House Items Recovered

After the recent house updates, it was reported that a small number of houses had some items missing from locked-down containers. We've found and recovered several items that had erroneously moved out of bounds, and they have automatically been moved to the house's Moving Crate. If you had items go missing from your house recently, please check the Moving Crate.

While we are hopeful that this resolves the issue, please be aware that it is not guaranteed to recover all missing items. We don't expect this issue to occur again and we will do our best to avoid such occurrences.

We've added a reminder when opening the house menu that items are inside the moving crate & have also added the Moving Crate item count to the house menu storage info.


12th Jul 2022 patchnote

Two new rare crystal resources have now been added in game. Ancient Reaper Fragments can be found while lumber jacking and Ancient Elemental Fragments while mining. These fragments can activate two new world bosses.

These events will require a minimum of 4 players (with unique IP’s) and they can be activated with the fragments while standing at the spawners which players will need to find in the overworld.