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6th Nov 2021 announcement

Thanks to everyone participating in the Halloween events and activities, we hope you've enjoyed it as much as we enjoyed putting it together for you. We look forward to doing more in the near future.

  • The Halloween Invasion ends after this weekend, on Monday, Nov 8th
  • Trick-or-Treating (smashing pumpkins, random camp spawns & Halloween Paragons) will remain active until the following week, Monday, Nov 15th
  • The Candy Vendor will remain indefinitely allowing people time to trade and shop


28th Oct 2021 patchnote

  • Fixed an issue with Gravedigging not working at all
  • Increased candy drops on pumpkins & mobs once again
  • Halloween Gravedigging camps have had an additional 2 pumpkins added
  • Increased stock level for Gravedigging vendor
  • Fixed an issue with some overworld spawns preventing some areas from being spawned as intended like Britain Graveyard and Trolls at Despise entrance, and some others, we will continue to audit and adjust spawns as needed so they are subject to change


27th Oct 2021 patchnote

Gravedigging is now live! Check out the details here https://wiki.shardsofbritannia.com/en/gravedigging Throughout the duration of the Halloween Event, Gravedigging will offer chances to yield more candy and items!

In other news, there have been numerous reports of Halloween forces assembling in what appears to be preparations for large-scale battle. They may be planning to siege one of the towns soon, so keep your eyes peeled and stay vigilant!


26th Oct 2021 event

The bravest warriors have fought valiantly in our server-wide PVP tournament, and only four remain: Vega Pepega, Theko, Carmen Sandiego and Havagrim.

On Saturday, November 13th at 16:00 UTC (That's noon American East Coast), the final four will duke it out at the Colosseum, one on one, until a champion is crowned!

Please join us at the Colosseum for this event! After the winner has been declared, a free-for-all Battle Royale will occur, which any player may join. The winner of this event will receive a prize as well!


22nd Oct 2021 announcement

The server is coming back online with the Halloween festivities activated as described in the previous article here: https://shardsofbritannia.com/news/halloween-event-progress-report

Halloween Paragon mobs will spawn in both dungeons and in overland & smashing pumpkins and graveyard camps will spawn only in the overland.

The Candy Vendor has not yet finished setting up their shop but we will let you know when they have, very soon. See you in-game and happy Halloween hunting!


20th Oct 2021 announcement

The Halloween event will start soon! Gravedigging needs a little more time and will come as quickly as possible after the event goes live.

When: The goal is for Today or Tomorrow 10/21 or 10/22 and will last 3-4 weeks, to end before US Thanksgiving

What to expect:

  • Candy Vendor: collect candy from smashing pumpkins and killing Halloween mobs to buy Halloween goodies
  • Pumpkins & Halloween Gravesites will be randomly scattered across the overworld; smash the pumpkins and kill the monsters for a chance to get a reward or candy that can be spent at the Candy Vendor
  • Halloween Paragons: 5% chance for compatible monsters to spawn as a Halloween Paragon that will have a chance to drop a reward or candy that can be spent at the Candy Vendor

Soon to follow:

  • Gravedigging: Miners with Forensic Eval will be able to dig gravesites for chances to obtain more goodies & a chance to spawn the Headless Horseman (even more goodies?)
  • Halloween day-of handouts & pop-up/invasion events if we have time


9th Oct 2021 announcement

Dev Blog/State of the Game:

  • Staff Activity

    Some staff is on break right now for one reason or another, but not everyone is playing other games. Life always comes first and if things come up in life, it is always advised for staff to focus on real life, which may warrant some time away from the project. When staff members take breaks, that doesn't mean the separation is necessarily permanent or that they did anything wrong.

  • Player Feedback & Game Balancing

    We do our best to read all feedback submitted, but we do not have the time to acknowledge or reply to most submissions. If you submitted something a while ago and it hasn't been improved yet and you have something else to add to your submission, please feel free to re-submit it, but please avoid sending in repeat submissions just for the sake of trying to get it fixed quickly. There's always a possibility that we have trouble replicating a reported issue, so more details or a fresh account of the issue is always welcome.
    Additionally, it should be noted that not everything is final, and many features of the game are subject to change when we do balance passes and content expansions, but those things also take time to complete as we discuss, debate and use metrics to determine the best course of action.

  • LoA New Client/Citadel Studios Changes

    A lot of people have expressed concern over the changes announced by Citadel Studios in regards to the new experimental client and 3D camera. We can confirm that this will not affect our project and there are no plans to shut down Legends of Aria as it exists today, meaning our project is not in jeopardy of being shut down due to the new client changes, nor will we be forced to use the new client. Additionally, a lot of people ask what happens if CS goes under? In the past, we have stated that it is possible that we may be able to continue the project if that ever happens, but neither we nor CS expects anything like that to occur, and we would do everything in our power to make sure we can proceed.

  • The Map

    Most of the map terrain is complete but requires finishing touches. Right now progress is on hold while we work on other content.

  • Population

    The population is always in flux and changing depending on many factors like new games coming out, limited time off for people, and season changes. The game is still being played by plenty of people and we are doing everything within our ability to release updates and content as we're able to, to keep people busy having fun.

  • Actions Against Player Accounts

    Sometimes players break the rules or behave in a manner that is harmful to the game or our community and we have to take actions against their Discord privileges or in-game accounts. Players that have action taken against them are almost always verbal about it and claim they did nothing wrong when in fact they did. Please make sure you're aware of the rules and are abiding by them. We will never discuss actions taken against individuals specifically in public, but if you have had action taken against you, or you suspect so and would like to inquire about it, please use the Contact Us page on our website to do so. We understand that everyone is human and makes mistakes sometimes, and are willing to give second chances when people show remorse and willingness to do better, so you may dispute the actions and explain to us why you think they should be reversed, and we will consider. Reminder: Real Money Transactions are strictly prohibited and harmful to our economy, anyone suspected or caught buying and selling may be subject to have action taken against them pending review.

  • Goals & What's Being Worked On

    We're always working on bug fixes and polishing existing features. Here are some of the goals on our list:

    • short term goals:

    • medium/longer-term goals:

      • faction content
      • more PVE content & encounters
      • bulk order deeds
      • house customization options (changing the style of walls/roof/floor)
      • gardening (potted plants, does not include growing reagents or other resources)
      • map expansion


1st Oct 2021 event

Signup for the PVP event closes tomorrow! Head over to https://event-signup.uo4.life/ if you'd like to participate!


24th Sep 2021 event

Due to some server lag issues that we experienced during the original PVP Tournament preliminary rounds (which have since been resolved!), we're going to start from scratch and get another fresh bracket going.

Signup closes Saturday, 10/2/21. We will then get preliminary rounds under way, and as we approach the final four, schedule the main event finals, which will still include a battle royale!

Copypasta of event details/rules ahead: This event will be split into two parts, as follows:

1v1 Mounted Combat Tournament - Mounted players will face each other solo in rounds. Early rounds will involve the players coordinating with one another and meeting in world to duke it out. Results can be reported in the #pvp-event channel (access will be granted upon event signup). Despite being out in the open world, this will still be a 1v1 battle- please respect these rules or face disqualification. Players in the past have used free recording software to record their early stage duels to eliminate any potential problems, these also make great content videos for our game.

On the date of the finals, the final 4 will meet at the Colosseum and duke it out 1v1 until a winner is declared.

After the champion is declared, the field will be cleared and a free-for-all Royal Rumble shall occur. All contestants and any willing audience members will be placed in the arena, and only one will leave alive, no rules, last one standing wins.

Rules: -Only one player per human being may enter the competition -Player crafted gear ONLY. No magical (vanquishing, etc) gear allowed. Exceptional gear is allowed. -Looting strongly discouraged but not illegal (between contestants) -Only one mount per player, no ethereal mounts allowed -Tamers participating may bring only one pet in addition to their mount. -All items are able to be used. -Audience members may not assist contestants in any way or commit criminal acts against other audience members.

Prizes: -Trophies for 1st, 2nd, and 3rd in the 1v1; and one trophy for the Royal Rumble winner

To sign up for the 1v1 tournament, go to https://event-signup.uo4.life/ sign in with your discord account in the top right, and complete the signup form. If you only wish to participate in the Royal Rumble, simply show up to the event!


10th Sep 2021 patchnote

General

  • Fixed issue with stuck menu teleport to town option not doing anything
  • Fixed issue with trade window reopening after a cancelled/successful trade
  • Any open group healthbars will now reopen during login/region switch
  • Fixed issue with not being able to open/use/invite to group in some cases after a group has been disbanded
  • Fixed issue with guild tags become reserved if an error occurred during guild creation
  • Fixed issue with guild tag not showing immediately after creating a guild
  • Fixed issue with provoked beings idling in some cases after their target dies, until the effect wears off
  • Using Loot All on your own corpse will now skip using Loot Bags to prevent your gear from being combined with actual loot
  • Attempting to use kindling will now dismount you instead of warning you to dismount and causing your kindling to be lost

Crafting

  • Removed empty Stone category from Carpentry for now since there's no active recipes in there
  • Fixed issue with Craft Single/Multi/All buttons not working on some pages & fixed issue with All button overlapping with scrollbar
  • Fixed issue with not being able to use crafting tools nested in another container in the backpack
  • Fixed issue with double clicking inscription table always saying "you cannot access that"
  • Fixed issue with not being able to use potion kegs outside of the backpack
  • Crafting repair deeds will now put deeds directly in craft bags in your inventory

Pets

  • Fixed issue with Loot All option on pack animals not working for owners
  • Improved edge cases for pets immediately when they become tamed potentially causing criminal action to the last combatant
  • Fixed issue with released/transferred pets not having their prior owner's affiliations cleared, like Faction icon


9th Sep 2021 patchnote

  • Fixed issue with previous target not being saved with fishing
  • Fixed issue with double clicking someone while in warmode causing your paperdoll to open to them
  • Added Prevent Dismount In Warmode option for helping to prevent accidental dismounts while in close-quarters combat
  • Skip opening runebook window when adding recall scrolls to it
  • Added Target Restriction: Ignore Manual Targets, this option will make it so Target Restriction only works with the new Target Nearest/Cycle Target option if desired allowing you to manually select any mob without restriction
  • Auto-looting a corpse will no longer trigger group looting when no other members are nearby
  • Group looting will now skip members that would cause criminal action for them to loot the corpse
  • Improved some group system messages and window verbiage
  • Adds "open group healthbar" context option for groupmates
  • Fixed issue with group looting causing single stacks of items to pile up in the backpack


6th Sep 2021 patchnote

  • Fixed issue with "Set All" option on Town Vendors not setting the appropriate amount in some cases
  • Player vendor "select location" option optimized, vendors should now teleport to the destination rather than try to walk to it
  • Added new Stuck Teleport option with menu to pick a town; this option can be used once every 30 minutes, have to page for help if you get stuck more frequently than that so we can identify and fix stuck issues
  • Shrines/NPC Healers in dungeons now require a minute between each resurrection
  • Added missing updates to many criminal actions to check for the new confirmation settings and "prevent" criminal actions if desired
  • Fixed issue with bonded pets being renamed to " corpse" in some cases
  • Pet abandonment now uses in-game time instead of real-world time to determine when they become abandoned to help aid with pet losses due to server restarts or downtime
  • Fixed issues with abandoned pets wandering mid-combat preventing them from fighting back
  • Mobs will now automatically eject themselves from houses after a period of time
  • Cleared "Transfer Bag" properties on existing bags so you can move the bag outside of your bank now
  • QOL: prevented disarming when using the hotbar icon for a weapon that is already equipped, to prevent accidental disarming from tapping the wrong button (if players find that they still need a disarm ability we can accommodate)
  • Optimized hiding check for nearby mobs LOS, will now ignore group/guild/faction members when trying to hide near them
  • Corrected hiding failure speech from "you can't seem to hide right now" to "you fail to hide" while the former message will still appear if you are unable to hide due to combat or in LOS of other mobs
  • Removed "Use R-Hand" button from appearing in the Q slot with weapons as it's no longer needed


5th Sep 2021 patchnote

Group Combat, Shared Loot

  • group healthbars with heal/cure/bandage buttons
  • group consent added to toggle allowing combat/looting between group mates & you will be asked if you want to consent when first joining a group
  • group auto-loot sharing added, will distribute loot between nearby groupmates when using auto-loot on non-player-corpses
  • group invite setting added to toggle allowing all group members inviting to the group without needing to be promoted

Criminal Action Confirmation

  • now has 3 options: Allow Criminal Actions, Ask Me First, Prevent Criminal Actions
  • change this setting in Character Settings under the Combat tab

Combat Target Restriction

  • wiki page added: https://wiki.legendsofultima.online/en/combat#target-restrictions-new-feature
  • allows players to restrict selecting mobs to a certain type like: All, Monsters, Players, and more
  • added to character settings & can also click the top-right corner button next to minimap to quickly change this option, previously this button changed the Confirm Criminal Action toggle
  • this option is meant to reduce misclicks when trying to select certain types of mobs in close encounters with lots of mobs
  • example: if you set this to Monsters, then you will only be able to select Monsters when clicking mobs to target them for combat
  • should not affect spell-targets or other item-based manual targeting, and will still be able to target mobs normally with those actions

General Combat-Related Changes

  • using bandage self, bandage last or bandage button from group healthbar will no longer change current-target on use
  • potion toxicity on self-healthbar will now only appear when toxicity is above 0
  • when logging out in a house you have permission to or in a public inn, you will no longer be required to wait 2 minutes before timing out due to recent combat with non-player beings, previously attacking monsters or other beings would affect this
  • added Enter Combat w/Spellcast option so that mages without melee skills don't have to toggle warmode after casting
  • you can now see your guildmates/groupmates when they are dead, regardless of if they are in war mode or not

New Custom Client Actions

  • Custom Client Action 3 is now Nearest Target option
  • Custom Client Action 4 is now Cycle Target option
  • both of these options work in conjunction with the new target restriction option
  • these actions can be set to hotkeys under Settings -> Keyboard


4th Sep 2021 announcement

As you may be aware, earlier this week we identified several users involved in abusing some economic vulnerabilities that were discovered. At that time we had to roll back the server to recover from the impact and to protect our newly established economy.

After that incident occurred the players involved began to launch an attack on the LOU infrastructure (DDoS) causing our servers to become inaccessible. The players involved have since been banned and ejected from the community, but the attacks continue to occur occasionally.

At this time we are doing everything we can to prevent outages, but there may be times when the server will have to be brought down unexpectedly in order to recover.

We will be monitoring things closely to try and prevent downtime and loss of progress, and we sincerely appreciate your patience and support through our growing pains.


4th Sep 2021 announcement

"The Britain Royal Guard is seeking mercenaries willing to investigate three different suspected Dens of Evil. Our trackers have given us approximate areas for these Dens and they appear to be bound together with an unknown magic. We have sent many brave mercenaries to each already, but no matter how many times they cleanse these ritual sites.. they return. This is unlike anything we have seen before..."

First Tracked Location: https://imgur.com/XjZOegH

Second Tracked Location: https://imgur.com/S5nmsg4

Third Tracked Location: https://imgur.com/Ipmfexc


4th Sep 2021 patchnote

*Torches should now occupy the torch slot and not unequip the right hand

*Killing/stealing from someone in town and looting with another multibox character should now be prevented.


4th Sep 2021 patchnote

"We have found a place of great evil in the region North of Minoc. Trackers have informed us that a Northern Cave is filled with a monstrous and deadly Arachnid. We fear that this beast is linked to the creatures on the Peninsula. If they launch an attack on Minoc, we will be unprepared to defend against them. We beg you, find their nest and extinguish them. We will forever be in your debt warriors.”

~Julie the Artisan of Minoc


4th Sep 2021 patchnote

"Warriors! The Ritual Site locations and the Weaver Cave that were cleansed in recent days, have regained their former strength... We ask for your bravery once again. My great warriors, please hear me! Vanquish these vile creatures! Do not allow them to encroach on our lands!"

Ritual Site 1: https://imgur.com/XjZOegH

Ritual Site 2: https://imgur.com/S5nmsg4

Ritual Site 3: https://imgur.com/Ipmfexc

Weaver Cave: https://imgur.com/fcAbiWR

~Sir Jeffrey the Justiciar of Britain


4th Sep 2021 event

Reminder! Sign-up for the tournament closes this Saturday!

Event Details: https://legendsofultima.online/news/events/add/1v1-pvp-tournament-and-royal-rumble-event

Sign-Up Link: https://event-signup.uo4.life


4th Sep 2021 patchnote

Public Service Announcement

  • Please try not to abandon your pets, you will lose them if you do. They stay in the world if you log out if you don't stable them. Over time your pet will start to wander, looking for you, eventually releasing you from their control. <potential herding opportunity here?>

Changes from last 24 hours:

  • Issue with not being able to steal from a stacked object resolved (requires another server reboot, sorry)
  • Improvements to Trading, let us know if the trade acceptance issue proceeds or not
  • Removed the ability to gain skills from scroll spell-casts
  • Removed use-case options from runes
  • UI/Window performance improvements, including reducing the amount of UI/window refreshes, you may notice a slight delay between window updates because of this, and even possibly a performance improvement
  • Warg pets removed, we did not intend to spawn those in at this time and they are forcibly removed
  • Removed Vendor Buy/Sell confirmation window popup

Changes from earlier:

  • Moved Torch over to torch equipment slot instead of right-hand, does not affect old torches
  • Treasure hunting temporarily disabled; working on setting up the locations still
  • Pet AI issues resolved, was causing pets to not attack and maybe other things too
  • Stablemaster minimum-range to check for pets reduced to improve pet summoning
  • Added pet position validation when using 'follow' commands to assist with getting pets un-stuck while we work to improve the root cause
  • Horses set to 0 taming difficulty, does not affect old horses
  • Added some missing interruptions to Mining/Lumberjacking/Fishing to prevent performing other tasks while harvesting
  • Resolved issue with bladed weapon target actions not checking for distance
  • Fixed issue with trying to use food in places where it was inaccessible saying "you feel more refreshed" while also saying "you can't access that"
  • Fixed issue with sometimes getting a backpack from corpses
  • Fixed issue with trying to open corpses failing and not showing a container window
  • Added notification and system message when being murdered to guide players to Reputation window to report the murders if desired


4th Sep 2021 patchnote

  • Dyes, used for changing the color of a dyetub, are now single-use and stackable
  • Added looting rights as described at https://wiki.legendsofultima.online/e/en/notoriety
  • Unused secondary skills removed from the secondary skill window, currently all of the secondary skills are under review and disabled
  • Fixed issue with being able to sell more than vendors can afford when the bill of sale exceeds their budget
  • Added vendor message letting users know how much gold the vendor has to spend when trying to over-sell; AIn the future we will work to make it more like UO where the vendor will buy what they can and leave you with what didn't sell, rather than block the transaction, making it easier to use for players
  • Added missing resource counter UI update to vendor transactions
  • Fixed issue with "Quick Loot" context menu option not working on items inside corpses
  • Added 500ms cooldown between item-pickup actions to prevent spamming movement of items
  • Added eating sound when eating food
  • Updated Treasure Map window with new in-game map
  • Removed "Stack All" options from containers, as these need to be redesigned
  • KNOWN ISSUE: Barber NPC's buy window is not working, hopefully this isn't happening to other vendor types also


4th Sep 2021 announcement

This morning was different. The air did not smell as sweet as it did. A sense of dread had encircled the citizens of Celador. Shopkeepers left their stalls, aimlessly staring into the skies. Children stopped playing on the streets and ran home to their kin. Dark storm clouds began a slow march over the horizon, as sudden wind gusts began whipping the hair of frightened folks in the streets of Britain.  The air bristled with a static electricity and a foul stench. The well waters turned black with pestilence.  Crops began dying as if poisoned by some unidentified force, and the birds and animals all fled in every direction until no wildlife could be seen.

Then it happened... something arose from the ground in the center of the City of Britain. It was too dark to perceive who or what it was, but the energy emanating from it was unmistakable.  A great evil. Someone or something has arrived…

—————————

In preparation for the main event, all servers will be offline from 7pm US EST/11pm UTC Friday 18th June. Please keep an eye on #news for further announcements over the course of the weekend.


4th Sep 2021 patchnote

  • Macro system re-enabled & window will now only show once instead of refreshing every time a macro repeats
  • Issue with Stablemaster "Retrieve pet out of range" option has been resolved once more, this update was due to go out previously but mistakenly was not applied, now it is
  • Issue with freshly tamed pets not attacking their targets has been resolved
  • Fixed an issue with Young status not being ended when committing a criminal action
  • Fixed issue with "your X will break soon" happening prematurely
  • Prevented ability to resist beneficial spells, especially when casted on thyself
  • Fixed issue with trees not regrowing in a timely manner in some cases


4th Sep 2021 patchnote

Warriors, rejoice! The Colosseum has moved to its new and permanent location, an island just outside of Buccaneer's Den. While it will be used for PVP server events, it is also intended to be a general use area for consensual, non-faction PVP. Thus, the following rules will take effect in the area after the next restart:

  1. Combat and murder actions will not flag as criminal on the island. You will not receive murder counts on the island.
  2. If a red is killed on the island, their next immediate resurrection will be free. Short term murder counts will not reset, and the free res does not apply if you were killed anywhere but on the island.
  3. You cannot mark runes at or recall to the island. Teleporters are up at Britain Bank and Buccaneer's Den moongate.

Full loot is in effect on the island, so tread lightly. For those brave enough, glorious combat awaits!


4th Sep 2021 patchnote

As we grow in player count, we are tracking a performance issue that appears to be related to minimap icons (yes of all things.) We are disabling those and restarting to validate this.

We apologise for these teething issues, however we believe this will make a significant difference. We'll work on refactoring the minimap icon system and they will eventually return. In the meantime, use third party tools like http://lou-map.herokuapp.com/ to locate what you need. In particular, we'll have wandering healer locations up there shortly.


4th Sep 2021 announcement

The Auto Stack or Stack All option(s) was removed before the Britannia launch, but some people still had it enabled after the transition, even though the option was removed.

This feature has caused several client\graphical glitches in the past for people as items are moved around or consumed very quickly. The feature has been disabled in favor of preventing multiple stacks from accumulating in the first place.

Please let us know if you run into a scenario where multiple stacks of similar items are being added to your backpack when you wouldn't expect them to, and we will work to optimize any remaining cases.


4th Sep 2021 announcement

It's not going to answer every question, but we hope we've covered the important ones! Something to read while waiting for the main event:

https://wiki.legendsofultima.online/en/transition-faq


4th Sep 2021 patchnote

  • Mana Vampire can be cast upon thyself again and will properly do a Resist and Gain check, where previously it would prevent it.


4th Sep 2021 event

Last chance to sign up for the pvp tournament! Signup closes at 4:00 AM UTC on the 28th (about 6 hours from this posting).

After the window has closed, all enrolled players will be added to a special event channel for prelims and a bracket will be generated randomly.


4th Sep 2021 patchnote

  • Fixed issue with being unable to accept friend requests from the notification panel, optimized adding/removing friends in general
  • Dragging resources/stackable items to the hotbar will now default to a "Command" button, bypassing the old "Resource" style button, preventing hotbar icons from saying "No Items Available" when there actually is items in your backpack
  • Lumberjacking has been optimized to get a few more chops out of each tree
  • Fixed issue with crafting favorites going to the wrong recipe or none at all
  • Fixed issue with pets not casting
  • Removed the macro interrupted speech when a target is not acquired
  • Fixed issue with being able to over-stuff packhorses
  • Tracking will now be interrupted by damage received and death
  • Fixed issue with Guild security options being available when no guild is assigned to house
  • Fixed issue with stacks of objects not responding to player split requests in some cases
  • Fixed issue with stacks of gold being created over the stack limit size of 60k in some cases, like on monsters
  • Potion kegs have been reworked, fixing the issue with potions being eaten & improving their general performance and behavior, like with auto-filling kegs when crafting potions & you may notice the right-click options look/behave slightly different than before
  • Fixed issue with released pets names staying blue erroneously, they should go back to their wild name color (gray usually); they will also be aggressive once again