• Talismans with charges will unequip when logging into Britannia unless they are blessed. "A surge of protective magic in this realm has caused your charged talismans to lose their grip on you, unequipping them as you enter."

  • Drop rates for grave-digging, mining, and lumberjacking rares have been increased.

The server experienced an issue after the daily restart and it will be restored soon. Thanks for your patience!

Hail, Adventurers!

Fancy a chance to win big? The SoB House Lottery 2025 is now live! Ticket sales are open—players can purchase tickets from Raff, the lottery official, near Britain Bank. The cost is 10 raffle tokens, which can be found as loot on Paragon monsters, and you can enter as many times as you like. The grand drawing will take place on May 9, 2025, at 9:00 AM, when one lucky winner will claim the prize of a lifetime! The lottery house sits on the east side of the Britain Graveyard—swing by for a peek if you’d like! Don’t miss out—grab your tickets and join the excitement!

  • New talismans have been introduced in-game.

  • Certain magical talismans, hidden throughout the world, can nullify the Lord’s Boon for the wearer. A tooltip on these items will clearly specify whether this effect applies.

  • New talismans have been introduced in-game.

  • Certain powerful magical talismans, hidden throughout the world, can suppress the effects of the Lord's Boon while worn. A tooltip on these items will explicitly indicate whether this effect applies.

Runic Tailoring

  • Infernal Leather and Dragonhide Leather have been added to the game as resources that can be collected when skinning certain monsters.
  • Infernal Leather can be used to create leather and bone armor of fortification with an infernal runic sewing kit.
  • Dragonhide Leather can be used to create leather and bone armor of invulnerability with a dragonhide runic sewing kit.
  • Adjusted Bulk Order Deeds (BODs) to include Infernal and Dragonhide materials where applicable.

Tailoring Wiki Link - https://wiki.shardsofbritannia.com/en/skills/tailoring

White Wyrm Improvements

The White Wyrm, a once-feared magical beast, has struggled to compete with Dragons due to its weaker overall performance. In this update, we've enhanced its spellcasting capabilities to make it a powerful and distinct caster pet, while keeping its core stats intact.

  • White Wyrm's now casts spells from circle 1-7.
  • Increased casting frequency
  • Health pool boosted to match dragons
  • Faction players are now restricted from accessing the safe, no-combat area on top of Britain Bank West.
  • This change aims to ensure balanced gameplay by limiting potential safe zone exploitation.
  • The decay timer for murder counts is now more punishing initially, scaling down as your murder count increases.

  • New decay thresholds:

    • Murder Count ≥ 100: 6 hours (360 minutes)
    • Murder Count ≥ 50: 12 hours (720 minutes)
    • Murder Count ≥ 10: 24 hours (1440 minutes)
    • Murder Count ≥ 1: Default decay timer
  • These changes are designed to impose harsher penalties for smaller murder counts (making it tougher early on) while gradually reducing decay times for higher counts.

  • Large red cacti can now be found in the desert; they can be exploded with exploding barrels for loot.

  • Sable, the infiltrator who offers the Crystal Activation Cart quest, now offers an Ethereal Emberfang mount for 10 quest tokens.

We’ve revamped the disarm mechanics for thieves! Here’s how it works now:

When a thief attempts to disarm their victim, the system will first target the victim’s weapon. If the weapon is insured or blessed, it will be skipped. The thief will then randomly attempt to disarm an item from any other equipped slot, including Head, Chest, Legs, Left Hand, Cloak, Necklace, Mask, and Ring. If an item in a targeted slot is insured or blessed, the system will skip it and move on to another slot until an eligible item is found or all options are exhausted.

If the thief successfully disarms an item from their victim, they can immediately follow up with a blind steal attempt. This steal will automatically take the disarmed item, giving thieves a rewarding payoff for a successful disarm.

As part of our ongoing efforts to make hunting more fun and challenging, we’ve updated another key area:

Hedge Maze

  • The undead that once roamed these corridors have been driven out.
  • Daemons, Hell Hounds, Fire Gargoyles, and Fire Imps now hold dominion here.
  • At the maze’s center, the fearsome Balron—among the most powerful daemons—has returned to Sosaria.

We hope you enjoy these changes and look forward to hearing your feedback as we continue to improve the game world!

We’ve recently released a captivating new promotional video for Shards of Britannia—take a look! If you enjoy it, we’d greatly appreciate your support; please consider leaving a like, dropping a comment, and subscribing to our channel! We’re excited to share a wealth of additional content on our YouTube channel in the near future, so stay tuned for more!

https://www.youtube.com/watch?v=1FAmw7cAPP4&t=29s

The chance to fish up rare items in the weekly safe dungeon has been reduced, while it has been increased in the daily dungeon; normal dungeons remain unchanged.

  • New loot has been added to MIBs.

  • Summoners’ Dark Guardians and Strange Gazers stats have been adjusted to improve overall balance.

  • Some improvements have been made to the Fowl Frenzy event: exploding barrels now have a larger range, killing chickens and turkeys no longer counts as killing orcs, and Nuke will now decay in 2 hours instead of 1 hour.

Mining and lumberjacking will now only have a chance to drop little rocks, golden apples, and rare decorative mushrooms. When ore elementals and reapers are killed, they will now give players a chance to receive large, heavy items like Britannia crystals and weapon caches.

Bulk order deeds weight have been adjusted from 5 down to 1.

Thank you all for the feedback.

A new mini-boss, the Rat King, has stormed into the Rat Fort in Level 1 Dungeon ICE. This acid-spitting menace is tough to beat, hurling corrosive acid that tests even the hardiest adventurers. Defeating him promises rich rewards, with whispers of rare treasures like enchanted gear and magical talismans hidden in his icy lair. Grab your crew, dodge the acid, and take down the Rat King—glory and loot await the brave!

A new mini-boss, the Rat King, has stormed into the Rat Fort in Level 1 Dungeon ICE. This acid-spitting menace is tough to beat, hurling corrosive acid that tests even the hardiest adventurers. Defeating him promises rich rewards, with whispers of rare treasures like enchanted gear and magical talismans hidden in his icy lair. Grab your crew, dodge the acid, and take down the Rat King—glory and loot await the brave!

  • Players can now purchase an ethereal parrot mount inside Britain Bank; it will cost 300 Fowl Frenzy Feathers. While mounted on the parrot, players have a chance to receive some unique loot when killing Fowl Frenzy monsters.

  • New assets for various monsters have been added to the game.

  • Thief coins are no longer considered blessed.

  • When mounted, players will experience a decreased chance of successfully stealing from monsters.

Grandmaster blacksmiths can now craft a Masterwork Catalyst—a special item that upgrades normal magical gear (weapons, armor, and instruments) to exceptional quality. Required ingredients drop in small quantities from certain monsters, with higher-difficulty foes increasing your odds.

Gather the materials, unleash the catalyst, and elevate your equipment to new heights!

https://wiki.shardsofbritannia.com/en/crafting-recipes/MasterworkCatalyst