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The loot inside stealable containers within dungeons has been updated.

Some boss loot including the lonely old wizard has been adjusted.

We've improved house decoration moveability for some potted plants as well as the House Teleporter Ladder, fixing an issue with the ladder being forced to the ground and unable to shift upwards.

General:

  • Fixed issue with Perilous Trap not being recognized when trying to craft related recipes
  • Improved Quiver encumbered/capacity limitations
  • Fixed issue with Undead (Necro) characters using Sacred Recall Charge becoming interrupted and causing the caster to become stuck
  • Fixed "deposit all" not working
  • Added skill requirements tooltip to Smoke Bombs, retroactively
  • Prevented using unidentified instruments
  • Fixed Faction Guards spawning as a criminal
  • Fixed issue with kegs not doing anything on double-click in some cases
  • Increased Macro System cooldown to mitigate lag, users have reported being able to loop some common skills in macros that appear to cause lag on the server, this should help mitigate that, but we will continue to improve
  • Corrected horses to drop hides instead of cut leather
  • Fixed issue with house fireplace add-ons not being useable for cooking, not retroactive, will need to re-deed and re-place these
  • Fixed Polar Nightbear mount using incorrect hue
  • Added Stabled Pet indicator to /pets command & added an option to Stablemasters to check your stable slot limit

House Teleporters:

  • Attempted fix to round house teleporter sinking into the ground issue
  • Fixed issue with not being able to re-deed 2-way house teleporters
  • Improved house security for teleporters, house friends should now be able to use Guild-oriented teleporters
  • Improved round house teleporter place-ability outdoors; you should now be able to place the round teleporter outside of the Brick House

House Resource/Gear Chest:

  • Prevented dropping of kegs onto House Resource Chests; please pour potions into bottles before adding them to the resource chest, sorry!
  • Fixed ingots not showing under the Crafting tab in House Resource Chest
  • Fixed issues with color, hue, or other attributes when removing items from the House Resource Chest in some cases
  • Improved line of sight for House Resource Chest
  • Added support for using "Move Contents" on a container and targeting a House Resource/Gear Chest

Murderer Gear

  • A new vendor has been placed in Buccaneer's Den near the bank that now sells murderer gear.

Hair Hiding

  • Now when putting on a hat or helmet (Head slot) your character's hair will be temporarily hidden
  • Hair will not hide or unhide if you are disguised or your appearance is altered somehow, in order to ensure that your hair does not lose it's original style or color

The Patron Benefits & Donations updates have been deployed!

Please read all about the updates here: https://wiki.shardsofbritannia.com/en/donations

Donation Vendors have been spawned in-game at Yew Bank

Thanks to everyone that helped to test the changes and thanks to all of our Patrons for your contributions <3

The Animate Horse spell has been reworked in order to give more value to this Circle 8 spell and allow more room to explore new skills into Necro builds such as Veterinary.

See all the details in the wiki page here:

https://wiki.shardsofbritannia.com/en/spells/Animate_Horse

  • Fixed an issue with bonded pets dying causing a standing corpse to appear
  • Fixed an issue with non-armored saddles not staying on horses after they die, these saddles are now persistent
  • Fixed an issue with skeletal horses from Necromancer Animate Horse spell not persisting through region changes/teleports
  • Fixed an issue with Ogres not having any sounds
  • Added a Remove Favorite button to the Crafting Favorites window to be able to remove unwanted or invalid recipes

Cloaks now sit correctly on female characters.

All cloaks and the quiver will now sit correctly on female characters.

Recent Fixes:

  • Fixed an issue with using Halloween Costumes saying "you can only use them during Halloween" erroneously, causing players to get flagged as Polymorphed with no way to remove it (note: this issue is fixed, and you can again use the costumes until Dec 1st as intended)
  • Fixed an issue with Old Toby not spawning in Skara Brae, the spawn has been rejuvenated East of Skara Brae, near the farms
  • Fixed an issue with sitting in Stone Thrones not aligning your character properly with the chair in some cases
  • Fixed an issue with not being able to dig sand in the desert
  • Fixed an issue with Stablemasters saying "no pets found" even when pets exist in the world
  • Fixed a display issue with New Character Creation screens preventing new players from seeing their characters
  • Fixed an issue with the Grandfathered Medium Brick house having a public vendor limit of just 1, which has been corrected to the intended value of 4
  • Fixed an issue with not being able to craft some True Britannian faction gear items

Recent Changes:

  • The Ranger's Quiver is now blessed retroactively, but they will still lose durability
  • Improved the New Character Creation menus to be more fluid and fix some layout issues, plus added some additional Character Build presets
  • Turned the Server Alerts for Lottery back on
  • Added a new speech command "house menu" for players to be able to open the house menu from anywhere inside the house, perfect for those in large houses
  • Increased minimum inventory stock for Faction Mage vendors
  • Reduced overall chance for Weather to begin & increased duration for weather once it's started

A lottery stone has been placed at West Britan Bank. Server-wide alerts have also been re-enabled for Lottery Stones since recently resolving a server crash related to Discord alerts.

Some particle effects for the nox cloak, kraken cloak and some faction cloaks have been fixed and turned back on. Smoke bombs also have had a new effect added.

Fishing in the Britain Sewers will not produce dungeon rare loot.

To obtain a quiver find the Rangers inside and outside of Cove town.

Gravestones & No Refund Sign, the house add-ons, can now be engraved using the engraving tool. In addition to being able to change the item's name, these items can also have a tooltip added.

  • Moat fishing chances have been increased

  • New rares have been added to Dungeon fishing

  • Thieves with GM Lockpicking can now attempt to lockpick containers inside other players backpacks. This action will turn the thief grey and there is a 50% chance to reveal them if hidden.

  • Tinkers can now craft a new item called a Trap Disarmer

  • GM Thieves (snooping & stealing) can use the trap disarmer to attempt to disarm trapped containers in another players backpack. This action will turn the thief grey and also has a 50% chance to detonate the trap. When trapped containers are disarmed it is only for 20 -30 seconds.

  • Trapped containers can no longer be put inside other trapped containers.

General Fixes

  • Corrected the Smoke Bomb crafting recipe to use Iron only, it was not intended to be crafted with other metals
  • Fixed an issue with Halloween bless deed not accepting some Halloween items
  • Fixed an issue with Treasure Map Globes not doing anything when double clicking them & re-added missing Security context option

Boats

  • Fixed an issue with boat collision preventing line of sight in some cases for passengers or beings in the water & should also improve being randomly ejected to land while sailing
  • Fixed an issue with SOS shipwrecks not appearing
  • Added recent combat cooldown & criminal travel prevention to using a ship key's right-click option 'Teleport To Ship'
  • You can now target a ship key with the Recall spell to try to travel to the boat
  • Using Recall on a ship key does not incur the same cooldown as using the right-click option, allowing you to travel more frequently in some cases
  • You can now use the Teleport spell to teleport onto boats you have permission to board, as well as NPC ships (keep an eye out for Ghost ships soon!)

Halloween

  • Reduced the chance for Headless Horseman to spawn on a tameable mount, this was previously higher than intended
  • Added Throwable Pumpkin to the Candy Vendor's buy-back list

Halloween Costumes

  • Added a new Costume feature with over 50 variations of animals & monsters to collect
  • Comes as a blessed bag object with limited charges
  • Using the costume will shapeshift your character into the designated shape, similar to the Polymorph spell
  • Unlike Polymorph, costumes do not make you criminal and attackable by all, so you can wear your costumes and hangout in town safely
  • Costumes can be worn indefinitely throughout the Halloween season but they will fall off if you engage in combat, commit a crime, or die
  • Currently, these can be obtained from pop-up Halloween camps throughout the world

Halloween Additions & Improvements

  • Added new animated mummy, spider webs, spider eggs, torture rack & iron maiden house add-on options to the Headless Horseman Boss loot
  • Added an alternate Headless Horseman Sickle to the boss loot
  • Added Halloween Kilt to the Candy Vendor
  • Added the ability to sell some common Halloween 2022 clothing items to the Halloween Vendors in exchange for 1 Blood Candle or 25 Candy
  • Reduced decay time for invasion spawn mob corpses; corpses will now decay much more quickly to help avoid mass corpse pile-up, make sure to loot quickly!
  • Updated the direct-to-player loot tables damage threshold; previously you would have to do 1% damage to a mob in order to qualify for loot which was capped at 100 damage, going forward it will be explicitly 1% damage with no cap; this is to reduce & discourage abuse with hitting the boss a few times in order to qualify for loot