• Can no longer mount while using a bola + bola target times out after 15 seconds if no target is selected
  • Fixed issue with hitting escape after using a bola causing users not to be able to mount for some time
  • Current target healthbar numbers will now update periodically
  • Dead characters will automatically be set in combat mode during load
  • Town vendors will keep only a small amount of used items after players sell things to them
  • Nearby pets that are not attacking anything will automatically follow when owner dies
  • Pet stable fees will no longer be charged until pet has been stabled for 24 hours or more
  • Fixed issue with not being able to use "all aggressive" or "all passive" commands with pets, aka Pet Stance
  • Help Requests are now attached to user accounts and will remain open when you log out/switch characters & if staff responds while you're logged out, you will be notified during next login of the response
  • Added Events news type to News Window & Notifications
  • Fixed issue with being unable to open someone else's paperdoll from a reasonable distance
  • Mana Vampire can be cast upon thyself again and will properly do a Resist and Gain check, where previously it would prevent it.

Cut off heads of murderers now show the fee the deceased paid to resurrect, to become glorious trophies for your display

Sounds from applying bandages as well as sounds from instruments will now only play to yourself while inside of town.

Titles should now be fixed. Upon next login, you should be granted all missing skill titles.

We are still monitoring the issue of titles switching even when "Lock Title" has been selected- if you see this issue, please report it with /bug so we are able to triage. Thanks as always for playing!

  • Murderers who repent will now need to wait 72 hours to resume hostilities.
  • Murderers will now need to pay 200 gold per long term count when resurrecting.
  • Bosses in various high level encounters have gained new tactics and reinforcements based on the number of players engaging them.
  • Fixed a bug that would sometimes cause murder participants to not receive multiple counts.
  • Ranged damage and healing will now produce more threat.
  • Combat journal will now display entries in descending order.
  • Combat journal will now only refresh when new data is available.
  • Fixed a bug causing floating damage numbers to be reported twice.

An issue with accepting trade has been resolved.

An issue with Fishing erroneously saying "go outside of town for gains" when you are already outside of town has been resolved. This hotfix will be available after the next scheduled server restart.

  • Updated crafting window Repair button to show how to make a repair deed
  • CAPTCHA improvements
  • Fixed issue with some characters being unable to log in if they were previously unable to complete the transition from Celador
  • Fixed issue with trees being "too far away" in North Minoc area
  • Logging out in a dungeon will result in being teleported to Limbo when logging back in, if logging in 20+ minutes after logging out
  • Marking runes is now possible inside Dungeons on Levels 1 except for Despise being able to mark on Levels 2 & 3
  • The following actions are prevented around the nearby areas surrounding dungeon entrances, both interior and exterior:
    • gaining skills
    • marking runes
    • casting field spells
    • dropping objects
  • Fixed issue with being unable to accept friend requests from the notification panel, optimized adding/removing friends in general
  • Dragging resources/stackable items to the hotbar will now default to a "Command" button, bypassing the old "Resource" style button, preventing hotbar icons from saying "No Items Available" when there actually is items in your backpack
  • Lumberjacking has been optimized to get a few more chops out of each tree
  • Fixed issue with crafting favorites going to the wrong recipe or none at all
  • Fixed issue with pets not casting
  • Removed the macro interrupted speech when a target is not acquired
  • Fixed issue with being able to over-stuff packhorses
  • Tracking will now be interrupted by damage received and death
  • Fixed issue with Guild security options being available when no guild is assigned to house
  • Fixed issue with stacks of objects not responding to player split requests in some cases
  • Fixed issue with stacks of gold being created over the stack limit size of 60k in some cases, like on monsters
  • Potion kegs have been reworked, fixing the issue with potions being eaten & improving their general performance and behavior, like with auto-filling kegs when crafting potions & you may notice the right-click options look/behave slightly different than before
  • Fixed issue with released pets names staying blue erroneously, they should go back to their wild name color (gray usually); they will also be aggressive once again
  • Fixed an issue causing non young players being warned about losing their young status.
  • Rare loot table adjustments.
  • Barding pets will no longer offer skill gains however the effects will still work.
  • Ratmen and Lizardmen may now be skinned for hides.
  • Added CAPTCHA to Mining, Lumberjacking, Fishing
  • Private houses can now have 1 vendor
  • Fixed issue with Max Vendor limit on houses being calculated incorrectly (if your house already has too many vendors, they may remain for now but you will be unable to add more)
  • Fixed issue with clockwork golem (possibly other recipes) not crafting
  • Fixed issue with the unfinished keg being treated as a container and causing items dropped to them to disappear
  • Fixed issue with attacking a pet when the owner is hidden nearby causing the pet to flag crim and the owner to get guard whacked
  • Fixed "drink" option existing on prized fish (does not affect old fish)
  • Fishing outside of town now has a chance to spawn a snake
  • Potent potion recipes removed since Gardening skill is not accessible right now
  • Healing animation should be fixed, and a 3 Second Cooldown has been added to the Healing Hotkeys of Use Bandage, Bandage Self, and Bandage Last Target.
  • Harpies and other various creatures in the world that were unexpectedly unaffected by Bard skills, should now work properly.
  • Camping bugs were fixed and the time it takes to build the different stages of the campfire and tent/tent upgrades have been reduced slightly.
  • A Teleporter has been added on top of Brit Bank roof to allow players to leave the roof if they lack the ability to teleport down from the roof.
  • Fixed an issue with not being able to claim Veteran Rewards in some cases
  • Fixed an issue with items decaying inside of containers that were recently locked down and then released in a house
  • Fixed issue with not being able to rename recall runes by double-clicking/using them
  • Stable/unstable pet confirmations removed for QOL, and the unstable window will now show the cost to unstable next to each pet
  • Pets will now be fully fed while in the stables

Critizens of Britannia, be warned! An increased Orc presence has been observed in our lands. These savage creatures know no limit to their ferocity and evil. But fear ye not! Your Brave and Courageous leaders are maintaining the guard around the clock, keeping the Orc scourge out of our city walls and your children safe from their barbarism.

[The Orc Guild has now been fully enabled. Players wishing to join the Orc Guild must seek out and contact a member of the guild]

Map marker icons have had an optimization pass and have been re-enabled. Just a heads up that we may need to further optimize or change the way the map marker icons appear but will try this for now.

-Short term murder counts should no longer reset upon death in the colosseum

-Looting any corpse but your own is disabled in the Colosseum

  • Added a black smoke fizzle animation for spells.
  • Updated messaging for Starving skill/stat gains.
  • Added Recall Sound/Animations to UseCharge on Runebook.
  • Added animations to Tracking skill use for in tracking window and switching creature types.
  • Fixed an issue with Campfire overlap by increasing distance between active campfires.
  • Fixed an issue with Kindling no longer working after trying to place a campfire inside town.
  • Updated messaging on Kindling use when Mounted, In Town, and near another Campfire.

Non-faction players can no longer create collision with, heal, or give beneficial spells to faction players

-Stealing is now disabled on the Colosseum island

-Murderer restrictions will not be incurred when a red dies on the island