• Fixed issue with "Set All" option on Town Vendors not setting the appropriate amount in some cases
  • Player vendor "select location" option optimized, vendors should now teleport to the destination rather than try to walk to it
  • Added new Stuck Teleport option with menu to pick a town; this option can be used once every 30 minutes, have to page for help if you get stuck more frequently than that so we can identify and fix stuck issues
  • Shrines/NPC Healers in dungeons now require a minute between each resurrection
  • Added missing updates to many criminal actions to check for the new confirmation settings and "prevent" criminal actions if desired
  • Fixed issue with bonded pets being renamed to " corpse" in some cases
  • Pet abandonment now uses in-game time instead of real-world time to determine when they become abandoned to help aid with pet losses due to server restarts or downtime
  • Fixed issues with abandoned pets wandering mid-combat preventing them from fighting back
  • Mobs will now automatically eject themselves from houses after a period of time
  • Cleared "Transfer Bag" properties on existing bags so you can move the bag outside of your bank now
  • QOL: prevented disarming when using the hotbar icon for a weapon that is already equipped, to prevent accidental disarming from tapping the wrong button (if players find that they still need a disarm ability we can accommodate)
  • Optimized hiding check for nearby mobs LOS, will now ignore group/guild/faction members when trying to hide near them
  • Corrected hiding failure speech from "you can't seem to hide right now" to "you fail to hide" while the former message will still appear if you are unable to hide due to combat or in LOS of other mobs
  • Removed "Use R-Hand" button from appearing in the Q slot with weapons as it's no longer needed

Group Combat, Shared Loot

  • group healthbars with heal/cure/bandage buttons
  • group consent added to toggle allowing combat/looting between group mates & you will be asked if you want to consent when first joining a group
  • group auto-loot sharing added, will distribute loot between nearby groupmates when using auto-loot on non-player-corpses
  • group invite setting added to toggle allowing all group members inviting to the group without needing to be promoted

Criminal Action Confirmation

  • now has 3 options: Allow Criminal Actions, Ask Me First, Prevent Criminal Actions
  • change this setting in Character Settings under the Combat tab

Combat Target Restriction

  • wiki page added: https://wiki.legendsofultima.online/en/combat#target-restrictions-new-feature
  • allows players to restrict selecting mobs to a certain type like: All, Monsters, Players, and more
  • added to character settings & can also click the top-right corner button next to minimap to quickly change this option, previously this button changed the Confirm Criminal Action toggle
  • this option is meant to reduce misclicks when trying to select certain types of mobs in close encounters with lots of mobs
  • example: if you set this to Monsters, then you will only be able to select Monsters when clicking mobs to target them for combat
  • should not affect spell-targets or other item-based manual targeting, and will still be able to target mobs normally with those actions

General Combat-Related Changes

  • using bandage self, bandage last or bandage button from group healthbar will no longer change current-target on use
  • potion toxicity on self-healthbar will now only appear when toxicity is above 0
  • when logging out in a house you have permission to or in a public inn, you will no longer be required to wait 2 minutes before timing out due to recent combat with non-player beings, previously attacking monsters or other beings would affect this
  • added Enter Combat w/Spellcast option so that mages without melee skills don't have to toggle warmode after casting
  • you can now see your guildmates/groupmates when they are dead, regardless of if they are in war mode or not

New Custom Client Actions

  • Custom Client Action 3 is now Nearest Target option
  • Custom Client Action 4 is now Cycle Target option
  • both of these options work in conjunction with the new target restriction option
  • these actions can be set to hotkeys under Settings -> Keyboard

Hotfix from today:

  • resolved town vendors stealing people's money when trying to buy Used items from them
  • town vendors should finally clear out their Used inventory regularly

Hotfixes/changes from last week:

  • resolved not being able to give murder count to characters when dying from Poison spell in some cases
  • poison will now fall off if the caster is a player and dies around the victim
  • fixed issue with house sign not setting owner after transferring house sometimes showing previous owner or no owner at all

The Paralyze spell now interrupts the victim's spell cast on success

The use of an invisibility potion now breaks spell casts

Skeleton Keys now properly open chests of any level regardless of lockpicking skill

Carpentry kegs have been fixed and no longer produce deeds

  • (Quality of Life) Players will now have Maximum Stamina after resurrecting from death in order to help with corpse runs.
  • Fixed getting stuck while tending a campfire through build stages.
  • Campfire range has been increased from 10 to 12.
  • New 'Check Fire' right-click ability added to Campfires which allows players to inspect a campfire's life duration. Useful for players micro-managing their Campfires while drawing enemies within the Campfire regen range.
  • New "Fall Asleep" right-click ability on Tents grants the Camp/Tent Owner instant logout perk.
  • The "Fall Asleep" ability only functions for the Owner when their Secured Campsite and Tent are close by.
  • The "Rest" right-click ability no longer puts the player inside the tent automatically and instead plays a stretching animation as the stats buff applies, and the Rest ability works for all players.
  • The "Rest" Stat Buff Duration now scales to Camping skill with a 20 minute Min, and a 2 hour Max at GM Camping.
  • Updated tooltips throughout the camping process to reflect changes.
  • Fixed issue with skill gains not firing throughout build stages.
  • Buff icon display adjustments.
  • Campers must be dismounted throughout the entire build process.
  • Camping now has additional chances to gain throughout the entire build process, and Adding Kindling/Logs give a chance too.
  • Camping fail rates now have a 50% minimum that scales up with greater skill.
  • Campers with 80 skill or greater now have a chance to recover materials when Destroying their camps.

*Torches should now occupy the torch slot and not unequip the right hand

*Killing/stealing from someone in town and looting with another multibox character should now be prevented.

  • The Polymorph spell has had its bugs fixed and the spell is now reenabled

  • The Incognito spell now properly changes the player's name to a fake one for its duration

  • Fixed issue with house security not working for Owners in some cases (you may need to release/re-secure containers if they are affected)
  • Fixed issue with the Buccs Den/Minoc archway teleporters getting pets stuck
  • Increased paralyze immunity duration
  • Earth elemental spawn chance added to Mining
  • Fixed issue with being able to use the Moongate in Limbo while dead, it's intended for you to resurrect using the Shrines first before leaving
  • Fixed an issue with pre-written books not being useable
  • Added tooltip to Guildstone to explain how to move it
  • Fixed issue with being able to use crafting tools from the bank

A bug allowing users to repeatedly magically lock dungeon chests for gains has been patched

  • Added CAPTCHA to Mining, Lumberjacking, Fishing
  • Private houses can now have 1 vendor
  • Fixed issue with Max Vendor limit on houses being calculated incorrectly (if your house already has too many vendors, they may remain for now but you will be unable to add more)
  • Fixed issue with clockwork golem (possibly other recipes) not crafting
  • Fixed issue with the unfinished keg being treated as a container and causing items dropped to them to disappear
  • Fixed issue with attacking a pet when the owner is hidden nearby causing the pet to flag crim and the owner to get guard whacked
  • Fixed "drink" option existing on prized fish (does not affect old fish)
  • Fishing outside of town now has a chance to spawn a snake
  • Potent potion recipes removed since Gardening skill is not accessible right now

An issue with Stablemasters not detecting pets from outside the region you're in has been resolved but will require a server restart to take effect.

  • Monsters may no longer be provoked onto other players or pets.
  • Fixed incorrect food being created when summoning food.
  • Fixed incorrect asset being used for Acid elementals in Despise.
  • Addressed some issues with players being unable to login.
  • Ethereal statue should no longer get stuck in your pocket if you cannot mount for one reason or another; if it does somehow get stuck, logging out completely and logging back in will move it to your backpack
  • Fishing skill can no longer be gained above 70 while inside of town
  • Fishing will no longer yield anything more than basic fish or loot while inside of town
  • Plant harvesting amount has been adjusted and we will continue to improve spawns if needed
  • An issue with clicking on a news notification from the list not opening the appropriate article
  • Fixed system message showing when using runebooks referencing "a recall rune"
  • Summoned creatures should now properly decay if they have lost their owners
  • Fixed an issue with stealing from a stack causing multiple items to pile up in your inventory
  • Healing animation should be fixed, and a 3 Second Cooldown has been added to the Healing Hotkeys of Use Bandage, Bandage Self, and Bandage Last Target.
  • Harpies and other various creatures in the world that were unexpectedly unaffected by Bard skills, should now work properly.
  • Camping bugs were fixed and the time it takes to build the different stages of the campfire and tent/tent upgrades have been reduced slightly.
  • A Teleporter has been added on top of Brit Bank roof to allow players to leave the roof if they lack the ability to teleport down from the roof.
  • Updated crafting window Repair button to show how to make a repair deed
  • CAPTCHA improvements
  • Fixed issue with some characters being unable to log in if they were previously unable to complete the transition from Celador
  • Fixed issue with trees being "too far away" in North Minoc area
  • Logging out in a dungeon will result in being teleported to Limbo when logging back in, if logging in 20+ minutes after logging out
  • Marking runes is now possible inside Dungeons on Levels 1 except for Despise being able to mark on Levels 2 & 3
  • The following actions are prevented around the nearby areas surrounding dungeon entrances, both interior and exterior:
    • gaining skills
    • marking runes
    • casting field spells
    • dropping objects

Map marker icons have had an optimization pass and have been re-enabled. Just a heads up that we may need to further optimize or change the way the map marker icons appear but will try this for now.

  • Performance improvements.
  • Destard's loot has been improved.
  • Destard spawner density has been decreased.
  • Some low end Undead monsters have had their loot slightly increased.
  • Low end monsters in Despise have had their loot decreased.
  • Wrong's loot has been improved.
  • Ice Dungeon's loot has been improved.

After next restart, cut off heads should display the full resurrection value of the dead.