*Torches should now occupy the torch slot and not unequip the right hand

*Killing/stealing from someone in town and looting with another multibox character should now be prevented.

Unidentified musical instruments will now properly identify

  • Ethereal statue should no longer get stuck in your pocket if you cannot mount for one reason or another; if it does somehow get stuck, logging out completely and logging back in will move it to your backpack
  • Fishing skill can no longer be gained above 70 while inside of town
  • Fishing will no longer yield anything more than basic fish or loot while inside of town
  • Plant harvesting amount has been adjusted and we will continue to improve spawns if needed
  • An issue with clicking on a news notification from the list not opening the appropriate article
  • Fixed system message showing when using runebooks referencing "a recall rune"
  • Summoned creatures should now properly decay if they have lost their owners
  • Fixed an issue with stealing from a stack causing multiple items to pile up in your inventory

The following changes are now live on the Test Center:

  • Lumberjacking has been refreshed to be more in alignment with UO

  • Successful harvests will produce up to 20 logs per swing

  • Trees now have a maximum amount of wood that can be harvested

  • Harvest bonuses removed and Prospector's Tool disabled for now, needs redesigned

  • Kindling/apples removed from normal lumberjacking routine

  • Can now use blade to cut trees to gather kindling

  • Can chop trees in town, but resources are halved

Recent patch notes for Test Center are being maintained here for the time being, in addition to Discord's #test-center-patch-notes channel: https://forums.legendsofultima.online/d/28-test-center-patch-notes

Town NPC Changes

  • Bowyers will now sell Bows, Siege Bows, and Heavy Siege Bows.
  • Bowyers will now buy bows from players.
  • Minoc now has an Armorsmith at the Forgery, a Bowyer at Warriors' Battle Gear, and a new Jeweler Shop named Gorgeous Gems.

We've identified an issue with Looting Rights not being handled properly for bards killing monsters with provocation and have disabled criminal checks on monster corpses for the time being while we work the remaining issues out.

*Open Helms and Pitchforks can now be salvaged with the mining pickaxe tool near a forge

  • Fixed issue with house security not working for Owners in some cases (you may need to release/re-secure containers if they are affected)
  • Fixed issue with the Buccs Den/Minoc archway teleporters getting pets stuck
  • Increased paralyze immunity duration
  • Earth elemental spawn chance added to Mining
  • Fixed issue with being able to use the Moongate in Limbo while dead, it's intended for you to resurrect using the Shrines first before leaving
  • Fixed an issue with pre-written books not being useable
  • Added tooltip to Guildstone to explain how to move it
  • Fixed issue with being able to use crafting tools from the bank

Gameplay

  • Loot tables have been adjusted for Shame.
  • Loot tables have been adjusted for Destard.
  • Young players will no longer trigger mobile collision.
  • There is now a 1 second cooldown between mobile collisions.
  • Fixed an issue causing guards to be unresponsive.
  • Fixed an issue causing murderer to be unable to leave dungeons.
  • Fixed an issue causing recent tames to retain heal over time effects.
  • Fix an issue that would cause a rare crash condition.
  • (QOL) Players that deliver the killing blow on a non-player mobile will automatically open the corpse backpack if they are within looting range.
  • (QOL) New Right-Click Mutilate ability on non-player corpses will allow corpse pile micro-management by forcefully removing body piles while keeping the lootable backpack via the CTRL function.
  • Using the Harvest ability before Mutilate is ideal, as Mutilate will now automatically open the corpse backpack too.
  • Mutilate will also leave a bloodstain in the place of the body.

After next restart, Karma should be functioning properly.

  • The in-game Macro system will be disabled as we research a performance issue with the system.
  • Thank you for your continued patience as we isolate, find, and fix performance issues and bugs.

After next restart, cut off heads should display the full resurrection value of the dead.

"Warriors! The Ritual Site locations and the Weaver Cave that were cleansed in recent days, have regained their former strength... We ask for your bravery once again. My great warriors, please hear me! Vanquish these vile creatures! Do not allow them to encroach on our lands!"

Ritual Site 1: https://imgur.com/XjZOegH

Ritual Site 2: https://imgur.com/S5nmsg4

Ritual Site 3: https://imgur.com/Ipmfexc

Weaver Cave: https://imgur.com/fcAbiWR

~Sir Jeffrey the Justiciar of Britain

  • Non-Owners can no longer Destroy Campsites.
  • Taking damage while building a Camp/Tent should break animations now.
  • Dismount messaging fixed, and can no longer place/interact with Campfires while mounted.

All wandering healers have had their wanderlust reduced temporarily, until we can make them visible via map icons once again. The markers available via https://lou-map.herokuapp.com/ can be used to locate them.

As we grow in player count, we are tracking a performance issue that appears to be related to minimap icons (yes of all things.) We are disabling those and restarting to validate this.

We apologise for these teething issues, however we believe this will make a significant difference. We'll work on refactoring the minimap icon system and they will eventually return. In the meantime, use third party tools like http://lou-map.herokuapp.com/ to locate what you need. In particular, we'll have wandering healer locations up there shortly.