These patch notes include:

  • Additions
  • Fixes
  • Player Vendors & Pet Brokers
  • World Changes

Known Issue: We're aware of some display issues with some of the new assets and will continue to improve them and resolve issues as they come up

Additions

  • Added a new command: /timeto that will let you see how much time is left until a time in the future, for example: /timeto 8pm will tell you how long until 8pm today, or include a date like: /timeto 10/31 to see how long until Halloween; note: this uses the UTC timezone
  • Updated the Treasure Map & SOS map window appearance to use a hand-drawn map to give it more of a cartography appearance & feel

Fixes

  • Fixed an issue with Ice Fishing not completing but still consuming an Icepick charge
  • Fixed issue with Recall spell/charge not being interrupted when becoming hidden or paralyzed mid-casting in some cases
  • Fixed a decorating issue with the Small Forge & Stone Pentagram, they no longer fly up into the air when you move them around, and they should no longer sink into the ground
  • Fixed an issue with dropping items to the ground that have collision causing intersecting mobs to be moved to a nearby location unintentionally
  • Fixed an issue with being able to drop Backpack Bound objects
  • Fixed a display issue with the Stone Stove/Oven which caused the wooden panel on it to appear textureless & solid white

Player Vendors & Pet Brokers

  • Fixed an issue with vendors in rental properties having their contents packed to a backpack that goes to the floor, now they will be packed up properly and sent to the owner's Account Vault for later retrieval
  • Pet brokers that get packed from rentals will no longer demolish causing the pets to be lost; the pets will now be properly packed into the Account Vault included in the Vendor Contents
  • Fixed an issue with player vendors Decaying stage not activating properly if they are force-ejected from a house or if the house they are in decays
  • As a reminder, vendors that go into the Decay stage will need to have their contents emptied & gold collected before they decay after 7 days, this is to give players a chance to get their items and gold back
  • Fixed an issue with Vendor Upgrades on houses not being honored in some cases

World Changes

  • The Buccaneer's Den Moongate has been retired, it was not originally planned to stay around forever & the Minoc Archway to Buccaneer's Den has been fixed and moved slightly to be out of the way of any houses
  • The Buccaneer's Den Arena is going to be moving to the Arena region where the Duel Pits reside & the Buccs Den Arena island will be re-incorporated into Buccs Den and possibly used for housing and/or treasure hunting
  • Soon, the Britain Sewers are going to be opening up to everyone and we will be refreshing the spawns and including loot on the mobs spawning in there so that new players have another option to use for hunting; the Sewer Entrance may be closed for a short duration while we work on that

General improvements:

  • Fixed an issue with 'phantom collision' being created at your character's position when using the Item Preview option
  • Corrected the display names of the two commodity deeds sale listing on bank vendors to indicate which is blessed
  • Fixed an issue with not being able to lockpick some decorative containers, in towns or dungeons, that are locked and intended to be picked and stolen from

Preparations are being made to expand the remainder of the world for boating and more deep water fishing! This will happen in phases and today we have a part of those changes being deployed.

Deep Water & SOS updates:

  • Fixed an issue with some SOS maps not being fishable in some cases
  • Improved fishing net progress bar to show "Fishing for Treasure" to indicate when you are fishing an SOS spot or regular fishing
  • Improved Treasure Map image marker accuracy & increased the overall window size for better legibility
  • SOS treasures are now enabled for deep water; starting out, about half of the maps will be in a deep water location, but we may transition to 100% deep water maps in the future as we open more water territory for boating
  • Sunken Ships have been updated to a new Shipwreck scene using the new ship model with some nearby floating debris
  • The chance to find MIBs has been greatly reduced for shallow water fishing
  • MIB levels 3, 4 & 5 have been moved to deep water only and they can no longer be obtained from shore
  • Deep water fishing may now yield different, potentially better, results than fishing from shore; expect to see more deep water content as we continue to expand the available water territory
  • Monsters will now traverse to land from water if their combatant is not on the water or is onshore
  • Many water-related monsters will now attempt to traverse into the water if their combatant should board a ship or go into the water

Ship Lockdowns:

  • Large ships now allow locking down and unpacking objects to them, limited to 3 items, no containers allowed

Messenger Bottle:

  • Added a new roleplay item: Messenger Bottle (appears as 'an empty bottle'), which can be purchased from Fishing vendors
  • This can be used to send SOS (save our ship) messages or any message you should wish to write
  • Dropping a Note to it, or double-clicking the bottle and targeting a note will insert the note into the bottle
  • Filled bottles can be double-clicked to be thrown into the water where they will float away and be washed ashore someplace
  • Notes that are discovered on the shore can be picked up freely if close enough with line of sight, or can be fished out with a fishing rod
  • Note: this is just for role-playing purposes and is unrelated to SOS treasure hunting
  • Large ships now allow locking down and unpacking objects to them, limited to 3 items, no containers allowed
  • Fixed an issue causing Chum not to work in some cases
  • Fixed an issue with being able to fish & grab schools of fish

If you still experience any of these please log out and back in to receive the hotfix.

We've identified and resolved an issue with pets causing lag in some cases.

Necromancer Updates:

  • Balance:

    • Cocoon spell: When broken, in addition to the current spell, the player will receive a stats bless.
    • Contagion spell: When broken, in addition to the current spell, the attacker will receive a curse.
  • Resurrect:

    • Using Forensic on a ghost as undead, will now attempt to resurrect. Success is based on Forensic and Spirit Speak skill levels.
  • Death Ward:

    • Death Ward should now do proper criminal action checks upon resurrection.
  • Renounce Undead:

    • To renounce your undead status, now you can go and interact with the Ankh inside Yew Abbey.
  • Souls Collection:

    • Every undead Player can now collect souls regardless of having dealt the killing blow (Including killed by pets/summons).
    • Multiple undead players can collect soul from the same body once.
    • Removed check for Spirit Speak and added to Forensic, souls collection will always succeed at GM Forensic Eval.
  • Grave Dust:

    • Doubled Grave Dust drops from Gravedigging.
    • Increased Grave Dust loot drops from undead creatures.

New Cartography Item:

  • Treasure Maps Globe: Can be crafted with Cartography from a Miniature Globe, this item can store up to 500 undeciphered Treasure Maps.

Necromancer:

  • Cocoon spell: Fixed bless, now will match Magery effects but based on Forensic Eval (+11 / 5 min at GM).
  • Contagion spell: Fixed curse, now will reverse bless effects but based on Forensic Eval (-11 / 5 min at GM).

TMaps Globe:

  • Added Line of Sight check.
  • Added Security option for Examine/Retrieve. Anyone can deposit maps.

The old Destard entrance in Yew has been retired. It now leads through the mountains to the other side.

Please update your runes if you haven't for the new Destard entrance in SE Skara Brae!

  • Farms in Britain, Skara, Moonglow & Yew have had some farm animals added
  • Skara Brae now has a cemetery residing on Iver's Rounding island which can be accessed by Ferry just NW of the Skara Brae Bank
  • Fixed an issue with the house menu option Pack & Destroy, the option has now been re-enabled
  • Fixed stationed healer in Windemere & added wandering healer spawns to Dagger Isle
  • Animate Horse: Increased stats and skills, it does not decay and you can use as a pet to fight mobs, but if you mount it, it will dispel on dismount (Also fixed a bug that would allow to cast on bonded pets which would get lost after).

  • Transfusion / Great Transfusion: Now it consumes mana and gives life in the same percentages as before.

  • Mitigate Poison: Halved the cooldown from 60 to 30 seconds.

  • Spiritual / Vampiric Touch: Increased mana/life received per hit. Increased duration 10 min at 100 and 5 min at 80.

  • Animate Dead: Increased stats of summoned skeletons.

  • Bone Armor: Increased duration 10 min at 100 and 5 min at 80.

  • Ghost Blade: Changed, is now a blade spirit in the shape of a ghost (also has curse and can only cast one).

  • Undead Meal: Undead Meal heads can now be used for necro recall/gate.

  • Holy Damage: Adjusted the damage balance received from beneficial spells.

  • Spells: Adjusted LOS requirements for some spells.

  • Quick Travel: Some spots are being added in towns/GY/dungeons for undead recall, also FE on self updated to reveal artefacts presence.

  • Added Lock Repair Kits to Tinkering recipes to repair broken lockboxes with
  • Fixed a display issue with durability description; please note: this did not affect the actual durability of items, just the warning & display text on them
  • Increased initial durability of Lockpicking Training Boxes
  • Lockpicking Training Boxes now have limited durability causing the lock mechanism to wear out over time
  • Improved Buff/Debuff icon persistence
  • Improved overweight/fatigue mechanics, fixing an issue sometimes causing players to get stuck even after they've dropped some weight
  • Improved resource display text on commodity deeds
  • Removed double Blessed tooltip on bank checks
  • Speech commands will now alert responding town vendors preventing them from wandering around immediately after you interact with them
  • Quick Travel spells now prevent targeting non-Rune/Runebook objects
  • Fixed issue with being unable to change default interaction on Runebook in some cases
  • Added missing Blowpipe to Tinker vendors

This patch note includes:

  • Loading Invisibility Updates
  • Quick Travel Improvements
  • General Improvements/Fixes

Loading Invisibility Updates

  • Loading Invisibility cooldown added to prevent abuse from quickly teleporting back and forth between destinations
  • When traveling within the same region, Loading Invisibility will now only apply when you are traveling a distance away that is also an unguarded destination

Quick Travel Improvements

  • Gate Travel is now permitted out of dungeons one-way, so you can leave the dungeon but cannot re-enter
  • Fixed issues with pets sometimes being taken out of bounds during teleports and requiring retrieval from the Stablemaster
  • Quick-travel spells Recall/Mark/Gate Travel will now only consume mana or reagents for valid targets/destinations
  • Moongates from Gate Travel spell will now properly show the destination name on each portal, for example, "Portal to Town: Britain" or "Portal to Shame Level 1"
  • Dispel Field will now dispel both sides of a Moongate
  • Moongates will now only confirm "Do you wish to travel?" when it leads to an Unguarded area when you are inside a Guarded area; so if you step on a red Moongate while outside of town, you don't have to confirm
  • Improved pets/followers teleporting with their owner when traveling through portals within the same region

General Improvements/Fixes

  • Added a kettle container & a couple barrel containers to Tinkering
  • Added Basket-weaving recipes to Tailoring
  • Added Cleverly Locked Box to Tinkering recipes, used for lockpicking training
  • Added Archery Butte to Carpentry recipes
  • Added a 2-day cooldown on re-listing a house for sale after it's been sold
  • Improved open & use restrictions for containers in houses to be more lenient on line of sight
  • Placed mailboxes can now have items dropped into them by anyone as if to deliver mail to you & mailboxes will now honor the Security option on them to decide who can take items out of it
  • Fixed an issue with bonuses to skills, like from the Tailors Apron, not being honored for crafting success chance
  • Fixed an issue with Orc Bombers attacking wearers of an Orcish Kin mask
  • Bulletin Board messages will now be sorted by newest-first & stale messages will be cleared after 30 days
  • Fixed an issue with interrupting Fishing not actually interrupting the reeling process
  • Improved Robe Deed functionality, no longer requires users to log out/in to refresh the appearance of the converted item
  • Fixed issue with Stealing not being prevented on containers with tinker traps on them
  • Improved smelting success of some furniture deeds made by Carpentry
  • Fixed issue with the whole stack of Shimmer Essence being consumed when dropping to mastery books, now it will only consume 1
  • Fixed issue with Lumberjacking not putting logs into the designated Harvest Bag
  • Fixed issue with Auto-Stacking Regs option moving reagents when dropping them to the bank
  • Fixed issue with not being able to trade pets that require no skill to mount & improved controlling these pets
  • Fixed issue with Bulk Order Books for sale on a player vendor being unable to be opened by buyers
  • Improved Fish filet stackable weight
  • Fixed an issue with the Invisibility spell being treated as a healing spell for Undead characters
  • Improved Item ID skill success chance for grandmasters
  • Improved Barber restyle options to preserve hair color when changing hairstyles
  • Fixed issue with default double-click action for secured campsites not being set to "Pitch Tent"
  • Fixed issue with removing a house's trash can playing a wood-sawing sound indefinitely
  • Improved the Relocate option on player vendors to alert users if the purchase failed, previously no error message was shown
  • Added nominal fee to Stablemaster retrieve pet out-of-range option
  • System messages to characters about active skill-gain have been disabled

We have a correction for the following statement from the patch note at https://shardsofbritannia.com/news/house-packing-weather-taxidermy-glassblowing-stonemasonry-updates "You cannot pack a house's contents while vendors are working out of it, they need to be packed up separately by right-clicking the vendor and choosing Relocate"

Correction: When using the Pack Contents & Destroy option, all vendors that are owned by your account will be automatically packed at no extra charge and deeds placed in your backpack. If there are any vendors working out of the house that you do not own on that account then the vendors will need to be Dismissed or Relocated first. If the vendors are abandoned you can use the house's Ban option to forcibly remove them if necessary.

Update: The crafting related issues have been resolved and crafting has been re-enabled. If you continue to see "crafting is suspended" please log out and back in and try to craft again. Thanks for your patience.

~~ Crafting of any kind has been suspended for a short period while we sort out an issue following the recent patch. Thanks for your patience, we'll have the issue resolved shortly. ~~

This patch note contains:

  • General Fixes
  • House Contents Packing
  • Weather Addition
  • Taxidermy Additions
  • Glassblowing Additions
  • Stonemasonry Updates

General Fixes

  • Some built-in containers in rental properties are now secured and can be used by renters
  • Fixed issue with durability not being consumed on tools when repairing equipment
  • Fixed an issue with Multi-Crafting not being interrupted by movement
  • Fixed issue with Repair Deed crafting having a 100% failure rate
  • Minor improvements to crafting menu display & sorting

House Contents Packing

  • Houses and Rentals now have an option called Pack & Destroy that will pack all of the house's contents into a deed so that they can be unpacked to another house that you own
  • Using Pack & Destroy on a permanent house will destroy the house and refund you part of the purchase price like normal & using the option on a rental house will cancel your rental agreement
  • When unpacking a house's contents to a new house, all of the items will be moved into the new house's Moving Crate inside of pouches
  • You will have to unpack all of the items from the Moving Crate before being able to Relocate or Pack a house
  • There is a limited amount of time (currently 2 days) allowed to keep a house's contents packed to deed
  • This may put your new house over the storage limit if all of the items don't fit; make sure you are in a position to handle all of the objects once they've been unpacked!
  • You cannot pack a house's contents while vendors are working out of it, they need to be packed up separately by right-clicking the vendor and choosing Relocate Correction: When using the Pack & Demolish option, all vendors that are owned by your account will be automatically packed at no extra charge and deeds placed in your backpack. If there are any vendors working out of the house that you do not own on that account then the vendors will need to be Dismissed or Relocated first. If the vendors are abandoned the owner can use the house's Ban option to forcibly remove vendors if necessary.

Weather Addition

  • Added Seasons & Weather system with effects like rain, storms, wind, & snow to all overland regions
  • Seasons are currently observed following real-world seasons of the Northern Hemisphere
  • Players will not see the effects of weather while Night Sight is active, nor while inside most buildings, nor inside a house, nor in a Faction Event
  • All players will see a Weather Conditions icon while weather is active, even if they are inside a building

Taxidermy Additions

  • Added a Taxidermy Kit for purchase from Tanner vendors
  • Taxidermy Kits can be used by Grandmaster Carpenters and Tinkers to make a trophy from select beings:
    • Dragon
    • Brown Bear
    • Stag (named a great hart, but appears bigger & furrier)
    • Snow Leopard
    • Polar Bear
    • Fish
  • Crafting a taxidermy piece requires 10 boards (any material) and a valid corpse or fish target
  • Fish Taxidermy requires the fish to be of size Gigantic or larger and must be in your backpack
  • Note: Dragon Head taxidermy pieces obtained from the Ice Dragon King are now updated to receive the color of the Ice Dragon King itself, blue; Dragon Heads crafted from Taxidermy Kits will be uncolored

Glassblowing Additions

  • Added Glassblowing recipes
  • Added 'Learn Glassblowing' book to Tinker vendors, requires Grandmaster Tinkering
  • Added 'Learn Harvesting Glass-Quality Sand' book to Miner vendors, requires Grandmaster Mining
  • Glassblowing allows you to work sand into a selection of glassware; currently, items available are chemistry-related decorations, plus a glass Alchemy workbench & a glass Potion Jar (note: empty potion bottles are NOT craftable with Glassblowing at this time)
  • Added new tool: Sand Shovel, available for purchase from Mining vendors & is required to harvest sand in the desert
  • Added new tool: Blowpipe, available for purchase from Tinker Vendors & is required to craft glass items
  • Sand harvesting is currently available in the Compassion Desert

Stonemasonry Updates

  • Prices reduced slightly on 'Learn Stone Masonry' & 'Learn Harvesting Granite' books
  • Added new tool: Stoneworking Mallet, available for purchase from the Carpentry vendors & is required to work with granite & craft stone items
  • The Stoneworking Mallet has limited charges which only consume upon successful crafts, not failures, and do not consume for converting Granite into Slabs
  • High-Quality Granite now needs to be worked into Granite Slabs to use it in crafting stone furniture recipes
  • Fixed issue with some stone items being crafted with Plain Granite not being stone-colored (gray)

Several new rental properties have been added to the world & rentals now appear on the Vendor Search stone results.

We now have over 50 rental properties spanning across the world with a range of prices to fit many people's lifestyles and budgets.

The storage limits have been set to be competitive with permanent housing, and this may present more opportunities for players wishing to temporarily store goods while trying to upgrade their house.

When renting a property, you will be asked if you want to Keep Decorations or Hide Decorations. If you choose to keep the pre-existing decorations. An option has been added to the House Sign window to Hide Decorations so you can hide them at a later time if you choose. Pre-existing decorations in rentals will automatically be restored when the property is vacated, but they cannot be manually un-hidden while the property is occupied.

Update: Some rental properties have built-in secure storage now that can be used by renters.

The fishing rares from the Britain Moat have been updated.

General Improvements

  • Corrected Explosion Potion recipe to use Sulfurous Ash; previously the recipe was using Mandrake Root by mistake

Item Inspection

  • Added a context option to inanimate objects: Inspect Item
  • Using Inspect Item will bring up a window with some details about the object like its name, weight, color, hue & tooltips
  • This can help with identifying the color and hue of an object, and more information may be added to this later

Runes & Gate Travel

  • Marking runes will no longer automatically trigger renaming immediately
  • Default double-click action for Recall Runes is now set to the Rename option instead of attempting to Recall to it
  • Renaming Recall Runes will now use a chat prompt instead of a pop-up window
  • Improved verbiage for Recall Rune & Runebook destination region display text
  • Moongates updated to new artwork eliminating the humming noise when nearby
  • Moongates to unprotected destinations will now appear in the color red, and Moongates to protected destinations will appear blue
  • Event Moongates will now appear in the color grey
  • Moongates to protected destinations no longer ask for confirmation when activating them/standing on them
  • Moongates will no longer immediately trigger activation for players that are nearby when the Moongate is created in order to prevent unwanted or accidental activations