We'll be offline for up to an hour during this evening's maintenance window @ 9am UTC. Thanks for your patience.

The Wiki Bot is temporarily offline, it'll return to service after it's had a pina colada or two on the beach.

We're back online. Go play!

During the next restart period (9am UTC 16th September) we will remain offline for up to 2 hours to perform extended maintenance.

Thank you for your patience.

We are aware of ongoing lag issues that some users are experiencing. At this stage, we are waiting for a core issue to be rectified at our host, at which time we will most likely move back to our original datacentre.

The latest advice is that they are working with their network equipment vendor to patch and resolve the issue. Unfortunately this seems to be taking an extended amount of time, however as soon as we are advised that this issue is resolved, we will in turn advise you all.

Apologies for this, it is out of our hands at this time. We know a few of you have suggested moving to an alternative host, however please understand that is not a realistic avenue for us at this time due to both the cost and time involved. We are not a simple 'single server' solution like a RunUO/ServUO shard.

We are looking for ideas for the new Discord logo. Are you handy with Photoshop? We'd love to see what you can come up with. If you are interested in helping out and want to submit an image to be considered for the rebranding, please do so on our forums: https://forums.shardsofbritannia.com/topic/30/discord-logo-submissions Thanks in advance

This is a reminder to all that placement of objects outside the boundaries of your house foundation is not intended. Objects placed in this fashion are subject to removal, with a priority given to those that block access to land masses in any way.

Thank you for your understanding.

We're back online. Thanks again for your patience.

Apologies for the delay, we are running a little overtime with the maintenance work. We will aim to be back online by 11am UTC (ideally before that!).

Hail citizens. We have some important news to share with you!

As you may be aware, this project started out as an experiment. It was unimaginable that it would grow into what it is today. To see where we've come today, let's take a quick look back at the history of the game and our project for a moment.

Starting out the game Legends of Aria was known as Shards Online, as some of you remember. Later it was re-branded to Legends of Aria, and more recently the platform is known as the Shards Engine, which makes this project possible.

After the game was re-branded to Legends of Aria, our project was just getting our test-server online and it was decided to use the name Legends of Ultima for the time being while we experiment with things and find our place as a project. This name wasn't originally intended to be used permanently, and admittedly it stayed around for longer than expected.

Today, the project has grown to a point where it is prudent to find its own identity, and as such we are excited to announce, the project will now be known as Shards of Britannia

This represents a new path forward as we progress into the future as a project on the Shards Engine with our new home in Britannia. What's next? We will be steadily working to replace branding across all platforms over time but will do our best to make the transition as seamless as possible. We hope that you are as excited as we are about the future and appreciate your support through these changing times.

Tonight's maintenance window @ 9am UTC (approx 1h 10 mins from the time of this notice) will be extended by up to an hour while we work on the 'lag' issues that are currently being seen.

Thank you as always for your patience.

It's not going to answer every question, but we hope we've covered the important ones! Something to read while waiting for the main event:

https://wiki.legendsofultima.online/en/transition-faq

Earlier today, we identified an economy breaking issue. While we won't go into full detail on this, what we can say in summary is that a small group of players leveraged an exploit. Our telemetry identified this and we acted as soon as we noticed it.

The end result is that group of players have immediately had their accounts banned. We do not tolerate this behavior and there is no recourse for it. The side effect of is the detrimental effect on the economy. Based on a lot of deliberations and investigations over the last 7 hours, we have concluded that the only way to 100% protect the economy and our game is to execute a rollback.

The time that we are rolling back to will be 16:00 UTC/12:00 US EST on June 23rd. This is roughly 30 hours of play time. We completely appreciate that this is a less than ideal circumstance, and as such would like to reward our players that obey the rules and play faithfully with an additional gift that you'll receive on your next login, as well as a reset of all power hour and level cap timers. In addition, power hours for the next 24 hours will offer double the gain chance that they usually do.

Rest assured we have also made (and thoroughly tested) additional changes that will go a long way to ensure that this does not happen again. We have also made improvements in terms of notification for this particular issue, so that on the off chance it DOES somehow happen again, the lag time between the action and the discovery of said action will improve significantly.

We, like you, are incredibly frustrated with this situation and have had to take time away from our jobs and families to try and put things back in order. We hope you understand our approach to this, and look forward to hanging out with you in Britannia again shortly.

We'll be coming back online within the next few minutes.

PLEASE CLICK THE LINK BELOW TO READ THE FULL MESSAGE.

Firstly, thank you all for your patience during this trying time. During this last window of the game being online, we were working closely with our hosting provider to identify further options for mitigation of the DDoS attacks that we are experiencing, beyond what was already implemented. We are now working with them to enable what is necessary.

Please note that this may take some time, and at this time, we will not be bringing the server online again until these steps are in place.

Also please note that we are not going to discuss the mitigations we are putting in place in any way. That would be detrimental to our cause. Rest assured that we know what our next steps are and we'll continue to work through what needs to be done to eliminate this threat.

Thank you once again, and we hope to return to service as soon as we can. There is no ETA at this time, however we do expect this process to take at least 1-2 days. As always, keep an eye on #news for any further updates.

We believe we have finally squashed the outlying performance bug that was forcing us to restart every 6 hours. As such, we will be returning to our usual restart at 5am US EST/9am UTC.

As a result, this next restart will take slightly longer than usual. We apologise for this, however rest assured that after this, we expect smooth sailing.

Thanks for your patience during this bumpy few weeks!

We are aware of the issue with the official map and are working to resolve it. Thanks for your patience.

To all,

We sincerely apologise for the (very brief) housing launch today. The server will be coming back online in the next few minutes, however there is some additional impact.

Unfortunately we are unable to return to the world save from just prior to the housing launch. Instead, we have had to roll back a further 45 minutes. This was unavoidable and had to be done to ensure the integrity of our data and the game.

We don't expect the issue we experienced to return, and please go ahead and place your housing. Thank you, as always, for your patience.

We are back online. Please note, direct connections will no longer work. Connect by selecting our server on the community server screen. Thanks for your patience, as always.

As you may be aware, earlier this week we identified several users involved in abusing some economic vulnerabilities that were discovered. At that time we had to roll back the server to recover from the impact and to protect our newly established economy.

After that incident occurred the players involved began to launch an attack on the LOU infrastructure (DDoS) causing our servers to become inaccessible. The players involved have since been banned and ejected from the community, but the attacks continue to occur occasionally.

At this time we are doing everything we can to prevent outages, but there may be times when the server will have to be brought down unexpectedly in order to recover.

We will be monitoring things closely to try and prevent downtime and loss of progress, and we sincerely appreciate your patience and support through our growing pains.

Today on Memorial Day, we honor and remember all those who made the ultimate sacrifice for us. We are eternally grateful and forever indebted!