We are aware of ongoing lag issues that some users are experiencing. At this stage, we are waiting for a core issue to be rectified at our host, at which time we will most likely move back to our original datacentre.

The latest advice is that they are working with their network equipment vendor to patch and resolve the issue. Unfortunately this seems to be taking an extended amount of time, however as soon as we are advised that this issue is resolved, we will in turn advise you all.

Apologies for this, it is out of our hands at this time. We know a few of you have suggested moving to an alternative host, however please understand that is not a realistic avenue for us at this time due to both the cost and time involved. We are not a simple 'single server' solution like a RunUO/ServUO shard.

We are looking for ideas for the new Discord logo. Are you handy with Photoshop? We'd love to see what you can come up with. If you are interested in helping out and want to submit an image to be considered for the rebranding, please do so on our forums: https://forums.shardsofbritannia.com/topic/30/discord-logo-submissions Thanks in advance

This is a reminder to all that placement of objects outside the boundaries of your house foundation is not intended. Objects placed in this fashion are subject to removal, with a priority given to those that block access to land masses in any way.

Thank you for your understanding.

We're back online. Thanks again for your patience.

Apologies for the delay, we are running a little overtime with the maintenance work. We will aim to be back online by 11am UTC (ideally before that!).

Hail citizens. We have some important news to share with you!

As you may be aware, this project started out as an experiment. It was unimaginable that it would grow into what it is today. To see where we've come today, let's take a quick look back at the history of the game and our project for a moment.

Starting out the game Legends of Aria was known as Shards Online, as some of you remember. Later it was re-branded to Legends of Aria, and more recently the platform is known as the Shards Engine, which makes this project possible.

After the game was re-branded to Legends of Aria, our project was just getting our test-server online and it was decided to use the name Legends of Ultima for the time being while we experiment with things and find our place as a project. This name wasn't originally intended to be used permanently, and admittedly it stayed around for longer than expected.

Today, the project has grown to a point where it is prudent to find its own identity, and as such we are excited to announce, the project will now be known as Shards of Britannia

This represents a new path forward as we progress into the future as a project on the Shards Engine with our new home in Britannia. What's next? We will be steadily working to replace branding across all platforms over time but will do our best to make the transition as seamless as possible. We hope that you are as excited as we are about the future and appreciate your support through these changing times.

Tonight's maintenance window @ 9am UTC (approx 1h 10 mins from the time of this notice) will be extended by up to an hour while we work on the 'lag' issues that are currently being seen.

Thank you as always for your patience.

We are back online. Please note, direct connections will no longer work. Connect by selecting our server on the community server screen. Thanks for your patience, as always.

We are back online. We will be monitoring closely, however please note that if the issue that caused us problems earlier returns, we may have to go offline again at short notice.

Thank you for your patience and understanding.

-- The Team

Sorry, everyone, we noticed that some of the fixes we applied during the nightly restart had a flaw and we had to shut down unexpectedly. The server was only up for a short time after, but we still had to roll back to the time of the nightly restart. We apologize for the inconvenience and will be back online as quickly as possible.

As you may be aware, earlier this week we identified several users involved in abusing some economic vulnerabilities that were discovered. At that time we had to roll back the server to recover from the impact and to protect our newly established economy.

After that incident occurred the players involved began to launch an attack on the LOU infrastructure (DDoS) causing our servers to become inaccessible. The players involved have since been banned and ejected from the community, but the attacks continue to occur occasionally.

At this time we are doing everything we can to prevent outages, but there may be times when the server will have to be brought down unexpectedly in order to recover.

We will be monitoring things closely to try and prevent downtime and loss of progress, and we sincerely appreciate your patience and support through our growing pains.

  • There's a known issue with some objects not being able to be unpacked in houses such as, but not limited to: cauldron
  • There's a known issue with some objects being able to be placed outside of the house foundation/walls, or in the yard

Warning: It is not intended to be able to place objects outside of the foundation/walls of your house. If you have objects placed out of bounds they may be subject to adjustments to make them in-bounds, or in some cases removed if they are blocking pathways. The small front yards are intended only for vendors or a guildstone.

Reminder: the Small Workshop and Large Patio houses are temporarily disabled for fixing, and we will try to make them available ASAP

The server is back online.

We're investigating an issue with guards and will be down for a little bit longer.

To all,

We sincerely apologise for the (very brief) housing launch today. The server will be coming back online in the next few minutes, however there is some additional impact.

Unfortunately we are unable to return to the world save from just prior to the housing launch. Instead, we have had to roll back a further 45 minutes. This was unavoidable and had to be done to ensure the integrity of our data and the game.

We don't expect the issue we experienced to return, and please go ahead and place your housing. Thank you, as always, for your patience.

"The Britain Royal Guard is seeking mercenaries willing to investigate three different suspected Dens of Evil. Our trackers have given us approximate areas for these Dens and they appear to be bound together with an unknown magic. We have sent many brave mercenaries to each already, but no matter how many times they cleanse these ritual sites.. they return. This is unlike anything we have seen before..."

First Tracked Location: https://imgur.com/XjZOegH

Second Tracked Location: https://imgur.com/S5nmsg4

Third Tracked Location: https://imgur.com/Ipmfexc

We are aware of the issue with the official map and are working to resolve it. Thanks for your patience.

Just a reminder from the article posted last week: https://legendsofultima.online/news/server-is-up-again-1

Any characters, items, and houses that were left behind in Celador are no longer accessible.

If you have any characters stuck in Limbo/Inbetween from the transition and have trouble progressing through the black portal, please send a help request and make sure your contact info (use /contactinfo command) is up to date so we can contact you if no one is available to help immediately.

We are experiencing ongoing issues at our host as a result of a maintenance/upgrade window. We were advised there would be no impact to customers during this time, however clearly that is not the case.

There is no ETA at this time and you may experience odd behaviour or inaccessibility with the game or any of the related services.

Thank you for your patience. We will update you with more information as it comes to light.

We will remain offline during our next maintenance window (9am UTC Friday 3rd September) while we complete migration to one of our host's alternative data centers. During this time, all of our services will be unavailable.

This is due to our current datacentre experiencing some ongoing issues which are intermittently affecting our services. Rather than wait for them to be resolved by our host, we will instead work around the issues by moving to a different physical location/datacentre within their network.

Rather than provide an estimate, we'll update you on the progress of the change via Discord during the migration window. Thanks, as always, for your patience.