π§ββοΈ Necromancer Patch Notes
Welcome to the latest update for Necromancer abilities! This patch focuses on making spells more responsive, impactful, and fun to use.
π©Έ Blood Siphon
- Visual Feedback: Damage is now displayed using NPC speech bubbles for better clarity.
- PvE Buff: Health siphon amount against non-player targets is now doubled.
- Distance Scaling: Maintained original distance-based scaling, now applied separately in PvE.
- Cooldown Change: Reduced from 10 seconds β 5 seconds.
β€ Now a burstier, faster-impact spell.
πΈοΈ Torpefy
- Debuff Duration: Increased from 4 seconds β 8 seconds.
β€ Doubles its crowd-control potential.
- Cooldown Reduced: Internal cooldown lowered from 60s β 30s after expiration.
β€ More flexible in combat rotations.
π·οΈ Cocoon
- Spiderling AI Update: Chase range increased from 5 β 30 units.
β€ Spiderlings now pursue targets far more aggressively.
π Dispel Field
- Noxious Cloud Fields: Now only a 30% chance to successfully dispel.
β€ Adds tension and resistance when dealing with toxic fields.
- Other Fields: Remain at 100% dispel chance.
β€ Normal behavior preserved for non-toxic fields.
π» Haunt
- Cast Time Simplified: Replaced dynamic cast time with a fixed 5-second cooldown.
β€ Consistent timing across all caster skill levels.
β οΈ Noxious Decay
π Bone Armor
- Meditation Allowed Again!
- Necromancers can now meditate in Bone Armor.
- Comes with a 30% Armor Penalty.
π New Spell: Translocation
- Teleport Equivalent:
β€ A new mobility spell for Necromancers to quickly reposition or escape danger.
Let us know how these changes affect your undead gameplay. Happy haunting! ποΈβπ¨οΈ