Announcements List

Query: announcement found 492 results

26th Sep 2021 announcement

The upcoming Fishing SOS changes are delayed slightly while we continue work on it, however, the container organization changes will go out tonight during the daily restart.


25th Sep 2021 announcement

Go play!


25th Sep 2021 announcement

Apologies folks, we'll need a little longer to finish our tasks. This could be up to an hour, but should be sooner. Thanks as always for your patience.


25th Sep 2021 announcement

We'll be offline for up to an hour during this evening's maintenance window @ 9am UTC. Thanks for your patience.


25th Sep 2021 announcement

The Wiki Bot is temporarily offline, it'll return to service after it's had a pina colada or two on the beach.


16th Sep 2021 announcement

We're back online. Go play!


16th Sep 2021 announcement

During the next restart period (9am UTC 16th September) we will remain offline for up to 2 hours to perform extended maintenance.

Thank you for your patience.


13th Sep 2021 announcement

We are aware of ongoing lag issues that some users are experiencing. At this stage, we are waiting for a core issue to be rectified at our host, at which time we will most likely move back to our original datacentre.

The latest advice is that they are working with their network equipment vendor to patch and resolve the issue. Unfortunately this seems to be taking an extended amount of time, however as soon as we are advised that this issue is resolved, we will in turn advise you all.

Apologies for this, it is out of our hands at this time. We know a few of you have suggested moving to an alternative host, however please understand that is not a realistic avenue for us at this time due to both the cost and time involved. We are not a simple 'single server' solution like a RunUO/ServUO shard.


10th Sep 2021 announcement

We are looking for ideas for the new Discord logo. Are you handy with Photoshop? We'd love to see what you can come up with. If you are interested in helping out and want to submit an image to be considered for the rebranding, please do so on our forums: https://forums.shardsofbritannia.com/topic/30/discord-logo-submissions Thanks in advance


7th Sep 2021 announcement

This is a reminder to all that placement of objects outside the boundaries of your house foundation is not intended. Objects placed in this fashion are subject to removal, with a priority given to those that block access to land masses in any way.

Thank you for your understanding.


5th Sep 2021 announcement

We're back online. Thanks again for your patience.


5th Sep 2021 announcement

Apologies for the delay, we are running a little overtime with the maintenance work. We will aim to be back online by 11am UTC (ideally before that!).


5th Sep 2021 announcement

Hail citizens. We have some important news to share with you!

As you may be aware, this project started out as an experiment. It was unimaginable that it would grow into what it is today. To see where we've come today, let's take a quick look back at the history of the game and our project for a moment.

Starting out the game Legends of Aria was known as Shards Online, as some of you remember. Later it was re-branded to Legends of Aria, and more recently the platform is known as the Shards Engine, which makes this project possible.

After the game was re-branded to Legends of Aria, our project was just getting our test-server online and it was decided to use the name Legends of Ultima for the time being while we experiment with things and find our place as a project. This name wasn't originally intended to be used permanently, and admittedly it stayed around for longer than expected.

Today, the project has grown to a point where it is prudent to find its own identity, and as such we are excited to announce, the project will now be known as Shards of Britannia

This represents a new path forward as we progress into the future as a project on the Shards Engine with our new home in Britannia. What's next? We will be steadily working to replace branding across all platforms over time but will do our best to make the transition as seamless as possible. We hope that you are as excited as we are about the future and appreciate your support through these changing times.


5th Sep 2021 announcement

Tonight's maintenance window @ 9am UTC (approx 1h 10 mins from the time of this notice) will be extended by up to an hour while we work on the 'lag' issues that are currently being seen.

Thank you as always for your patience.


4th Sep 2021 announcement

We'll remain offline for up to an hour during the next restart window (type /nextrestart to see when that is.) to run some additional maintenance tasks. Thank you for your patience, as always.


4th Sep 2021 announcement

We will remain offline during our next maintenance window (9am UTC Friday 3rd September) while we complete migration to one of our host's alternative data centers. During this time, all of our services will be unavailable.

This is due to our current datacentre experiencing some ongoing issues which are intermittently affecting our services. Rather than wait for them to be resolved by our host, we will instead work around the issues by moving to a different physical location/datacentre within their network.

Rather than provide an estimate, we'll update you on the progress of the change via Discord during the migration window. Thanks, as always, for your patience.


4th Sep 2021 announcement

Secure Trading issues:

  • we've received several reports of players having to click Accept repeatedly until the trade finally accepts

Corpse Looting issues:

  • we're aware that many or all corpses are not appearing when attempting to open them and the best-known workaround is to use the Loot All context option

Pet Commanding issue:

  • we're aware of an issue with pets not engaging in combat again as expected after being idle; best-known workaround is to say All Stop and then try your commands again


4th Sep 2021 announcement

The Polymorph spell has been temporarily disabled while we work on the ongoing issues with it. Thank you for your patience, we'll advise when it is available again.


4th Sep 2021 announcement

As you're all probably aware, the server is offline right now. We've identified a critical issue that must be resolved prior to us bringing it back online. At this time we cannot offer an ETA, however know that we're all working on it to get things going again ASAP.

Keep an eye out for further announcements here in #news. Sorry for the delay in the release of this notification.


4th Sep 2021 announcement

Restart has been completed. Thanks for your patience!


4th Sep 2021 announcement

This evening we will be coming down for daily maintenance 15 minutes ahead of schedule. We will return to service at 5am US EST/9am UTC.

After this maintenance period, the server will restart once every 6 hours. We apologise for this, however it is a necessary step in order to ensure performance based on a very large increase in player count (thank you!) and a bug that we hope to resolve in the coming week. However, the restarts will now take 5 minutes instead of the 15+ that was the case previously.

You can check how long is left until the next restart by typing /nextrestart or /nextreboot in game. In this way, you can still plan your power hours etc. We will return to daily restarts as soon as we can.

Thank you, as always, for your patience.


4th Sep 2021 announcement

Due to ongoing connectivity issues, the server will remain offline until further notice. There is no ETA at this time.


4th Sep 2021 announcement

We are experiencing ongoing issues at our host as a result of a maintenance/upgrade window. We were advised there would be no impact to customers during this time, however clearly that is not the case.

There is no ETA at this time and you may experience odd behaviour or inaccessibility with the game or any of the related services.

Thank you for your patience. We will update you with more information as it comes to light.


4th Sep 2021 announcement

We are aware of the issue with the official map and are working to resolve it. Thanks for your patience.


4th Sep 2021 announcement

Update your bookmarks! The news feed has been migrated from the old news.legendsofultima.online to https://legendsofultima.online/news and the in-game feed and Discord bot now reflect the new feed.


4th Sep 2021 announcement

The production server is back online with the latest version. Please make sure to have the latest client installed. At this time it is advised to use the "Download Now" button on the LOA Dashboard https://legendsofaria.com/dashboard to download and install the game with, as the standalone download has not been updated yet. See you in game!

Note: A common issue with the patcher seems to be that it fails twice but after the 3rd try it completes the updates. If you see "Patch Failed" just try re-loading the launcher and it should fail one more time, and then by the 3rd run be ready to play.

Tip: Untick "Verify Integrity" in the patcher after you've successfully launched the game and confirmed you can play. This will skip the lengthy scan that occurs every time you open the launcher. Turn it back on if you have crashes or errors playing the game.


4th Sep 2021 announcement

We are extremely pleased to welcome a new member to our team. Congratulations beekel!

beekel will be joining us as a Counselor, and behind the scenes, has already contributed greatly to our project in terms of the wiki, the related wiki bot and of course the interactive map.

He is also contributing in the form of custom music, which we hope to have in game very soon!

Please make him feel welcome.


4th Sep 2021 announcement

Dungeon Despise is now available for again for your spelunking pleasure.


4th Sep 2021 announcement

Thanks for your patience during the downtime, we have received word that the issue is now resolved and we are now bringing our services back online including the game server. See you in-game and thanks again for your support


4th Sep 2021 announcement

Earlier today, we identified an economy breaking issue. While we won't go into full detail on this, what we can say in summary is that a small group of players leveraged an exploit. Our telemetry identified this and we acted as soon as we noticed it.

The end result is that group of players have immediately had their accounts banned. We do not tolerate this behavior and there is no recourse for it. The side effect of is the detrimental effect on the economy. Based on a lot of deliberations and investigations over the last 7 hours, we have concluded that the only way to 100% protect the economy and our game is to execute a rollback.

The time that we are rolling back to will be 16:00 UTC/12:00 US EST on June 23rd. This is roughly 30 hours of play time. We completely appreciate that this is a less than ideal circumstance, and as such would like to reward our players that obey the rules and play faithfully with an additional gift that you'll receive on your next login, as well as a reset of all power hour and level cap timers. In addition, power hours for the next 24 hours will offer double the gain chance that they usually do.

Rest assured we have also made (and thoroughly tested) additional changes that will go a long way to ensure that this does not happen again. We have also made improvements in terms of notification for this particular issue, so that on the off chance it DOES somehow happen again, the lag time between the action and the discovery of said action will improve significantly.

We, like you, are incredibly frustrated with this situation and have had to take time away from our jobs and families to try and put things back in order. We hope you understand our approach to this, and look forward to hanging out with you in Britannia again shortly.

We'll be coming back online within the next few minutes.