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15th Dec 2019 archive patchnote

  • An issue preventing criminal timer from being refreshed during PVP combat has been resolved
    - Line-of-sight requirement for NPCs to call guards has been disabled for Stealing; normally the NPCs in town would wander around and change their perspective, making theiving more challenging and rewarding in some cases, but at this time the NPCs are set to not-wander, so we're doing this to balance in-town thefts until NPC wander has been re-enabled.


10th Dec 2019 archive announcement

We are aware some folks have lost some house contents following the deployment of the 12/8 patch. We sincerely apologize for any losses that this caused. We do not take lost progress lightly and you should know that we're sorry it happened. We do our best to heavily test each change and take measures to prevent losses as best as possible. Occasionally unforseen circumstances do occur, and we normally do our best to recover from them. In this case we were unable to intercept the issue in time to perform a rollback and address it. We thank you for your support and understanding.


8th Dec 2019 patchnote archive

Bola Revert

  • The most recent Bola changes have been reverted.
  • This reduces the success chance to hit the target from 100% back to 66%.
  • This also increases the cooldowns from 6s back to 10s.

Plot Deco Changes

  • Can no longer decorate locked down objects rotating or moving them outside of the plot bounds.
  • Items that are detected out of the bounds will be automatically moved back inside the plot.
  • There is now a reasonable min/max limit on lowering/raising objects on a plot.
  • NOTE: An autofix has occurred that checked all objects on plots to be out of bounds and has automatically moved offending items inwards towards the plot so not to be extending out of bounds; because of this, some of your decorations or fence pieces may need to be re-positioned.
  • GARDENING NOTE: Plants from gardening now require users to be at least friend to use/harvest the plants due to the deco autofix.

Ban List

  • Targets that are banned are now prevented from re-entering the plot automatically.
  • New tab in the Plot Menu has been added to manage Bans.

Smelting, Milling, Scissors

  • Salvaging has been redesigned from scratch to be more like UO.
  • You should be able to salvage anything that can be crafted.
  • To Smelt something simply double click a forge -OR- use the E ability on a Pickaxe.
  • To Mill/Chop something use the E ability on a Hatchet.
  • To cut cloth objects, use a pair of scissors.
  • You can now salvage items that are on the ground, in your pack animal, or in your inventory, as long as you have access to pick it up.
  • You can now salvage items bought from a town vendor, but will receive a greatly reduced amount of resources from them, and no chance to gain skill.
  • You can now automatically attempt to salvage objects inside of a container, just target a container or yourself to choose backpack.
  • Wooden & Wood Kite shields have been moved to Carpentry recipes and now use wood to craft and are salvageable.

Repairing

  • Repairing of equipment will now be done via the crafting menu.
  • Applicable crafting stations now have a "Repair" button in their menu.

Disguise Kits

  • Thief Disguise Kit & Orc Body Kits have been optimized and should work much more reliably.
  • Orc Body Kit is now blessed.
  • Orc Body Kit will no longer become locked down on use.

Skinning

  • Skinning has been redesigned from scratch to be more like UO.
  • All bladed weapons and the skinning knife can be used to:
    • cut corpses to instantly create the meat/hides inside the corpse.
    • cut whole fish, on the ground or in our inventory, into fish fillets.
  • Bladed weapons have "Toggle Default" option to set the default double-click action:
    • Use: double click and target something to skin.
    • Equip: double click to equip the weapon.
  • Right-clicking a corpse, choosing harvest will check your inventory recursively for a blade to use to skin it.

Treasure Hunting

  • Players will now be required to kill all monsters spawned from a treasure chest before being able to loot from the chest.


5th Dec 2019 archive announcement

The server is now using the latest version of the LOA client. Please make sure to download the latest client to play.

There are a few known issues from this update:
- Covetous and Destard dungeons are purple/pink in appearance and have been disabled until we have had a chance to resolve
- Some trees/rocks may report "Too far", if you find that there are more than 'a couple' of these please let us know, but for the most part should be correct
- Trees that were previously hidden on plots may re-appear, please use a Tree Removal Shovel from an Architect vendor to try and hide it


22nd Nov 2019 archive patchnote

Lockpicking success rates have been tweaked.


19th Nov 2019 archive announcement

Thanks to everyone that has taken time to fill out the Player Survey. We appreciate your time and value your feedback!


19th Nov 2019 archive announcement

Please take a few minutes to fill out our survey: https://forms.gle/H7gAujnCdVspLF996


14th Nov 2019 archive patchnote

  • An issue was resolved with Archery continuing to shoot while players are moving
    - An issue was resolved allowing players to rapidly shoot bows by quickly unequipping and reequipping bows

    (This was meant to be posted sooner, but did not get published erroneously.)


14th Nov 2019 archive announcement

The stablemasters have started to slowly restock their inventory.


13th Nov 2019 archive announcement

Due to a union-related issue, Stable Masters are not able to sell any animals at this time. We hope the result of their strike is that they are remunerated fairly and equitably, and they can return to providing a service that we all appreciate very much in the near future.


13th Nov 2019 archive announcement

Please be reminded that claiming to be a staff member of LoU or LOA when you are not is considered a violation of our rules under Communication and Player Conduct - Part 6 which is publicly visible at https://legendsofultima.gamepedia.com/Server_Rules -- if someone does not have the Staff role in Discord or does not appear in-game with a Yellow name and Counselor/Guild Master title then they are most likely not a staff member.

Also please be reminded that this is one of the reasons, for security, that we do not provide support via Discord. Please make sure to report suspected rule violations via an in-game page, or an email to [email protected] -- this is the only way to be sure you are speaking to a member of the LOU Team.


13th Nov 2019 archive announcement

In order to evaluate a potential performance concern, World Chat will remain disabled for a few days while we collect further data. Thanks for your patience.


11th Nov 2019 archive announcement

Claire the Pilgrim, found in Magincia, offers some of her festive wares for trade. Seek out festive turkeys in the Eastern Frontier for what she seeks. (Event runs until 01 Dec at 1200 EST)


8th Nov 2019 archive patchnote

The temporary 10% bonus to skills has now been concluded and the gain chance will be restored to normal soon.


8th Nov 2019 archive announcement

The patch posted in #test-center-patch-notes has been delayed for some time. The changes will remain on our Test Center for further testing. Thanks for your patience and helping with testing. :)


7th Nov 2019 archive announcement

Service has been restored.


5th Nov 2019 archive announcement

A quick note regarding the skill bonus that we have enabled post rollback - it is a 10% bonus on the base gain, so you won't see it reflected in skillgaindebug. The increase is already applied to the first percentage shown.


5th Nov 2019 archive announcement

Further to our previous announcement, we have found the root cause for the data loss issue and implemented a hotfix. We expect to restore service shortly after this announcement.

Unfortunately, in order to address the issue, we need to perform a rollback. This is necessary in order to ensure data integrity moving forward, as ideally we want to maintain our 'no wipe' stance at all costs. We have considered all other options available to us at this time.

A quick timeline on both the downtime and the rollback are as follows:

-- An issue with data integrity was identified at approx. 10:30pm UTC/5:30pm EST -- LoU was taken offline to further investigate -- In order to address the issue, we have rolled back to approx 10:00am UTC/5:00am EST

We appreciate this is a significant loss of progress. Unfortunately these things can occur when a game is under heavy development such as we are. Investigations into the issue are still ongoing in order to track down and eliminate this type of issue moving forward.

We have enabled a skill gain increase on the server as a method of compensation. This will remain active until we determine that it is no longer necessary. Thank you once again for your patience.


5th Nov 2019 archive announcement

We have identified the data loss issue and expect to restore service shortly. Unfortunately, in order to address the issue, we need to perform a rollback. This is necessary in order to ensure data integrity moving forward, as ideally we want to maintain our 'no wipe' stance at all costs. We have considered all other options available to us at this time.

A quick timeline on both the downtime and the rollback are as follows:

-- An issue with data integrity was identified at approx. 10:30pm UTC/5:30pm EST
-- LoU was taken offline to further investigate
-- In order to address the issue, we have rolled back to approx 10:00am UTC/5:00am EST

We appreciate this is a significant loss of progress. Unfortunately these things can occur when a game is under heavy development such as we are. Investigations into the issue are still ongoing in order to track down and eliminate this type of issue moving forward.

We will also be considering options for compensation for the rollback and will advise on those once we have had an opportunity to discuss fully. Thank you once again for your patience.


5th Nov 2019 archive announcement

Due to a potential data loss situation, the server is being taken offline. There is no ETA for restoration of services at this time. Thank you for your patience.


1st Nov 2019 archive patchnote

  • An issue has been resolved preventing players from removing clothing from their own vendors
    - An issue has been resolved with the clothing bless deed not working with 2019 Halloween handouts


1st Nov 2019 archive announcement

Next Friday, Nov 8th, at a time to be determined, we will be applying a patch that will prevent players from moving/rotating locked down objects outside the bounds of their plot. At that time, an autofix will be applied detecting any pre-existing objects that are out of the plot bounds and moving them back inside the plot to a valid position. Please note that this may not neatly move objects and you may end up with breaks in fence lines if that occurs. Please take this time to analyze any decorations you may have extending past your plot bounds/lines and please move them back so that they are not overlapping.

Additionally, with the changes to lockdown location validation, we will also be adding the Ban List and Auto-Eject for plots. This will now properly track targets banned from a plot and prevent them from re-entering. A new tab to manage the bans has also been added to the plot menu. When a target is ejected from a plot, they are put near the mailbox, which is why it is important that we no longer have interconnected plots and over-extended decorations.


1st Nov 2019 archive patchnote

  • An issue with Pet Brokers being moved on or off of house plot when decorating and moving/rotating items onto the same position as the vendor has been resolved


26th Oct 2019 archive announcement

After the defeat of Mr. Vorhees, The Mad Scientist has vowed to destroy all! They await in Wyvern's rest (once every few hours). Good luck


23rd Oct 2019 archive announcement

Halloween coffins now spawn near Juka Isle and Scorched Print Halloween spawns. Inside you will find increased Candy corn drop chances, rare monsters and the chance for a rare Halloween item.


21st Oct 2019 archive patchnote

An issue with players being unable to open the Plot Menu when the plot has a Guild assigned and the character is in a different guild than is assigned to the Plot has been resolved.


18th Oct 2019 archive announcement

As part of LoU's Halloween events Danyc the Candy Goblin has arrived in Nujel'm. Check out areas around Gazer Isle, The Dunes, Scorched Print and Wyvern's Rest to acquired his much needed Halloween Candy! Danyc has various Halloween items to trade, but will only be in town until 1 Nov. Stay tuned for more Halloween announcements on Discord.


18th Oct 2019 archive patchnote

  • Gardening gains have been slightly increased.


16th Oct 2019 archive patchnote

Phase 1 of pet balancing is now live. These changes are to bring pets closer to UO and balance DPS discrepancies. We will see fine tuning as we identify more issues. Happy hunting!

(Some changes may not take effect until reboot or respawn/resummon of creature)
New:
- Frenzied Shadow Wyrm (rare)
- Pet follow and combat speed reduced
- Additional Brood Mother spawn location
- Additional Dread War Horse spawn location
--------------------------------------------
5 Slot pets
Greater Dragons: Highest health of all pets, high dps.
- 5 Control slots required
- Health increased from 415-654 to 900-1500
- Low end damage roll increased by 10
- Attack speed increased
- Resist skill base increased

Cu Sidhe: Self healing mount with high survivability and mid-high DPS.
- 5 Control slots required
- Health increased from 417-654 to 655-900
- Low end damage roll increased by 6
- Attack speed decreased
- Armor decreased from 25-35 to 11-20
--------------------------------------------
Brood Mother: Highest DPS of all pets, lowest survivability of the 4 slot pets, but immune to poison
- 4 Control slots required
- Low end damage roll increased by 10
- Attack speed decreased
- Health decreased from 417-654 to 209-315
- Only pet to retain poison immunity

Wyrms: High DPS, moderate survival. Good all around pet
- 4 Control slots required
- Low end damage roll increased by 6

Dire Bear: Slightly above your average bear..
- 4 Control slots required
- No changes from current build

Vorpal Bunny: Nimble, stealthy, squishy
- 4 Control slots required
- Armor reduced from 25-30 to 11-15
- Health reduced from 417-654 to 316-360
- Attack speed increased
- Stealth
- Angry
- Will chase you down and kill you
--------------------------------------------
3 Control slot pets
Dread Warhorse: Mountable, highest DPS of the 3 slot pets, pairable with lower slot pets, extremely rare.
- 3 Control slots required
- Similar in power to a dragon, with a higher attack speed
- Treasure map spawns are now a frailer version of their world spawn counter parts

Dragons: Mid range dps, highest survivability of the 3 slot pets
- 3 Control slots required
- Health increased from 316-360 to 417-654
- Armor increased from 11-20 to 25-30
- Low end damage roll increased by 6
--------------------------------------------
2 Control slot pets
Nightmares: Great mount, high magic damage, moderate melee
- 2 Control slots required
- Health increased from 85-140 to 209-315
- Melee Skills raised from 60-80 to 90-100
- Magic casting skill base increased
- Resist skill base increased


13th Oct 2019 archive patchnote

The "Lost Room" changes(bring your lock picks):
- Shadow Wyrm spawn time decreased.
- Shadow Wyrm now guards a lost treasure.
- Introducing multiple new rares to lost treasure.
- Added new tamable creature (chance to spawn).