Search Results

Query: archive found 374 results

14th Dec 2020 archive announcement

Due to some major backend changes with the Legends of Aria architecture, we need to temporarily retire the Covetous and Destard dungeons. This will allow us to proceed with the latest LoA upgrade, including moving to a new Unity platform, which in turn lets us push ahead with our plans for the Britannia map.

Rest assured they will return in the near future. If you have characters that are logged out inside Covetous or Destard, those characters will automatically be ejected if you try to log them in. Once the regions are removed entirely, you should be prompted for a town when you try to log them in.

Thanks as always for your patience while we work through these latest challenges. Keep an eye on #news for a notice around the upgrade, at which time you'll need to update your clients as well.


13th Dec 2020 archive announcement

Frozen Tundra is now open! Throughout the rest of the month creatures spawned in the Frozen Tundra will have a chance to drop Winter Event collectibles. There will be new monsters, mini-champs and champs to contend with. New armour and weapons to collect as well as dozens of new collectible items.

The region will be open indefinitely and is housing-enabled allowing players to place houses. Soon we will be adding the new snowy house models provided by LOA!

That's not all! In the coming days we will also be adding Fishing Updates, Ice Fishing, and the in-game Macro System! See the full details at: https://legendsofultima.gamepedia.com/Fishing_Update_December_2020

But what about Britannia?! Well don't worry we haven't lost focus on the new map, as the team has been working steadily on that as well. While we don't have anything new to show you today, we may have some further updates coming soon. Keep your eyes peeled, and in the meantime please enjoy the Winter festivities!


11th Dec 2020 archive announcement

We are pleased to announce that Legends of Ultima will be launching our 2020 Winter Event this Sunday 13th December at 11:00am EST

The event this year is different to previous years and we are proud to announce that we will be opening the Frozen Tundra for our players to enjoy.

There will be new monsters, mini-champs and champs to contend with. New armour and weapons to collect as well as dozens of new collectable items to aquire. There are a few more surprises and more details will follow in the next few days but there will certainly be lots to keep you busy during the holiday period.


8th Dec 2020 archive announcement

We have enabled a higher verification setting for the Discord to prevent abuse. If you were affected by this please know we did not single you out, but you just need to either A) verify your phone number on your Discord account or B) send us an email requesting an exception at [email protected] if you cannot or choose not to verify a phone number. Thanks for your understanding.


29th Nov 2020 archive patchnote

  • Agressive rats should now ignore mobile collision/shove mechanics, if there are other small critters that do not ignore please send bug reports
    - An issue with group messages sometimes referring to payers as "nil" has been resolved
    - Group members should no longer trigger "... has logged in/out" alerts when switching regions
    - Equipment circle buttons will now appear on player vendor paperdolls to allow owners to more easily manage the vendor's worn equipment
    - An issue that sometimes causes vendors/pet brokers to be ejected from the house plot immediately when being hired should be resolved
    - For privacy reasons, whispers are now restricted to friends only, meaning that you will need to have a player on your friends list in order to /tell them or whisper them
    - Known Issue: Some secured objects on plots may not show the "Security" option in the right-click menu, we are investigating. As a workaround, we've added a "Manage Object Security" option to the plot menu to allow you to target a secured object and change it's security level.
    - Known Issue: Some house blueprints are not displaying their dimensions in their tooltips. As a workaround, it will now display the dimensions required in a system message when trying to place a house and it does not fit.
    - To aid with house placements, you can now target the mailbox directly when trying to place a house to attempt placing directly on the center of the plot.


27th Nov 2020 archive patchnote

  • An issue causing players to be unable to purchase pets from pet brokers has been resolved


24th Nov 2020 archive patchnote

  • An issue causing some vendor interactions not to work, most notably with the stablemasters, has been resolved


15th Nov 2020 archive patchnote

  • An issue that sometimes causes mobs to decay while fighting them should be resolved
    - An issue with Peacemaking not playing music sounds when succeeding has been resolved
    - You are no longer able to initiate a transfer for a pet that the target would unable to control
    - Player vendor interact window will now close properly when clicking "Goodbye" or "I change my mind" when deciding not to buy something
    - A skinning knife/blade is now required to cut heads off of corpses
    - Ghost players should no longer be able to shove or be shoved
    - Small creatures like rats, turkeys, etc should no longer trigger shove mechanics


9th Nov 2020 archive patchnote

  • An issue has been resolved with casting spells and then pressing escape to clear the target cursor not properly clearing the spell-loaded flag


6th Nov 2020 archive patchnote

  • The missing messages for bard abilities has been added by popular demand


6th Nov 2020 archive patchnote

  • Another issue with Discordance not working sometimes has been resolved
    - An issue that sometimes causes another player's name to be used for Maker's Mark while crafting items should be resolved. If you encounter this further please let us know.
    - An issue with the price tooltip not being applied to items newly added to player vendor has been resolved -- you can remove/re-add the item or just do "Change Price" to correct any items that don't have a price tooltip showing.


6th Nov 2020 archive announcement

Recently we have sometimes had issues trying to contact people back due to outdated/missing Contact Info setting in-game. Please make sure to keep your contact info up-to-date so that we can get back to you or ask questions about feedback to better understand issues being reported. You can access the Contact Info setting with the /contactinfo command. Make sure your Discord username matches what you see at the bottom left of your Discord screen, and you can left-click your username to copy it and easily paste it into the game. Thanks!


5th Nov 2020 archive patchnote

  • Characters will now have a "Player Settings" right-click option to access the character's settings
    - A new option has been added to the Settings window, Other tab, "Show Target Previews" which will be disabled by default, when enabled will show object preview when unpacking deeds on a house plot
    - As a workaround for the known issue "Item Stuck To Cursor After Unpacking House Deeds," we've made the preview disabled by default, but if you wish to still use it you can re-enable it in the settings as described above


4th Nov 2020 archive patchnote

  • An issue with mob AI causing mobs to sometimes freeze indefinitely after spawning should now be resolved


3rd Nov 2020 archive patchnote

  • An issue with Discordance being prevented from applying to some mobs erroneously has been resolved
    - Bard effect break range has been increased moderately to extend the distance allowed from mobs before the effects will break
    - An issue with monsters attacking the bard after being provoked should be completely resolved now, once monsters have been provoked they should no longer attack the bard at all, unless the effect breaks, let us know if this continues to be an issue
    - Patch Note Correction: The prior patch notes state that Provo/Peace will fall off if the bard dies, that was a typo and monsters should remain peaced/provo'd even if the bard dies, as long as they stay within range.
    - Clarification: Discordance does not have range check or hiding check, it only falls off after the timer ends.


3rd Nov 2020 archive patchnote

  • An issue has been solved preventing the Carpentry window Tools option from working.


3rd Nov 2020 archive patchnote

  • Player vendors will now keep track of the most recent 30 items sold on the vendor, allowing you to view when/what/how much items sold for; to view recent sales choose Interact --> Collect Gold
    - You can now set a filled contained as Not For Sale (price 0), after which you will be prompted to select the price to be set to each item individually inside the container, allowing for mass-price setting
    - When choosing "Change Price" on containers marked as Not For Sale, you will now be able to select a price to change the price of all items inside the container


3rd Nov 2020 archive announcement

With the US presidential election underway, we would like to ask everyone to please refrain from discussing politics in LOU channels. We already deal with such serious issues in our everyday lives so let's keep it out of LOU and keep our community neutral. Thank you!


3rd Nov 2020 archive patchnote

  • An issue with "Freeze Title" not working in the Titles window, which was causing titles to change frequently while gaining skills, has been resolved


3rd Nov 2020 archive patchnote

https://legendsofultima.gamepedia.com/Patch_10/27/2020

Bard abilities have had an optimization pass:
- An issue causing monsters that have been provoked to continue attacking the bard instead has been resolved, mostly
- You can now Provoke beings against players or pets although it may be a criminal action
- You can now directly pacify players and pets with Peacemaking although it may be a criminal action
- Pacifying a player will simply remove them from war-mode state; pacified pets will be treated similarly to monsters causing them to freeze for a short time
- You can now perform an Area Peacemaking by activating the skill and targeting yourself to pacify to all nearby enemies (skips targets that would cause a criminal action)
- Peacemaking and Provocation effects will now break on mobs if the bard dies, goes out of range or becomes hidden (see next line) or unavailable
- Bards with 75 points or more of Hiding will be able to hide without breaking the effects
- Monsters that have been influenced by a bard's song will be more inclined to aggro against the bard when the effect(s) break
- Equippable instruments will no longer default to Equip when double-clicking it in some cases
- Equippable instruments now act as a weapon using Wrestling skill
- Instruments context option "Play" replaced with "Use" to play the instrument to practice Musicianship skill
- Bard/instrument cooldowns will now appear as an icon at the top to help indicate when you can play another song

Mobile collision/shoving:
- Walking directly over/through a mob will cause a moment of movement slowness for 'shoving' them out of the way
- Mobs that have been shoved will play an animation to indicate that they have been shoved, but otherwise are unaffected
- When walking through an invisible player/pet will alert you to shoving "something invisible"
- Icon appears at top after you shove someone to indicate movement slowness


2nd Nov 2020 archive announcement

During today's regularly-scheduled restart, at 9am UTC, the server will remain offline for approximately 30 minutes to deploy the following patch: https://legendsofultima.gamepedia.com/Patch_10/27/2020


31st Oct 2020 archive patchnote

  • Player vendors have been converted over to a new Speech Prompt to set prices for items being added to sale from chat versus a window
    - As requested, we will be working soon to add mass price-setting for items in a container
    - An issue with skeletal mounts decaying after taming them has been resolved
    - An earlier attempt was made to fix this but did not get applied correctly, the hotfix is now live and freshly spawned mounts will be have the fix


29th Oct 2020 archive patchnote

  • Books will now have the words "a book titled: " added to the front of their name when being renamed, and any existing books, that have been renamed, have also have their names changed
    - An issue with the war-torn warg ethereal not mounting when using it has been resolved; stuck ethereal statues will become unstuck when successfully using the statue following the update
    - An issue with summons not decaying automatically after being summoned has been resolved


25th Oct 2020 archive patchnote

  • An issue that would cause items to sometimes get stuck to the cursor due to picking up/dropping items rapidly has been resolved


24th Oct 2020 archive announcement

Earlier this week during regular maintenance we did some cleanup of the world and inadvertently most/part of the locked event area outside of Britain was removed. Sorry for that, it was not intended and we will be considering replacing it somehow.


20th Oct 2020 archive patchnote

  • An issue with not being able to mill some items has been resolved


19th Oct 2020 archive patchnote

  • Nightsight has been optimized and should provide the brightest daylight while using it, and it should persist through logouts and region transfers
    - Nightsight will now end and prevent stormy weather while under the effect
    - Nightsight duration has been reduced from 60+ minutes to 20 minutes max
    - Note: Dungeons are still not equipped with Suns and thus Nightsight still does not help inside Dungeons


19th Oct 2020 archive patchnote

  • Scissors auto-salvaging contents of a container will now skip cutting cloth to bandages
    - Wooden club and black staff can now be salvaged for wood
    - Target closest enemy command (/targ enemy) will now avoid selecting same group/guild players and their pets
    - An issue with Runebooks sometimes causing runes to be duplicated has been resolved
    - An issue with town vendors guard-whacking themselves has been resolved
    - An issue with Magic Lock state not being removed from containers that have been unlocked/picked has been resolved, pre-existing containers will have this cleared the next time it is unlocked/picked
    - An issue with players not being able to defend against pets in PVP without triggering criminal action has been resolved
    - An issue with Recall sometimes fizzling repeatedly after cancelling a scroll-cast has been resolved


16th Oct 2020 archive patchnote

General fixes and changes:
- An issue with gravedigging monsters sometimes becoming frozen and defenseless has been optimized, let us know if it continues
- Mounts will now have invisibility broken when being mounted
- You can no longer use the mount command to mount an invisible pet
- You can no longer use objects inside of locked containers, including attempting to equip objects or use/count/stack resources from locked containers
- Lockboxes are now lockpickable
- Locked containers can now be locked down, previously would say "cannot lockdown locked containers"
- Town vendors will now properly round their inventory numbers while restocking to prevent decimals, and rounding has been added to the "Set" input in the Sell window

Door Improvements:
- An issue with monsters being thrown outside the dungeon walls when a door closes has been resolved, mobs should now be moved appropriately in front of the door if they manage to get stuck in the doorway
- Doors will no longer close while a live being is obstructing the doorway, up to a limit, if the door has auto-close it will force-close after 2 minutes
- Door obstruction checks are currently only setup for dungeon doors, as this is where we have the most problem, this functionality will eventually be normal behavior for every door in LOU


14th Oct 2020 archive patchnote

  • An issue causing Gravedigging to sometimes produce nothing while consuming a charge has been resolved
    - Gravedigging now has a chance to produce pumpkins that can be carved into jack o lanterns