October Changelog

New Changes (October 30th)

πŸŽƒ Halloween

  • Halloween cloaks – The Toxic Green, Rare and Grim Reaper Halloween cloaks are now Hallowed too: +2 Stamina Regen while worn against monsters, including cloaks you already own (equip it once and the bonus starts).
  • Riddle Scrolls – Short riddles no longer give away their answer: at least two letters always stay hidden, and scrolls already in your bags are fixed when you open them.
  • 🍬 Candy Vendor sale – Everything the Candy Vendor sells for candy is 15% off until the Monday November 2nd 09:00 UTC restart, whether you pay with Halloween candy or Gilded Candy.
  • Halloween weekend – Bonus candy limits and a double Ledger daily bonus run from Saturday October 31st 09:00 to Monday November 2nd 09:00 UTC, and the Ledger shows the weekend timetable. Read more
  • Event timetable – The big events now run on an automatic schedule on Saturday, Sunday and the final night (Friday November 6th), about two hours apart.
  • Boss warnings – You now get a 15-minute warning before the Headless Horseman, the Ghost Ship and the Restless Dead.
  • Headless Horseman – A Horseman left standing idle now makes way for the next ride.
  • Harvest Horde – Moved to busier hours for the rest of the event.
  • Gilded Candy Merchant – Now stands beside every Candy Vendor, including the Hedge Maze stall.
  • Hallowed gear – Candy Vendor listings for the Hallowed cloaks and shields now name their bonus.
  • Haunted Logs – Chopping Haunted Logs now names the logs instead of a haunted ingot.

βš”οΈ Combat & Creatures

  • Dragon Fire & Pumpkin Seed Volley – These attacks hit their targets again.
  • Fire Breath – Creatures now wait the full 30 seconds between breaths.
  • Magic auto target – Auto target now only fires at creatures, never at loose items.
  • Item auto target – Items no longer act on a dead target and ask you for a new one instead.
  • Pets – Pets in water or on a boat deck no longer get stuck trying to follow you.

🩹 Interface

  • Hunger – A Well Fed buff icon and messages now show when you are well fed and learning skills faster, and the character window shows it too.
  • Patron tokens – Monthly patron tokens are now claimed automatically, and the new /patrontokens window shows your claims.
  • Item previews – Previewed items now keep their full tooltip.
  • Character deletion – The wait after deleting a character now grows with how many characters you have deleted recently.

🧰 Items, Crafting & Vendors

  • Thieves Guild reward bags – Handing in an empty reward bag with a full backpack no longer loses your Thieves Coin. The guildmaster asks you to make room first.
  • Black goods dealers – The dealers now tell guild members roughly how many goods their household can still hand in there today.
  • Leaving the Thieves Guild – The Thieves Guildmaster now explains how to leave the guild (no murder count needed).
  • Black goods – The Thieves Guild now has its own, higher daily limit for black goods hand-ins.
  • Cleaning Up Britannia – The holiday vendor no longer says candy is only good for the current season.
  • Hirelings – Setting a price no longer errors if the item has been moved.
  • Crafting bags – You now get a message when your crafting bag is full or locked.
  • Turkey Gun – Running out of ammo no longer leaves you frozen.

β›΅ Boats

  • Unstick Boat – Now moves your ship to nearby open water instead of far away, with a short cooldown.
  • SOS maps – The navigation options on SOS maps work again.
  • Boats – Several fixes to boat deeds, keys and dry docking.

🌱 Young Players

  • Young quests – The Seer's Collection and the Stable Boy's Lost Apron can now be completed once per account.

Earlier Changes

πŸŽƒ Halloween

  • 🍬 New: Gilded Candy – Buy Gilded Candy with gold from the Pet Tonic Peddler (moving to its own Gilded Candy Merchant next to the Candy Vendor on October 29th): 250 candy per sack for 50,000 gold, up to 2 sacks per account for the whole Halloween season. Spend it at the Candy Vendor and the Volatile Barrel vendor alongside your regular candy, and it's used first. It's bound to your account, can't be used for raffles, the Haunted Cauldron or the Ledger, and items bought with it can't be sold back to vendors.
  • Raffles – Raffle tickets now take candy and Raffle Tokens from your bank as well as your backpack, like the town vendors.
  • Ghost Tour – Asking Agatha how many pages you've found now lists each missing page, its stop, and how many days until she's there again.
  • Hallowed weapons – Hallowed weapon names now show in seasonal orange, their Halloween properties now appear above the Default Action line, and their tooltips no longer repeat the Slayer line. Existing weapons are updated automatically.
  • Headless Horseman – The Headless Horseman and the Vengeful Horseman now really use their charge, and the Harvest Lord now throws its pumpkins.
  • Harvest Horde – Zombies and the boss no longer appear in the sea at the Vesper Graveyard, and the braziers now stand on dry land.
  • Haunted ore – Haunted ore you find while mining now goes into your Harvesting Bag like the rest of your ore, and a message tells you how much you found and where it went.
  • Pumpkin Growing – You can now plant pumpkins until October 31st, and judging stays open until the event ends on November 7th.
  • Grown pumpkins – Grown pumpkins now shrink to a bag-friendly size in bags, chests and the bank, and return to their full grown size when set down in the world or in your house. If a pumpkin you picked up still looks oversized in your bag, logging out and back in fixes it.
  • Cursed Crypt – The crypt gate now stands in the mausoleum's entrance.
  • Cursed treasure chests – A chest you have already unlocked, or whose trap you have already sprung, no longer locks and arms itself again after a server restart.
  • The Restless Dead – The announcement now names places you know, such as the Lich King's throne room in Covetous.
  • Toxic Green Mushrooms – Decorative Toxic Green mushrooms keep their name and pot size, and existing ones are fixed automatically.
  • Hallowed weapons – The Headless Hunter's Blade, Pumpkin Carver and Gravekeeper's Shovel now show their colours; existing ones are recoloured automatically.
  • Hallow's Eve Ledger – everyone who earns the Headless Horseman, Pumpkin King or Restless Dead title now also gets that boss checked off on their Ledger. If you already have a title but not the entry, it's added the next time you log in.
  • Event boss loot – anyone who helped fight the Cauldron Crone or the Pumpkin King can loot the body right away, not just the players who did the most damage. Players who didn't fight still have to wait.
  • Haunted Cauldron – once your household has given all the candy it can for the day, the cauldron now tells you every time and says when the daily reset is.
  • Pumpkin Growing – your pumpkin now shows how many hours are left until it's ripe.
  • Pumpkin Growing – your pumpkin now grows into its own size: its weight climbs with each day of care and never shrinks, and what it weighs on its last day is what you cut from the vine.
  • Master Carver – you can now give up an unfinished commission at the Master Carver (it still counts toward that day's commissions), the stone weapon rack commission asks for 1 rack instead of 3, and stone racks and locked boxes are only offered to crafters with the skill to make them Exceptional (100 Carpentry / 95 Tinkering).
  • Halloween items – masks, hats, kilts, cloaks, robes, Pumpkin Heads, decorations, paintings, vanity pets and Halloween mounts now show their Halloween year and a little flavour text, including ones you already own. A few names were tidied up too, such as the Halloween Priest Mask and the Skeletal Steed statues.
  • Halloween decorations – packed decorations keep their year when you place them and pack them up again.
  • Candy Vendor – Halloween robes, cloaks and runebooks no longer show their year twice.
  • Ghost Ship – she now rises just north of the Ocllo moongate, shows on your minimap when you're nearby, stays for an hour, and rises again if a restart sinks her early.
  • Riddle Scrolls – riddle letters, scrolls and the Ledger now explain where scrolls come from and how letters help.
  • Halloween Metal Mask – now shows its Halloween year and a little flavour text.
  • Pumpkin Fight – the Ledger now explains how to start one: right-click a rotten pumpkin and choose Start a Pumpkin Fight.
  • Cursed Crypt – the chest now tells you when your household has already claimed today and when you can claim again.
  • Harvest Horde – announcements now say it's best with 3 or more players.
  • Halloween costumes – tooltips now mention the Candy Hoarder buys them for 25 candy.
  • Hedge Maze signs – new signs by the Night Watch Shrine and the Gauntlet Keeper explain Survive the Night and the Pet Gauntlet.
  • Halloween paragons – their cursed map drops work again after a server restart.
  • Candy Vendor – house dyes, the torture wheel, pillory, spike rack, hanging cage, carving knife and carving pumpkin are 25% cheaper.
  • The Restless Dead – the announcement now names the boss, where in the dungeon it rose, and that it leaves after 40 minutes.
  • Pumpkin King – the Ledger now says plainly when and where he rises: Sundays at 19:00 UTC in the Hedge Maze, with the room named in chat.
  • Cursed treasure chests – chests left in the world through a server restart keep their seal and guardians and no longer error when you take items.
  • Master Carver commissions – Exceptional Haunted Stone Weapon Racks now count, and racks keep their Haunted material and quality when placed and repacked.
  • Mirror Duel – your double is tougher, carries your weapon and swings at its speed, and you now have 5 minutes to beat it.
  • Nightdrake – it now really turns up when digging graves.
  • Event rewards – the Pet Gauntlet and Survive the Night now list everything you won in the chat box.
  • Pumpkin Fight – the Ledger now explains that a player from another household must join and you must land a hit.
  • Halloween Dress – now shows its Halloween year and a little flavour text.
  • Toxic Green Mushrooms – mature plants can now be turned into decorations.
  • Ledger Notices – the Ledger has a new Notices tab with today's reminders, and login now shows one short line instead of several.
  • Halloween Dungeon – once opened, the pass stays open for 24 hours, even through a server restart.
  • Sunday Harvest Horde – the Pumpkin King leading it is now as tough as the Grave Abomination.
  • Patient Zero – now stands out with a coloured name, and the Horde warns that hitting other players will flag you.
  • Candy Vendor – new mid-priced items: fiery standing and hanging lanterns, a rabbit mask and a skeleton decoration.
  • Haunted Waters – candy from haunted fishing now has a daily limit per household, like other Halloween activities.
  • Leviathan's Lantern – placed and locked-down lanterns now show the green flame too.
  • Witch's Cursed Pact – the Ledger now lists the towns where you can find the Halloween Witch.
  • Haunted Cauldron – you now get a message when a gift doesn't win a prize, and its tooltip no longer repeats itself.
  • 🎟️ New: Halloween Raffles – three raffles paid with Raffle Tokens open at the raffle vendor from October 11, all drawn with the Haunted House Raffle on Halloween night (October 31, 8:00 PM UTC): Midnight Stable (25 tokens a ticket, up to 8 per account) for the Halloween Skeletal Steed statue and the black and yellow SOB 2000 ethereals, Harvest Costumes (10 tokens, up to 12) for four pet costumes with 300 candy each, and Night Pets (5 tokens, up to 15) for four pet dyes and a Spectral pet costume with 150 candy each. Read more
  • Harvest Horde – the horde now lasts up to 90 minutes (was 75), and once the Grave Abomination rises you get a full 20 minutes to bring it down, with a warning when it rises and at 5 and 1 minutes left. Read more
  • Hallows' Eve Ledger – digging a grave, digging up a cursed treasure chest, opening the Cursed Crypt chest and the Witch's Cauldron now also count for group members from other households within 25 tiles. Read more
  • Pet Gauntlet – you're warned at 5 minutes, 2 minutes and 30 seconds left, and when time runs out no new wave starts but you get up to 90 seconds to finish the one you're fighting. Read more
  • Haunted Waters – haunted fish now weigh to one decimal, heavier fish of up to 20 stones can rarely be caught, and on a tie the earlier catch keeps the higher place.
  • Halloween costumes – the Ostard, Nightmare, Daemon, Dragon Rex, Drake, Dragon, Reaper, Ophidian, Wisp and Vampire Bat costumes work again, and a character left stuck "polymorphed" without a costume is freed at the next login.
  • Hallowed gear – the Hallowed Cloak, Mask and Shield keep their bonus when you change region, such as entering a dungeon, without re-equipping.
  • Drowned Boarders – a boarder left alive on your ship no longer heals itself every few hits after you sail away; it can be finished off normally.
  • Master Carver commissions – the lock box, chest and stone weapon rack commissions can now be completed.
  • πŸ“– New: Hallows' Eve Ledger – an account-bound book listing every Halloween activity: it ticks off what you've tried, suggests what to try next, and pays titles and candy at milestones plus a small daily bonus for trying two different activities in a day. Activities the game has a record of you finishing before it opened are added at your next login, and Hester replaces a lost book. Read more
  • Ledger button and pages – a jack-o'-lantern button beside the minimap opens the Ledger (drag it by its frame, or hide it in Settings), and clicking any activity shows where to find it, how it works and when it runs.
  • πŸ‰ New: Nightdrake – a rideable winged drake joins the rare Night pets you can dig from graves, with the same stats and pet slots as a Nightmare. Read more
  • Gravedigging creatures – the drake, draken, hell cat and ripper that graves sometimes give up are regular creatures of their kind in dark colours, not Night pets; the draken and ripper can be ridden. Read more
  • Riddle Scrolls – 38 Halloween riddles, each with a clue; guesses ignore capitals, spaces and punctuation; the scroll shows your tries left and a tray of your riddle letters to click; Halloween scrolls pay up to 5 candy per hidden letter (was 3), and common letters drop more often. Read more
  • Mirror Duel – it's just you against your reflection now: your pets and summons wait outside the gate, summoning spells don't work in the pits, and nothing can be stolen from the reflection or cut off it. Read more
  • Restless Graves – solving the gravestone puzzle now pays 20-35 candy (was 5-15).
  • Hungry Ghosts – about half the time, a ghost you feed gives a small treat back: 5 candy or a riddle letter.
  • Pumpkin seeds – spare Toxic and Bloodmoon seeds now sell to the Candy Vendor for 5 candy (plain seeds stay at 1).
  • Lost Soul – the soul you're leading to rest now follows you through Recall, just as it does through gates.
  • Leviathan's Lantern – it now burns with an eerie green flame, and lanterns in your backpack or bank turn green too. Read more
  • Horseman statues – the Doctor Plague and Snail statues now arrive packed so you can move them; a stuck one in your backpack is packed for you at your next login.
  • Cursed Crypt chest – its claim and already-claimed messages now appear in the chat box and tell you when your household has claimed today (it resets at 09:00 UTC).
  • Login reminders – the daily Halloween reminders (Agatha's Ghost Tour, the Cauldron, the Pumpkin King, the Horde, and your pumpkin needing water or being ripe) now appear in the chat box instead of floating text.
  • Haunted House Raffle – the prize house's sign now reads "Owner: Raffle Winner", and the house doesn't decay while it waits for its winner.
  • Witch's Pact – right-click the Halloween Witch and choose Strike a pact; the Ledger now says so too.
  • Cursed treasure chests – the Level 5 chest now has a harder lock (Deviously) and 8-10 guardians (was 6-8), keeps its tier name, and taking items from a Level 5 or Level 6 cursed chest can raise more guardians.
  • Cursed Bait – the fisherman's listing now shows the price per bait.
  • 🌱 New: Pumpkin Patch – plant a Halloween Pumpkin Seed in the Hedge Maze patch, care for it for five days, then have Wendell judge it for the shard-wide top-10 board. Read more
  • πŸ‘‘ New: Pumpkin King – he rises in the Hedge Maze every Sunday at 19:00 UTC, and the heaviest judged pumpkin makes his hoard richer. Read more
  • Hedge Maze – the maze is dressed for Halloween, with sticky webs to break and a travellers' corner with a moongate, bank gate, Halloween Dungeon gate and ankh. Read more
  • Hester's Trail and the Headless Search – Hester Hollowell outside Britain Graveyard sends you trick-or-treating, then on to a darker hunt at the Headless Horseman's grave. Read more
  • Graveyard Corner – Agatha Crowe's Ghost Tour (a daily login line tells you where she is), Hungry Ghosts that want candy, and lost souls to lead to rest. Read more
  • Gatekeeper's Watch – pass the Gatekeeper's trial of the day near Yew to open the way to the Halloween Dungeon for everyone. Read more
  • The Headless Horseman rides – every night at 19:00 and 20:30 UTC, and a 250,000 gold offering at his grave summons the far deadlier Vengeful Horseman. Read more
  • Harvest Horde – once a day the dead rise at a graveyard or in the Hedge Maze for a staged group fight, announced with a countdown. Read more
  • Haunted Cauldron – give candy or spare Halloween goods at the Hedge Maze and bank cauldrons to unlock shard-wide milestones and a visit from the Cauldron Crone. Read more
  • πŸͺž New: Mirror Duel – Madame Vesper opens a gate where a double of you, in your own gear, fights you for the title Mirror-Breaker. Read more
  • 🐾 New: Pet Gauntlet – the Gauntlet Keeper sends you and your pets against waves of undead in the Green Acres arena, where only your pets fight. Read more
  • πŸŒ™ New: Survive the Night – ring the Night Watch Shrine and hold out with up to eight players against rising waves of undead. Read more
  • Veteran Hunts – the Harvest Altar, nightly Bounty Hunts, the Cursed Crypt, Master Carver's Commissions and the Restless Dead. Read more
  • Ghost Ship – a spectral galleon rises off Ocllo three times a night. Read more
  • Pet Tonics and the House Raffle – the Pet Tonic Peddler sells 30-minute pet boosts, and Haunted House Raffle tickets are on sale for candy. Read more
  • Costumes – costume tooltips now remind you to Beg at any town vendor while you wear one.
  • Candy barrels – the 30-candy barrel now starts its 1-hour countdown only once you place it.
  • Large exploding pumpkins – the loot bag can now hold a 1,500-2,500 gold purse, and rarely a Grave-Sealed Ward, a Riddle Scroll or a Halloween garden seed (up to 20 bags per household per day).
  • Wild pumpkins – smashing one now has a small chance to drop a Halloween Riddle Scroll.
  • Pumpkin seeds – they drop from wild pumpkins less often now that the Patch is open, and spare seeds of all three kinds sell to the Candy Vendor for 1 candy each.
  • Pumpkin deadlines – seed tooltips now say exactly when: plant until the end of October 25 and judge until the end of October 31 (midnight UTC).
  • Gravedigging pets – rare pets dug up from graves are never paragons, so you can always tame what you find.
  • Keep your Halloween goodies – pet costumes, pet tonics, the Potion of Vampirism, the Reaper's Lantern and the Grave-Sealed Ward keep working after Halloween ends (against monsters only).
  • Leaderboards – the Halloween leaderboards open in a clearer, easier-to-read window, and the Haunted Waters board has a Close button.
  • 🌱 New: Halloween garden seeds! Bloodmoon Poppy, Toxic Green Mushroom Spore and Spectral Lily are on sale at the Candy Vendor for 150 candy each, and drop rarely from wild pumpkins. Grow them in house pots and garden beds. Halloween colours breed true with their own kind and never turn up from ordinary seeds.
  • Sunken Treasure Maps – sunken chests and their guardians now appear on the ship's deck instead of in the water, and guardians that wander off the deck are brought back, so chests no longer stay warded by guardians you can't reach.
  • Cursed Treasure Maps – the Witch no longer appears as a chest guardian.
  • Gravedigging creatures – rare creatures now turn up from graves far more often.
  • Drowned Boarders – boarders your pets defeat now count toward your candy.
  • Candy Vendor – you can now sell ectoplasm to the Candy Vendor (the sell window only offered a minus button before).
  • Daily limit icon – when you reach a Halloween daily limit, a buff icon now shows which activity it is and how long until it resets at 09:00 UTC. Read more about these limits here: https://wiki.shardsofbritannia.com/en/halloween-2026/whats-new-halloween-2026#daily-activities-and-fair-limits
  • Pumpkin candy – the daily pumpkin limit was counting candy from pumpkin monsters before anyone killed them, so heavy smashers hit it far too soon. You'll be able to smash many more pumpkins before it kicks in.
  • Gravedigging candy – the daily limit was counting every grave at its maximum possible candy, so busy diggers ran out very quickly (and monsters from their graves carried no candy for anyone). It now counts what you actually get.
  • Drowned Boarders – boarders that nobody defeats now sink back into the sea after 10 minutes instead of riding your ship forever.
  • Halloween Pumpkin Seeds – seed tooltips now explain how to grow them in the new Pumpkin Patch, which opens on October 8th.

πŸ› οΈ Mega Patch

  • Mega Patch – over 100 fixes from your bug reports and the Known Issues thread, covering combat, pets, mercenaries, magic, Young players, crafting, housing, fishing, vendors and more. Read the full Mega Patch notes.

🌱 Young Players

  • Young status reinstatement – until January 1st, 2027, Lord Seymour (the Lord's Boon quest giver in Britain) can reinstate Young player status once per account for a character that still qualifies.
  • Ocllo – Young players no longer lose Young status from fighting difficult monsters anywhere on Ocllo island, including the campfire.

🩹 Skills & Fixes

  • Pets left behind – if a pet is too far away to travel with you, you're now told right away where it stayed, and a stablemaster can fetch it.
  • Pet ghosts – when a bonded pet dies you're told where its ghost is waiting.
  • Stablemaster – finding pets out of range now waits for every part of the world to answer, so pets in busy areas aren't missed.
  • Stablemaster – asking the stablemaster to find a pet that's out of range now always gives you an answer, even when no pets are found.
  • Healing pets – Young players are now told why they can't heal another player's pet.
  • Dark Guardian – cast on a boat, it now appears on the deck instead of getting stuck at the edge.
  • Bless – Bless, including from Cocoon, now shows its remaining time.
  • Necromancy – necro buffs now show their remaining time.
  • Anatomy – can now study any living creature or NPC, not only players.
  • Forensic Evaluation – undead players get the lore window on any pet, and it no longer shows a stale "killed by" for a living pet or creature.
  • Magic Trap and Remove Trap – a trapped container gets its bag type back when the trap ends or is removed, and Remove Trap no longer turns its colour plain.
  • Vampiric Touch – reports the health it actually restores and stays quiet at full health.
  • Zarx – you can hand in the key and zombie hands straight from your backpack, and if your backpack is too full for the scroll you keep your items and are told why.

πŸ—ΊοΈ World

  • Grappling ropes – Grappling ropes now land at the success chance listed on them, so the plain rope always lands, including on the Ghost Ship, and the iron rope lands 25% of the time.
  • Recall and Teleport – You can now recall, use runebook charges, cast Teleport and take the ferryman while carrying up to 4 stones over your limit, the same allowance you have when walking.
  • Escorts – Escorts no longer ask for help from players who aren't allowed to hire them, such as non-Young players in Ocllo.
  • Ocllo – The training grounds walls now block movement properly, with the gates still open on both sides.
  • Ingenious chests – Ingenious chests now turn up in the deepest parts of Destard and Deceit, as intended.
  • Ocllo – horses, chickens and other animals no longer wander into the sea off Ocllo and block boats, and the island's animal herds fill back up properly.
  • Mining caves – pets now leave a mining cave together with you, so a horse no longer shows standing on the ground while you're riding it.
  • South Sea Market – a healer and an ankh now stand in the market, and its bankers and notaries work again.
  • Dropping items – something that couldn't be picked up again can no longer be dropped on the ground, so it can't decay away.

🩹 Interface

  • Bastion – A Bastion buff icon left on your bar after the effect ended is now cleared when you log in.
  • Stablemaster – Fixed an error when opening the pet list at the stablemaster with many pets.
  • Lumberjacking – Finding extra logs now tells you how many you found, not the size of your whole stack.
  • Target cursors – Dying now cancels any open target cursor, so you can no longer place a boat, house or other item as a ghost from a cursor you opened before you died.
  • Login – Fixed players sometimes being disconnected with "Launcher Required" when passing through several regions right after logging in.
  • Killing Blow Auto-Open Backpack – Your target's backpack now opens a moment after the kill, once the loot is in it.
  • Minimap – The sea shows as water again, and houses, boats and other objects in the world now appear on the minimap too.
  • Hotbar – Custom command icons can be picked up and moved around your hotbar again.
  • Titles – The Master Carver of Hallows title now shows in your /title list.
  • Links – the Discord, Wiki and Patch Notes buttons in the game now open the right pages again.
  • Loot All – no longer stops partway through for groups with Shared loot.
  • Move Contents – works like dragging items by hand, and names anything it couldn't move.
  • Notifications – removing a notification now removes the one you clicked.
  • Hotbar – a chum slot now uses chum, even with cursed bait in your pack (drag it to the hotbar again once).
  • Quick loot – shows the item's real name, such as "Rare Halloween Candy".
  • Pets – you can now Inspect your pet to see its hue and colour code.
  • Move Contents – an item that can't be moved is left behind instead of stopping the whole move.
  • Journal – the Journal now shows one page at a time, always opening on the newest page.
  • Journal performance – having the Journal open during combat could drag your framerate down to single digits, because the window was being rebuilt several times a second. It now updates at most once a second, skips updates for log categories you've filtered out, and doesn't redraw at all when nothing visible has changed.

πŸ”Ž Tracking

  • Hide Party Members – a new option in the Tracking menu leaves your own party members out of the Players, Hostile Players, Friendly Players and Thieves lists, so you only see the people you're looking for. The setting is saved on your character.
  • Hunting Mode – now locks on to the closest target it finds instead of the farthest, and reliably skips your party, guild, faction and your own pets.

πŸ’Ž Mastery Gems

  • Group loot – with Shared group loot, Mastery Gems now reach the looter whole; before, a looted gem could arrive blank or merge into a different gem (plant pollen and repair deeds were affected too).
  • Install Gem – tells you if you're missing Shard Essence or gold before asking you to pick a gem, and goes straight to the confirmation when you carry just one Mastery Gem.
  • Gem Mastery XP – the necklace tooltip updates right away instead of after a relog, and Hester's Trail and the Headless Search tell you the XP you gained just once.
  • πŸ’Ž New: Gem Book! An account-bound book that stores your Mastery Gems on named pages: 1,000 Donation Tokens, or 250,000 gold at the Jeweler. The Candy Vendor sells a Halloween-hued Haunted Gem Book for 1,500 candy.
  • Blank gems – gems that dropped with no bonus and nothing under the name are repaired automatically when you log in.
  • Stored gems – gems kept in commodity deeds or storage now come back as separate gems, each with its own fair roll.
  • Resource chests – house and gardener resource chests no longer accept Mastery Gems, since storing them there wiped and re-rolled their bonuses.

πŸ“œ Quests & Gardening

  • Toxic Green Mushrooms – decorations now keep their full name.
  • Gold rewards – quest and Thief Hunter gold rewards now show their reward message.
  • Horse Cart – the Horse Cart quest can now be repeated once every 20 hours.
  • Plant crosses – crossing rare-colour plants no longer fails.

🎣 Fishing

  • Halloween Fishing Contest – the leaderboard now has its own board for each haunted fish (Ghostfin, Pumpkin Carp and Drowned Eel), where regular catches compete without the Colossals. At the end of the season each board's winner earns a champion title, the top 3 get a mounted trophy of their fish, and the top 10 get rare candy. Your catches from earlier in the season are already on the new boards.
  • Haunted Waters – rare Colossal haunted fish of 20 to 50 stones can now be caught (the whole shard hears about it), and every haunted fish shows its exact record weight, the same number the leaderboard uses.
  • πŸ† New: Halloween Fishing Contest! Every Sunday the heaviest haunted catch of the week gets a shout-out, and at the end of the season the top anglers win titles (Leviathan's Bane, Master of the Haunted Waters), the Leviathan's Lantern, hued fish trophies and rare candy, delivered at their next login.
  • 🎣 New: haunted fish dishes! Cook Ghostfin Chowder, Drowned Eel Stew and Pumpkin Carp Pie for 30 minutes of help against monsters. Details on the wiki.
  • 🎣 Bait icon – while the fishing rod in your hand has bait on it, a Bait icon now shows on your buff bar with the bait type and its catch bonus. No more checking the paperdoll!
  • Cursed Bait – each catch now gets its own 12% chance at the Halloween catches, and the bait is eaten less often.
  • πŸŒ™ Night at sea – a moon or sun icon above the minimap now shows whether it's night while you're at sea, when the rarest Haunted Waters catches bite.
  • Haunted Waters – haunted catch tooltips now read "Fished up by [name] during Halloween 2026", and rare catches (sunken chests, relics, lanterns) now have a daily limit per household like other Halloween rewards.

βš”οΈ Combat & Creatures

  • Auto-target – Your auto-target setting now stays as you left it when you enter the world, and bandaging yourself, your last target or your group no longer switches it off.
  • Unwavering Stance – Its tooltip and messages now tell you exactly what it requires.
  • Mutant rats – A freed mutant rat can no longer be killed by the ratman captains before you get the chance to tame it.
  • Deceit – Fire elementals and liches no longer spawn inside the sealed fire pits on level 4.
  • Guards – Calling guards in a guarded town now also strikes down monsters there, including in South Sea Market.
  • Drowned Boarders – They now leave a ship that sails into a guarded town.
  • Blood Siphon – Every tick now deals at least 1 damage, even at the edge of its range.
  • Herding – Riding your own pet now trains Herding only while you have a shepherd's crook equipped.
  • Shame – Nameless monsters in Shame that couldn't be killed are now replaced with normal ones.
  • Bandages – Bandage Last and group bandaging now find bandages inside bags in your backpack, like the regular bandage command.
  • Next target – the next-target keys no longer pick your own pets, your group's pets and summons, or yourself.
  • Mining – the message when you find extra ore now says how much you found, and pets are never lost when a mining cave resets.
  • Boss fights – bosses that summon helpers now take much less work to run, so big boss fights should be smoother.
  • Corpses – monster corpses disappear normally again; the Drowned Boarder and other bodies that had been piling up on ship decks and around the world since Thursday clear away after the restart.
  • Performance – big boss fights and busy events should run noticeably smoother: the game now does much less unnecessary work during combat, cutting the lag spikes and server strain that crowded fights could cause.
  • Leashing – a creature heading home turns and fights again if you hit it while it's still in range, and creatures that chase too far now reliably go home instead of freezing.
  • Waking creatures – a creature you wake now goes for you instead of heading home, and entering combat mode with a creature selected wakes it.
  • Ranged creatures – archers and casters back away from their attacker instead of running toward their spawn, and fight for a few seconds between retreats.
  • Patrols – patrolling creatures return to their route after a fight instead of chasing forever.
  • Bosses after a restart – an untouched boss no longer stands passive and invulnerable for a minute after each server restart.
  • Seasonal paragons – paragons, including the Halloween titans, now pay paragon gold (titans up to 3,000) instead of ordinary monster gold.
  • Necromancer pets – undead pets no longer cause other players' pets to attack them.
  • Kill credit – monsters with special death rewards now credit the player who actually killed them.
  • No more surprise full heals – Drowned Boarders, and monsters and bosses in general, no longer heal back to full in the middle of a fight just because nobody hit them for a few seconds. They only recover once they've truly left combat.
  • Necromancer pets – undead pets no longer provoke harmless animals (chickens, boars, turkeys) into attacking them after a fight.
  • Transfusion – its cooldown now works as intended.

β›΅ Boats

  • Pets on ships – pets ordered to attack a sea creature now move to the closest spot on deck and fight it instead of ignoring the order.
  • Boats – boats now sail straight through corpses in the water instead of being stopped by them. The corpse stays where it fell, so you can still loot it.
  • Fixed a bug where teleporting to your boat with its key (or logging in while aboard) could leave you swimming beside it, with "a strong current" dragging you to shore and your pets moved off the deck.
  • Fixed boats sometimes refusing to move ("something is blocking the way") when someone was standing in the middle of the deck.
  • Fixed items occasionally being refused when dropped onto a boat's deck, with a "You can't throw stuff into the water!" message.
  • Boat keys – teleporting to a boat in another region no longer shows the "doesn't seem to exist" message twice.

🧰 Items, Crafting & Vendors

  • Stacks – Items you can't sell back to vendors now stay in their own stack, so new items of the same kind never get mixed in and lose their sell value.
  • Player vendors – The carry warning now counts a stack as one item (100 Grave Dust no longer counts as 100 items).
  • Blades – The Default Action line now appears at the bottom of a blade's tooltip. Existing blades are updated automatically.
  • Town vendors – Item icons and previews in a vendor's buy window now show the colour you're actually buying, including the Candy Vendor's colourways.
  • Talisman of the Unpickable Vault – It now stays equipped when you log out and back in.
  • Organize – Organize no longer takes over your own pouches; it only reuses the temporary ones it made.
  • Town vendors – Fixed an error that stopped some town vendors' buy windows from opening.
  • Thief Hunters – Thief Hunters no longer buy black goods stolen by your own household, and black goods turn-ins now have a shared daily gold limit per household.
  • Crafting lists – crafting from your Recently Crafted or Favorites list works again for recipes like the stone fireplace, which showed a "problem with that crafting recipe" message.
  • Majestic Dovetail Saw – its +5 Carpentry bonus now works whenever you craft with it, for both the Master Carver and Bulk Order saws.
  • Display cabinets – the cabinets from the Season 9 Champion's Hoard now arrive packed. Any that got stuck in a bag or chest are packed up for you automatically.
  • Training at vendors – saying "vendor train animal taming" now teaches Animal Taming. If what you ask for could mean more than one skill, the vendor asks which one you mean.
  • Master Carver – commission deeds now remind you to choose the Haunted material in the crafting window.
  • Bag repair – when you repair a bag you now choose which items to repair: "Rather battered or worse" (recommended), "Barely used or worse", or "Anything with wear". Each choice shows how many items it covers, so barely scratched gear no longer loses lifetime to repairs it didn't need.
  • Repair results – after a repair you're told how much lasting durability it cost and about how many repairs the item has left, with a clear warning when the next repair will destroy it.
  • Pouches – securing or locking down a sorted pouch now keeps its type, colour and name. Pouches that already lost their type need to be set again.
  • Crafted deeds – repacked furniture keeps its material name, such as "Haunted Stone Weapon Rack Deed".
  • Sacred Runebook – Mark and Gate charges are only used when the spell works.
  • Cursed Crook – now shows as "a Cursed Crook" instead of looking like a plain shepherd's crook.
  • Lord's Boon – a buff icon now counts down until your Lord's Boon is ready again.
  • Repair – target one of your bags with Repair to repair everything repairable inside it.
  • Item condition – an item's condition now updates as soon as it wears or is repaired, including after a failed repair, and the low-durability warning shows once at 25% and again at 10% instead of on every hit.
  • Masterwork Catalyst – no longer lowers the durability of items that were already above its bonus.
  • Repair contracts – contracts stolen from a stack keep their skill and level.
  • Resource chests – clearing the search no longer resets the amounts you typed.
  • Bag organizer – pouches inside locked chests keep their type and colour.
  • Hats and hoods – if one breaks while you're wearing it, your hair comes back.
  • Cart horses – using a regular horse dye on one now tells you to use a Horse Cart dye.
  • Exceptional crafting – the Cleverly Locked Box, Chest and Stone Weapon Rack can now be crafted at Exceptional quality.
  • Holiday item names – Halloween torches and a few other holiday items that showed "#year#" in their name now show the year; ones you already have are fixed at the next restart.
  • πŸ‘€ New: try before you buy! The Preview button on town vendors, veteran and patron rewards and bulk order rewards now places the item at your feet for 3 minutes, visible only to you. A small window lets you raise, lower, rotate or remove it, so you can see exactly how that furniture or decoration will look before you spend a coin. Pets and mounts for sale can be previewed too: a copy appears next to the vendor for 30 seconds.
  • Pillows – every pillow (furniture, packed and treasure-chest pillows) can now be cut into 3 cloth with scissors, one at a time or with cut-all.
  • Wooden Buckets – buckets from shipwrecks can now be chopped into boards with a hatchet, including the ones you already have.
  • Repair contracts – repair contracts from Halloween rewards no longer come out blank ("take this to a nil shop"). Use a blank contract and choose a trade, and it becomes a Grandmaster repair contract for that trade. Blank contracts already in your bags work too.
  • Weapon durability – some items re-rolled their maximum durability every time the game checked them, so a barely used weapon could suddenly claim it needed repairs. The "needs repairs" warning now also matches the tooltip ("Rather battered").
  • Vendors – fixed an error when an item sold out while it was in your shopping list.

🩹 Buff Bar

  • Buff bar – fixed more buff icons that could stay on your bar after their effect had ended

Fixed a bug where bandage icons could get stuck on your buff bar and pile up in a row. This happened when a bandage was interrupted at just the wrong moment, or if you logged out or changed areas while bandaging. Bandage icons now clear themselves once the bandage ends, no matter how it ends. If you already have stuck bandage icons, they will disappear on your next login. If any other buff icon stays on your bar after its effect has worn off, please let us know which one. Hover over the icon to see its name.

Monster behavior

  • Monsters now turn back at the same distance every time instead of giving up at random.
  • A monster stays on whoever has done the most to it. A single hit from someone else, or a player walking past, no longer pulls it away. Tanks and pets hold aggro reliably.
  • Monsters that ignore you on sight keep ignoring you, and they always go for the nearest player first.
  • Monsters eventually forget players who stopped fighting them.
  • Healing only draws attention from monsters fighting the person you heal.
  • Fleeing monsters run away from you instead of in a random direction.
  • Idle monsters stay near where they belong.
  • Monsters that lose sight of you will look around for a few seconds before giving up.
  • Creatures left stranded far from home now return to where they belong once the area is clear.
  • Lord Grargh the Warchief no longer resets constantly and can be fought properly again.

Pets

  • Caster pets such as drakens now keep chasing their target instead of stopping to cast from out of range.

Factions

  • Fixed a bug where a sigil placed in a Sigil Holder could be returned to its town early, leaving a second copy behind in the holder.

Crafting and items

  • Your carried weight now updates correctly after milling logs into boards, and after anything else that changes the size of a stack, such as smelting, crafting or splitting stacks.

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