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Dev Blog/State of the Game:

  • Staff Activity

    Some staff is on break right now for one reason or another, but not everyone is playing other games. Life always comes first and if things come up in life, it is always advised for staff to focus on real life, which may warrant some time away from the project. When staff members take breaks, that doesn't mean the separation is necessarily permanent or that they did anything wrong.

  • Player Feedback & Game Balancing

    We do our best to read all feedback submitted, but we do not have the time to acknowledge or reply to most submissions. If you submitted something a while ago and it hasn't been improved yet and you have something else to add to your submission, please feel free to re-submit it, but please avoid sending in repeat submissions just for the sake of trying to get it fixed quickly. There's always a possibility that we have trouble replicating a reported issue, so more details or a fresh account of the issue is always welcome.
    Additionally, it should be noted that not everything is final, and many features of the game are subject to change when we do balance passes and content expansions, but those things also take time to complete as we discuss, debate and use metrics to determine the best course of action.

  • LoA New Client/Citadel Studios Changes

    A lot of people have expressed concern over the changes announced by Citadel Studios in regards to the new experimental client and 3D camera. We can confirm that this will not affect our project and there are no plans to shut down Legends of Aria as it exists today, meaning our project is not in jeopardy of being shut down due to the new client changes, nor will we be forced to use the new client. Additionally, a lot of people ask what happens if CS goes under? In the past, we have stated that it is possible that we may be able to continue the project if that ever happens, but neither we nor CS expects anything like that to occur, and we would do everything in our power to make sure we can proceed.

  • The Map

    Most of the map terrain is complete but requires finishing touches. Right now progress is on hold while we work on other content.

  • Population

    The population is always in flux and changing depending on many factors like new games coming out, limited time off for people, and season changes. The game is still being played by plenty of people and we are doing everything within our ability to release updates and content as we're able to, to keep people busy having fun.

  • Actions Against Player Accounts

    Sometimes players break the rules or behave in a manner that is harmful to the game or our community and we have to take actions against their Discord privileges or in-game accounts. Players that have action taken against them are almost always verbal about it and claim they did nothing wrong when in fact they did. Please make sure you're aware of the rules and are abiding by them. We will never discuss actions taken against individuals specifically in public, but if you have had action taken against you, or you suspect so and would like to inquire about it, please use the Contact Us page on our website to do so. We understand that everyone is human and makes mistakes sometimes, and are willing to give second chances when people show remorse and willingness to do better, so you may dispute the actions and explain to us why you think they should be reversed, and we will consider. Reminder: Real Money Transactions are strictly prohibited and harmful to our economy, anyone suspected or caught buying and selling may be subject to have action taken against them pending review.

  • Goals & What's Being Worked On

    We're always working on bug fixes and polishing existing features. Here are some of the goals on our list:

    • short term goals:

    • medium/longer-term goals:

      • faction content
      • more PVE content & encounters
      • bulk order deeds
      • house customization options (changing the style of walls/roof/floor)
      • gardening (potted plants, does not include growing reagents or other resources)
      • map expansion

The upcoming Fishing SOS changes are delayed slightly while we continue work on it, however, the container organization changes will go out tonight during the daily restart.

Go play!

Apologies folks, we'll need a little longer to finish our tasks. This could be up to an hour, but should be sooner. Thanks as always for your patience.

We'll be offline for up to an hour during this evening's maintenance window @ 9am UTC. Thanks for your patience.

The Wiki Bot is temporarily offline, it'll return to service after it's had a pina colada or two on the beach.

We're back online. Go play!

During the next restart period (9am UTC 16th September) we will remain offline for up to 2 hours to perform extended maintenance.

Thank you for your patience.

We are aware of ongoing lag issues that some users are experiencing. At this stage, we are waiting for a core issue to be rectified at our host, at which time we will most likely move back to our original datacentre.

The latest advice is that they are working with their network equipment vendor to patch and resolve the issue. Unfortunately this seems to be taking an extended amount of time, however as soon as we are advised that this issue is resolved, we will in turn advise you all.

Apologies for this, it is out of our hands at this time. We know a few of you have suggested moving to an alternative host, however please understand that is not a realistic avenue for us at this time due to both the cost and time involved. We are not a simple 'single server' solution like a RunUO/ServUO shard.

We are looking for ideas for the new Discord logo. Are you handy with Photoshop? We'd love to see what you can come up with. If you are interested in helping out and want to submit an image to be considered for the rebranding, please do so on our forums: https://forums.shardsofbritannia.com/topic/30/discord-logo-submissions Thanks in advance

This is a reminder to all that placement of objects outside the boundaries of your house foundation is not intended. Objects placed in this fashion are subject to removal, with a priority given to those that block access to land masses in any way.

Thank you for your understanding.

We're back online. Thanks again for your patience.

Apologies for the delay, we are running a little overtime with the maintenance work. We will aim to be back online by 11am UTC (ideally before that!).

Hail citizens. We have some important news to share with you!

As you may be aware, this project started out as an experiment. It was unimaginable that it would grow into what it is today. To see where we've come today, let's take a quick look back at the history of the game and our project for a moment.

Starting out the game Legends of Aria was known as Shards Online, as some of you remember. Later it was re-branded to Legends of Aria, and more recently the platform is known as the Shards Engine, which makes this project possible.

After the game was re-branded to Legends of Aria, our project was just getting our test-server online and it was decided to use the name Legends of Ultima for the time being while we experiment with things and find our place as a project. This name wasn't originally intended to be used permanently, and admittedly it stayed around for longer than expected.

Today, the project has grown to a point where it is prudent to find its own identity, and as such we are excited to announce, the project will now be known as Shards of Britannia

This represents a new path forward as we progress into the future as a project on the Shards Engine with our new home in Britannia. What's next? We will be steadily working to replace branding across all platforms over time but will do our best to make the transition as seamless as possible. We hope that you are as excited as we are about the future and appreciate your support through these changing times.

Tonight's maintenance window @ 9am UTC (approx 1h 10 mins from the time of this notice) will be extended by up to an hour while we work on the 'lag' issues that are currently being seen.

Thank you as always for your patience.

This morning was different. The air did not smell as sweet as it did. A sense of dread had encircled the citizens of Celador. Shopkeepers left their stalls, aimlessly staring into the skies. Children stopped playing on the streets and ran home to their kin. Dark storm clouds began a slow march over the horizon, as sudden wind gusts began whipping the hair of frightened folks in the streets of Britain.  The air bristled with a static electricity and a foul stench. The well waters turned black with pestilence.  Crops began dying as if poisoned by some unidentified force, and the birds and animals all fled in every direction until no wildlife could be seen.

Then it happened... something arose from the ground in the center of the City of Britain. It was too dark to perceive who or what it was, but the energy emanating from it was unmistakable.  A great evil. Someone or something has arrived…

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In preparation for the main event, all servers will be offline from 7pm US EST/11pm UTC Friday 18th June. Please keep an eye on #news for further announcements over the course of the weekend.

The server is temporarily offline due to an outage with the hosting provider. It was unexpected to have any downtime associated with this maintenance, but something has come up unexpectedly, so we appreciate your patience. We are monitoring the situation and will alert you as soon as the server is coming back online, or we know something further. <3

To all,

We sincerely apologise for the (very brief) housing launch today. The server will be coming back online in the next few minutes, however there is some additional impact.

Unfortunately we are unable to return to the world save from just prior to the housing launch. Instead, we have had to roll back a further 45 minutes. This was unavoidable and had to be done to ensure the integrity of our data and the game.

We don't expect the issue we experienced to return, and please go ahead and place your housing. Thank you, as always, for your patience.

Dungeon Despise is now available for again for your spelunking pleasure.

It's been a bumpy ride, no question about it. Thank you all for bearing with us during this time. Today, we broke another record for number of players online, as more and more folks jump on board with our little project.

With that being said, we absolutely have some growing pains to deal with, and you're seeing evidence of that right now with little annoyances like the occasional crash, disconnects when teleporting and the like. We do have a plan in place to address all of this, however we want to be transparent with you and let you know that this will likely take us well into the coming week before we potentially fix the underlying issues and we're able to achieve better stability.

Rest assured though, we firmly believe it's just a matter of time before we have this sorted and we are working overtime to get these challenges resolved. In as much as we can of course, as we all have families, lives and jobs - this is a hobby for us after all!.

Thanks for bearing with us, it's been an amazing ride so far. We look forward to more to come, and can't wait to get past these initial stability challenges, turn on some more systems (treasure hunting and housing are next off the list) and create more content for you all!

-- The Team