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  • The Treasure Map deciphering mechanics have been updated incorporating the latest base game's changes that should resolve issues with treasure maps choosing invalid or unreachable locations like house plots, mountains, etc.
    - The "Reset Map Location" has been removed as it should no longer be needed
    - Old maps will automatically convert (switch regions with them, or log out and back in with them if you have trouble using it at first)
  • Fixed several issues with camping where it would not locate the correct resource for building up campfires into full camps
  • Fixed an issue with some actions causing melee to halt
    - Added printout of online guildmates when using /guild command
    - Fixed an issue with Stealing not properly taking into account the incoming weight of items to check if the thief can hold the incoming item(s)
    - Fixed an issue with Deposit and Withdraw speech commands not checking bank and backpack item count and weight
  • The Magery spell Resurrection has had a correction made preventing players from resurrecting pets with it. Pets require bandages and veterinary to be resurrected, or the Stable Master.
    - An issue has been resolved with bandages saying "Resurrection only works on Humans"

Imps and demons have been added north of the "Destroyed Town". They have replaced the previous event spawns that were still there.

  • GM Alchemists can now craft New Potent Potions (100 Alchemy Required).
    - Fresh Ingredients can only be found by Harvesting Rare Plants via Gardening or through Player Economy.
    - Potent Potions require 4 Fresh Ingredients and 2 Moss in order to craft and GM skill.
    - Depending upon the Potent Potion Type, value range is increased, or duration is increased, or charges are increased.
    - Potent Deadly Poison now provides 20 charges, instead of 12 of Deadly Poison, but has the same Poison Level.
    - Potent Nightsight now provide 1 Hour of clear sight at night, and is more powerful than the spell.
    - Potent Invisibility now provides 5 minutes of invisibility.
    - More Fun Potions are coming to Alchemy, as more Fresh Ingredients exist than are currently being used.
  • New Green Thumbs Perks Added (100 Gardening Skill Required).
    - Plant Harvesting (1-30), Soil Harvest (1-30), Seed Salvage (1-20), Fresh Ingredients (1-20).
    - Bug fixed where Gardeners were unable to proc Harvest, Salvage, and Fresh Ingredients simultaneously.
    - Alchemy Potions Using Fresh Ingredients Coming Soon.

Fixes:
- Hiding in a house that you are at least friended to will provide a 100% chance to hide
- You can now unpack furniture on top of other furniture (chests on top of tables for example)
- Fixed an issue with containers going into negative weight sometimes
- Fixed an issue where the system thinks a player has a house when they don't caused by placing a house right before the server goes down/rolls back right after placing

Detect Hidden/Reveal:
- Detect Hidden skill and Reveal spell has been rewritten and now perform identicial to UO mechanics in terms of chance to reveal + range that users can reveal
- Wiki pages have been updated: https://legendsofultima.gamepedia.com/Reveal & https://legendsofultima.gamepedia.com/Detect_Hidden

Guilds & Guild Wars:
- Guild system has been updated incorporating the latest Guild Wars addition from the base game
- Guilds can now declare war against other guilds
- A red flag icon will appear next to pet and player names in opposing guilds
- You cannot perform benefical actions against enemies of a warred guild
- A transparent red flag will appear at the location of an enemies corpse when they die that is only visible to opponents of the corpse owner's guild
- Notoriety is exempt between warred guilds
- The Guild Wars system keeps track of Kills/Deaths for each side
- Guild menu's Last Online date for members will now be updated properly
- Wiki pages have not yet been updated, will work on this soon

Guildstones:
- Guilds now require a guildstone to be created and interacted with, with a limit of one guildstone per guild, per plot
- Pre-existing guilds that do not have a guildstone will be allowed to use the guild menu without a guildstone until the end of June; furthermore, the guildmaster can say "i wish to place a guildstone" to create a guildstone for free on a plot that they control
- You can also say "i wish to place a guildstone" to move the guildstone; the Guildstone also has a Destroy option in case you want to move it to another plot.
- You can say "i resign from my guild" to resign without needing to touch the guildstone

  • Reagent quantities at all mage and alchemist vendors increased from 250 to 500
    - Reagent quantities at the mage broker in Moonglow increased from 500 to 1000
    - Mining broker in Magincia disappeared, but has now returned
  • Made Potions compatible with all Gardening produce, so Gardeners can fully fund Alchemists.
    - Reduced the cost of Nightshade for making high-end Poison potions.
  • Killing a blue-named human NPC, specifically vendors in towns, will now deal murder counts
    - Shadow Robes color has been corrected from bright white to charcoal (this will be dyeable with the upcoming dyes and dyetubs patch)
    - There is a known issue with the Wood Cottage House's collision blocking the doorway, at this time there is no known workaround. For now they have been removed from the architect until the issue is resolved.
    - Players will no longer become unhidden during on-load events such as logging in or switching regions
    - Combat Log is now persistent through log-out and region-switch
    - Combat Log had an added 5px of width to try and solve issue with text getting cut off at the end (please submit screenshots of any remaining issues with text getting cut off)
    - Combat Log order has been reversed so that newest entries are on the top and you no longer have to scroll down periodically
  • Added Leather Bound Book at 80 skill, which allows Players to create, rename, and author long well-written books.
    - Updated the Practice Books to be Mondain Book Volumes, describing the world in which you live.
  • Yardstick now craftable by tinkers - this is a useable object that allows a player to measure between two specific points. (Housing QOL improvement)
    - Archery bonus now changed to be in line with melee skills. If your archer has GM fletching, they will have a damage bonus as per lumberjacking/mining
  • New Skill: Tracking
    - To use: Open skill window (Press K) browse to Tracking and press the Tracking button
    - Details: https://legendsofultima.gamepedia.com/Tracking
    - New Command: /skillgaindebug - shows a chat message when you gain and do not gain
  • Gardening Dowsing Rod allows a 40% chance to fill Gardening Well to 1000, or snap/destroy the Dowsing Rod.
    - Dowsing Rod available at Fletcher under Tools, for 5 Boards each.
    - Link = https://youtu.be/mE6R5FtnrZo
  • Magic Reflection now has a 30 Second Cooldown on reapplying the spell, and re-casting after Cooldown works too.
    - Reflect is a good Counter Spell in Mage PVP, but it is not intended to have no Cooldown at all.
  • Harvesting from Plants remains an Initial Roll of (1-5) for Players with 0 Gardening, with no Scaled Maximum Bonus.
    - Players with Gardening get a Scaled Maximum Bonus on their rolls, which increases their RNG max value.
    - Scaled Maximum Bonus is a separate RNG roll using (1-GardeningSkill/10), which is added to the Initial Roll.
    - Meaning Players at 99.9 Gardening can harvest +15 Potentially, rounded up.
    - Players with 100 Gardening get the Green Thumb Perk, which is an additional Flat Bonus on top of their Scaled Maximum Bonus, which equals their Scaled Maximum Bonus.
    - Meaning Green Thumbs can Harvest +25 potentially.

The availability of Nightmares, Firesteeds, Brood mothers and a few other tameables have been adjusted/decreased. You will find that some of these creatures have also found a new home.

Additionally, small balance tweaks have been made to dungeons across the land.

  • Issue with dungeon doors not opening has been resolved
    - Issue with hotbar icons/UI elements not saving or not appearing after a region-switch has been resolved