Necromancer Updates:
These changes to the Necromancer are to align its mechanics more closely with Magery, aiming to encourage its wider adoption and acceptance.
- Fixed Cursed Crook for Herding
- Changed Haunt: Increased damage in PvE
- Changed Transfusion and Greater Transfusion:
- Now they will heal percentage of missing health instead of total health
- The lower the missing health the higher will be the heal
- Heals are capped to (Transfusion/Great Transfusion): 50/100 in PvP/PvE, 75/150 for Pets
- Changed Noxious Decay:
- 80% Chance of Greater Poison if Spirit Speak >= 80
- 20% chance of Deadly Poison if TasteID and Poisoning = 100
- Adjusted to scale Poison on Spirit Speak and Cure to use Forensic Eval only
- Changed Torpefy:
- Removed single target and added AOE
- Removed disarm
- Will slow everyone within 10 steps radius
- Does not affect the caster (Will affect pets)
- Defensive Spells:
- Changed Death Ward to require only Forensic to 100 and not Spirit Speak
- Changed Spiritual Touch to scale only with Forensic and not Spirit Speak
- Changed Vampiric Touch to scale only with Forensic and not Spirit Speak
- Changed Bone Armor to scale only with Forensic and not Spirit Speak
- Changed Cocoon to scale only with Forensic and not Spirit Speak
- Changed Contagion to scale only with Forensic and not Spirit Speak
If you come across any issues, kindly report them in game (/bug), or feel free to suggest in game improvements (/feedback) before jumping to conclusions.
Thank you and stay Undead! :)