The Faction Siege Warfare patch is now live. We will be scheduling the first siege event in the coming weeks. In the meantime, faction players can begin preparing by harvesting resources to build siege equipment. Preparing for the Siege

Catapult Rocks: Faction players can now mine catapult rocks inside the Faction Dungeon. These rocks can be loaded into catapults and fired at opposing faction players, siege equipment, and protection towers. Enhanced Rocks: GM Alchemists can apply Greater Poison Potions to catapult rocks to create Poison Rocks. These deal initial damage and release poison that affects surrounding players. GM Alchemists can also apply Greater Explosion Potions to create Explosive Rocks, which leave puddles of fire on impact.

Pig Corpses: Players can now kill pigs and harvest their corpses. These can be fired from catapults. On impact, they cause affected players to start vomiting — the effect is contagious. Siege Bolts: Siege bolts can be looted from monsters inside the Faction Dungeon. These bolts are required to craft siege weapons such as battering rams and catapults. A new boss has been added to the Faction Dungeon. It drops a Magic Scroll that opens a cache filled with siege bolts, as well as Faction Bless Deeds.

Faction Bases & Siege Equipment

Faction bases now have several ballistas installed. These can be used to shoot at battering rams that are attacking the gate. Players can craft Battering Ram Kits. These kits can be used at the siege mechanic inside your faction base to purchase a battering ram. Battering rams are used during sieges to smash open the opposing faction’s siege gate and gain entry into their base.

Important Note on Battering Rams: Battering rams can only take damage from ballistas, catapults, and player weapons. Magic spells and pets cannot damage them. How a Siege Event Works When a siege event begins:

One faction will act as the Defenders, while the other faction(s) will be the Attackers. The defending base will have a force field protecting the siege gates, generated by a Protection Tower.

To breach the gate, attackers must:

Destroy the force field by firing catapult rocks at the Protection Tower and destroying it. Once the force field is down, use the battering ram to smash open the siege gate.

Defenders can:

Use Siege Repair Tools on the Protection Tower to keep the force field active. All faction players can use the same Siege Repair Tools to repair catapults, ballistas, and battering rams. Use the installed ballistas to attack and damage incoming battering rams.

Additional Mechanics:

Mages can summon Water Elementals to extinguish fire puddles — very useful when trying to repair the Protection Tower. Up to 5 defenders can brace the siege gate at once. This significantly reduces the damage taken from the battering ram.

New Items & Rewards

Faction Bombs: Recipes for faction bombs can be found in siege warfare rewards and faction pillar rewards. These bombs can be crafted and thrown at enemy siege weapons to inflict damage. Special items can also be obtained from Siege Warfare rewards and Faction Pillar rewards, including: Talismans that reduce catapult reload time. A drum that increases the battering ram’s damage output when played.

Winning the Siege If the attacking faction breaches the gate and enters the base, they must locate the Faction Chest.

It takes 60 seconds to open the chest. Inside is a Key (functions similarly to a sigil). The carrier of the key cannot fast travel and is visible on the minimap. If the key carrier is killed, the key is automatically transferred to the killer.

The first faction to secure the key and return it to their faction’s Siege Warfare Stone wins the event and receives a chest full of loot (this includes the defending faction). The event lasts 1 hour.

If the defenders successfully keep the attackers out for the full hour, they can open the chest inside their own base to claim victory and receive bonus loot for a successful defense.

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