We’ve recently implemented a series of updates to how gear wears down and how repairs work. Our goal is to create a more dynamic world where high-end equipment remains valuable, but eventually needs replacement, keeping our crafters busy and our materials in high demand.

⚔️ Combat Wear (PvE) We’ve increased the rate at which your weapons and armor wear down while fighting monsters. Weapons: Now have a higher chance of losing durability per hit when fighting creatures. Armor & Shields: Now take increased durability loss per hit in PvE.

🛠️ The New Repair System Repairs have been moved to a percentage-based system. Instead of losing a fixed amount per repair, your item’s maximum durability will now decrease by a percentage of its current total.

The Crafting Advantage: High-level expertise matters more than ever. A Grandmaster (GM) crafter will incur a minimal penalty to your item's lifespan, while unskilled repairs will cause a much more significant reduction. Repair Deeds: Deeds still work, but they carry a slightly greater penalty to the item's maximum durability compared to a direct repair from a live player.

💰 Why These Changes? (The Economy) This update is a major boost for the game's economy:

Steady Demand: High-end "Vanquishing" and "Invulnerability" gear now has a finite lifespan. This means players will always be looking to trade for or craft new top-tier equipment. Value for Crafters: Because skill level drastically reduces the repair penalty, high-level Blacksmiths and Carpenters are now more essential than ever. Keeping your gear in the hands of a GM is the only way to maximize its lifespan. Materials Cycle: As gear is retired and replaced, raw materials like Valorite, Verite, and Agapite will maintain their value and importance on the market.

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