:nauseated_face: Poisoning Changes

- Poison will not tick on apply, PvP and PvE.
- GM Magery and GM Poisoning will now be a guaranteed Greater Poison and 30% to apply Deadly Poison when close to target. about 3 paces which is about a bit more than melee range.
- New damage and tick times:
Lesser : 4-7% of current health every 2 seconds for 30 seconds.
Standard: 5-10% of current health every 3 seconds for 30 seconds.
Greater: 7-15% of current health every 4 seconds for 40 seconds.
Deadly: 15-30% of current health every 5 seconds for 60 seconds.
Lethal: 16-33% of current health every 5 seconds for 80 seconds.

:syringe: Bandages
- Bandages will now take between 10 and 14 seconds when healing yourself, and 5 to 7 seconds when healing another target, based on the user's Dex. This is almost double the current times.
- Healing amount is also almost doubled.
- A single target can now be bandaged by multiple people. The effect, being a cure or a heal, is decided when the bandage finishes applying. Cure always having priority.
- Those 3 changes makes those timings and values much more in line to UO of various eras and freeshards, including T2A.

:runner: Stamina
- Stamina loss from damage only if the damage is over 25.

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