This patch note contains:
- General Fixes
- House Contents Packing
- Weather Addition
- Taxidermy Additions
- Glassblowing Additions
- Stonemasonry Updates
General Fixes
- Some built-in containers in rental properties are now secured and can be used by renters
- Fixed issue with durability not being consumed on tools when repairing equipment
- Fixed an issue with Multi-Crafting not being interrupted by movement
- Fixed issue with Repair Deed crafting having a 100% failure rate
- Minor improvements to crafting menu display & sorting
House Contents Packing
- Houses and Rentals now have an option called Pack & Destroy that will pack all of the house's contents into a deed so that they can be unpacked to another house that you own
- Using Pack & Destroy on a permanent house will destroy the house and refund you part of the purchase price like normal & using the option on a rental house will cancel your rental agreement
- When unpacking a house's contents to a new house, all of the items will be moved into the new house's Moving Crate inside of pouches
- You will have to unpack all of the items from the Moving Crate before being able to Relocate or Pack a house
- There is a limited amount of time (currently 2 days) allowed to keep a house's contents packed to deed
- This may put your new house over the storage limit if all of the items don't fit; make sure you are in a position to handle all of the objects once they've been unpacked!
You cannot pack a house's contents while vendors are working out of it, they need to be packed up separately by right-clicking the vendor and choosing Relocate Correction: When using the Pack & Demolish option, all vendors that are owned by your account will be automatically packed at no extra charge and deeds placed in your backpack. If there are any vendors working out of the house that you do not own on that account then the vendors will need to be Dismissed or Relocated first. If the vendors are abandoned the owner can use the house's Ban option to forcibly remove vendors if necessary.
Weather Addition
- Added Seasons & Weather system with effects like rain, storms, wind, & snow to all overland regions
- Seasons are currently observed following real-world seasons of the Northern Hemisphere
- Players will not see the effects of weather while Night Sight is active, nor while inside most buildings, nor inside a house, nor in a Faction Event
- All players will see a Weather Conditions icon while weather is active, even if they are inside a building
Taxidermy Additions
- Added a Taxidermy Kit for purchase from Tanner vendors
- Taxidermy Kits can be used by Grandmaster Carpenters and Tinkers to make a trophy from select beings:
- Dragon
- Brown Bear
- Stag (named a great hart, but appears bigger & furrier)
- Snow Leopard
- Polar Bear
- Fish
- Crafting a taxidermy piece requires 10 boards (any material) and a valid corpse or fish target
- Fish Taxidermy requires the fish to be of size Gigantic or larger and must be in your backpack
- Note: Dragon Head taxidermy pieces obtained from the Ice Dragon King are now updated to receive the color of the Ice Dragon King itself, blue; Dragon Heads crafted from Taxidermy Kits will be uncolored
Glassblowing Additions
- Added Glassblowing recipes
- Added 'Learn Glassblowing' book to Tinker vendors, requires Grandmaster Tinkering
- Added 'Learn Harvesting Glass-Quality Sand' book to Miner vendors, requires Grandmaster Mining
- Glassblowing allows you to work sand into a selection of glassware; currently, items available are chemistry-related decorations, plus a glass Alchemy workbench & a glass Potion Jar (note: empty potion bottles are NOT craftable with Glassblowing at this time)
- Added new tool: Sand Shovel, available for purchase from Mining vendors & is required to harvest sand in the desert
- Added new tool: Blowpipe, available for purchase from Tinker Vendors & is required to craft glass items
- Sand harvesting is currently available in the Compassion Desert
Stonemasonry Updates
- Prices reduced slightly on 'Learn Stone Masonry' & 'Learn Harvesting Granite' books
- Added new tool: Stoneworking Mallet, available for purchase from the Carpentry vendors & is required to work with granite & craft stone items
- The Stoneworking Mallet has limited charges which only consume upon successful crafts, not failures, and do not consume for converting Granite into Slabs
- High-Quality Granite now needs to be worked into Granite Slabs to use it in crafting stone furniture recipes
- Fixed issue with some stone items being crafted with Plain Granite not being stone-colored (gray)