We've deployed a few more hotfixes to try to improve some things.
Guards:
- fixed edge cases with Guards attacking innocent players/pets erroneously
- fixed Guards continuing to follow targets after they have died
- when players & pets resurrect going forward, the resurrector will have their current-target cleared to avoid accidentally attacking the being they are resurrecting & ultimately getting guard-whacked
Mining Caves:
- fixed issue with Mining Caves ejecting players too early
- fixed issue with pets/objects not being transported out of the cave when you leave
- added forges & lighting to the caves with a Mining Cave Tip sign; the sign explains that if you become over-encumbered in the cave, simply put excess resources on the ground and when you leave, the items will be transported to the entrance with you