We've deployed a few more hotfixes to try to improve some things.

Guards:

  • fixed edge cases with Guards attacking innocent players/pets erroneously
  • fixed Guards continuing to follow targets after they have died
  • when players & pets resurrect going forward, the resurrector will have their current-target cleared to avoid accidentally attacking the being they are resurrecting & ultimately getting guard-whacked

Mining Caves:

  • fixed issue with Mining Caves ejecting players too early
  • fixed issue with pets/objects not being transported out of the cave when you leave
  • added forges & lighting to the caves with a Mining Cave Tip sign; the sign explains that if you become over-encumbered in the cave, simply put excess resources on the ground and when you leave, the items will be transported to the entrance with you

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