We have implemented a new dynamic loot system.

  • Currently it is only active for the "Ice Dragon King", as a test.
  • Loot will scale based on mob difficulty and how many players have dealt damage, plus some other factors.
  • There is a limit cap on maximum drop amounts and limitation for multi-box.

We will look to implement this into other mobs over time and after evaluating this first outcome.

Have fun!

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