The area SE of Skara Brae, around Destard Swamps, has been refreshed:

  • New Destard dungeon entrance constructed at original UO spot
  • Improved nearby spawns (savages, wildlife & healer)
  • Housing area expanded (cannot place in the swamp due to uneven territory causes houses to sink too low)

Note: the current Destard entrance in Yew's Rat Valley will continue to operate for a while but then will be shut down or re-assigned

Savage NPC improvements & additions:

  • Loot added: Orc Mask, Tribal Berry (for cooking Savage Kin Paint), Tribal Spear (cosmetic spear)
  • Savage Warg is now obtainable from mounted savages in Destard swamp

Recently Added: Daemon Bone Gear

  • Daemon Bone Armor set (rare cosmetic armor), Daemon Bone Mask, Shield & Dagger
  • Drop rates improved on Efreets, previously was near impossible to obtain
  • Efreets spawn added to Destard level 4; they also spawn in Compassion Desert

Coming Soon: Ranger Gear

  • Ranger Armor (rare cosmetic armor) + Ranger's Bow
  • Ranger's Quiver (pickup nearby arrows on the ground)

General Fixes/Improvements:

  • SOS maps enabled for Moonglow
  • Fixed a rounding issue with pet feeding
  • Fixed an issue with SOS maps not deciphering (monitoring for further issues)
  • Fixed an issue with Relocate option on player vendors not working
  • Fixed an issue with abandoned pets not releasing automatically over time in some cases
  • Fixed an issue with notoriety not applying to hireling fighters & summons in some cases
  • Improved cooking animation to face you towards the fire instead of facing North every time
  • Fixed issue with boat commands not being verbalized when pressing buttons in the control window & added missing Orc skipper speech
  • Tameable creatures that require Subjugating, giant beetles, for example, will now flee for a short duration when becoming subdued (inherited from UO)
  • Fixed several edge cases surrounding disguise kits, and other actions that alter your character's appearance causing your name or appearance not to revert back to the normal state properly in some cases
  • Entering combat with a target pre-selected will no longer cause notoriety action until you swing or cause damage to the target; this is to help reduce accidental conflicts from misclicks

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